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Beta / In-Progress Maps / Re: Remaster: Crates HD 2019 - FINAL
« on: March 08, 2020, 01:28:45 PM »
I had a lot of fun playing this in a 1v1. Great work!
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Is zis accurate JMR? I scheduled them in ze dpball steam group, but April 6th = 3 weeks after March 16th.
I think a randomly picked "local maplist" would restrict too much though.
Maybe you can give teams/players the opportunity to add 3-5 "homemaps" (less popular maps) to the global list, to not limit their preferrences. Every other team/player could pick these maps in their matches aswell. Later, the team could change their list of "homemaps" after each month for example, to keep up the variety.
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I personally enjoy playing different maps, I would easily get bored of being restricted on my map choices for the long term.
What about doing what you guys suggested but for the tie maps only?
If we ever get an official map list it would be nice to replace maps on it from time to time so it doens't get "boring" to play the same maps over and over and over.
My idea is the 2 or 3 least played maps gets replaced in a period of time (maybe a month, dont know.). Then we do a vote with 10? maps on it and the top 3 gets into the official maplist. just an thought
Do we get an official maplist for this ?
How do you match 5 people total? And 5 people is pretty optimistic...
While I think you have great ideas, execution is usually less well-thought and result is terrible. Don't get me wrong, I like what you are doing, but I personally would have given up a looong time ago and instead focus on other things. This is why I ultimately did programs that can undermine almost any security in DP, because this is only thing fun to do and rewarding in being well-known and above everyone else...
This is actually the best project anybody had the past years concerning paintball.
Question is: How much time will it take you to release it and How stable will be determinant for its usability.
I do appreciate the project! Hopefully, you will make it happen because I'm curious how well it would work!
Pretty sure we broke the record as for the number of players on Social Saturdays, reached max capacity of Crack The Speed Which is 28.
It's been awhile. Is this still the best workaround if someone wanted to play on Mac?
Thanks for helping evaluate the maps, rockitude!
Sorry I'm a bit delayed on this. Life has been busy, as always. I was trying to think of a good prize, and how to go about selecting a winner, and here's what I came up with, since it was actually a tough choice for me:
Rushed, I feel, has the best gameplay for low population servers. Works very well for 2v2, and while it looks simple at first glance, has a lot of subtle nuances that are pretty well thought out and catered to the Paintball2 style gameplay. I think the layout is solid and would love to see it put out with some visual polish, so I'm giving it #1 for (low pop) gameplay.
Concrete has the top aesthetics. Unfortunately we didn't have enough people to test it with more than 3v3 to see its true gameplay potential. It could probably stand to be shrunk down to better reflect the current community size, but I'm giving it #1 for visuals.
Orion went through some pretty major revisions based on beta feedback, so I'm giving it #1 for renovations.
Yes, this is my cop-out way of not having to pick a single first place winner.
As for the prize: each of you gets to pick 1 small feature for me to focus on next. Time is tight, so it needs to be something I can knock out in less than a day, ideally. I reserve the right to refuse if it's a feature that's too significant to implement or if it's really broken/dumb/offensive. Use common sense.
Also, I'm going to be gone for a couple of weeks, so you have plenty of time to decide.
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