Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Zenit

Pages: [1] 2 3 ... 10
1
Beta / In-Progress Maps / Re: wobulda parody - zntcantjump
« on: October 20, 2021, 08:56:36 AM »
I can respect it

2
Hello, I wanna say a few things about a certain types of playing styles, what is usually considered as good/bad and I would like to offer a new perspective of looking at a certain things. After 10 years of knowing PB I have got some insights... You may also share your views.

Many times happens that when is somebody shooted to his back, eliminated player immidiatelly starts verball attack on his opponent: Camper! ... as if it mean he has no skills...  Now think - How skillfull reaction is to label somebody as a "Camper"? ... It is not skillfull reaction at all, your ego feels humiliated and threatened... Skillfull reaction would be: Ok, next time I have to pay better attention to my surroundings (without blaming anyone), because it was your fault, your amateurism that you died. You cant expect others to drop guns and turn back to you and let you to get easy kills... Remember: camping isnt about "who is better", but about "defending my interests" and always will be part of the game.

I would like also to talk about what players usually percieve as a skillfulness. And it is not what people usually think... Many will disagree with me, but skillfulness has nothing to do with the ability of aiming and shooting because it always depends on your connection (as every on-line game), that is a thing on which player has "no credit" and something I am after my PB "career" 100%  sure about...  That can be relief for "not so good players", because if you guys always wondered how the "best players" always did their amazing shots, its only because their connection was better than yours. Simple. You can recognize it when you see that your enemy has no problem with hitting you immidiatelly. You just must not judge players according to their ping, because it never tells the whole truth. But does that mean that everyone who is better in the game has only better connection than me? That would be comfortable excuse... It may be the case that he is truly better than you or me, but the quality of connection always plays a bigger role than most players are willing to admit, because they dont have comparison...

And a last small advice: Do not derive your player value from your numbers on the score board, because it doesnt says if you are playing good or bad. You still can have very negative score and have a nice feeling that you played well. :)

xd

3
Paintball 2 Discussion / Re: Digital Paintball 2 | Youtube Videos!
« on: December 26, 2020, 09:39:24 AM »
https://youtu.be/Zfr-vAcx-j4
Don't hesitate to check out the channel for more DP2 fragmovies. Enjoy !
Great movie Jeo! Also very nice videos on your channel, I enjoyed all of them! It's always nice to see montages of the best players in the game.

Posting personal data without my permission on forum is certainly a security breach. I share my account with people who I know and who I trust. You are not among them.
Huh? Like Jeo said, your so called "personal data" can be seen by anyone on the internet. If you don't want people to see that, why do you make it public? You should be experienced enough to know that the internet does not forget. Also, you shared the account with me by commenting under my video, didn't you? I thought it was a YouTube-bug that deleted it and wanted to have a conversation here. I thought you trusted me... However, if you just ask NICELY next time I will consider removing the picture, because I did not mean to harm by any means. All I did was asking for constructive criticism to improve my editing.

4
Paintball 2 Discussion / Re: Digital Paintball 2 | Youtube Videos!
« on: December 25, 2020, 05:18:03 PM »
Yes, I saw that video, I was little bit bored. It wasnt anything extraordinary so I wrote it there, then I deleted it.
Hence I was asking here for your constructive criticism. I am always open for improvement and good tips! Don't get me wrong, I didn't mean to be rude or anything, I am genuinely asking you for advise. I could try implementing a cute picture of Natalie Portman, since you really seem to like her. Does that sound exciting? Or how about some oldies as music? Something very old - from your generation maybe... Just let me know!

This is really important thing in your life I see
Yes, it is important to me. I want to make you proud, Ranger!

5
Paintball 2 Discussion / Re: Digital Paintball 2 | Youtube Videos!
« on: December 25, 2020, 11:13:39 AM »
Dear Ranger,
I saw you did not like my most recent video. You disliked and posted a comment under it but for some reason the comment disappeared again after I answered... Might be a bug of YouTube? Thank god I took a screenshot of this gem right before it got removed!
However, since your comment on YouTube is gone now, I'd like to ask you here on the forum for some constructive criticism. I watched some of your past videos and I really enjoyed the style of them. I hope you could give me some tips about editing or music choice. Your videos really inspired me and I will for sure pick up some ideas (I will credit you ofc) for my future movies. Especially your montage of Natalie Portman was very emotional and arousing. I admire that amount of editing skill and hope to improve as a cutter to get somewhere close your level some day. Looking forward to some tips! Thanks in advance!
- sincerely yours, zeNit.

Now, you surely wonder which videos I was referring to... In the past Ranger posted them himself on the forum for all of us to enjoy! I took my time to dig out some christmas gifts for everyone reading this! Merry Christmas everyone!

https://www.youtube.com/watch?v=ds2h9bWobus

https://www.youtube.com/watch?v=yzz3B1xJt_s

(Edit: Personal info removed by request)

6
Paintball 2 Discussion / Re: Digital Paintball 2 | Youtube Videos!
« on: December 18, 2020, 08:07:31 PM »
hello again it me

https://youtu.be/Gu4WGJi6bKE

7
Paintball 2 Discussion / Re: Promote map remakes | Overwrite maps
« on: August 03, 2020, 05:12:37 AM »
Yeah, I didn't think I'd have to explain that I was referring to remaking popular maps. I thought it was clear enough, because nobody was talking about the 2000+ unplayed maps. Thank you for clarifying though, that is exactly what I meant.

8
Paintball 2 Discussion / Re: Promote map remakes | Overwrite maps
« on: August 02, 2020, 10:24:05 AM »
As I said, you could cut the ramp off with clip which would make it look different but not actually play different. Of course some things like nades would still go through the clip and bounce from the ramp.

There is only so much you can do without altering the brushes and any noticeable improvment would need new brushwork.

Simply using clip brushes/invisible walls would be very confusing, don't you think?

9
Paintball 2 Discussion / Re: Promote map remakes | Overwrite maps
« on: August 02, 2020, 10:15:28 AM »
Remakes are fine as long as they are visual only. They should NOT impact the gameplay of a map AT ALL, because the gameplay is the MAIN REASON a map gets played.

Both of the wobluda sewers remakes impact the gameplay and flow of the map. While they may look cool the flow gets changed. On the original sewers you can wall-strafe to gain speed and curve easily around the corner to get into base.
On Toolwuts example those dirt-parts on the walls would not allow wallstrafing.
On Whoas example there is some awkward ramp at the curve and the ice part is smaller, which would force a player to reposition and lose speed.
Therefore both remakes are NOT only visual upgrades - which will be the reason those will never get picked.

10
Paintball 2 Discussion / Re: Bullet Registry and other issues
« on: July 01, 2020, 12:25:09 PM »
Also, regarding the maps, I disagree.  We have like 5+ active mappers right now.  If we can get people to focus on blocking out some simple gameplay maps and iterating on them (instead of getting caught up on the details), I think we could make some maps that play better than a lot of the competitive maps now.  Would be good to take some of the current betas and play them in a competitive setting to get feedback and improve them.

I strongly doubt that. Like Myers pointed out, the most popular maps have been played for years for some reasons, but most importantly because of the great competitive gameplay they provide. DirtyTaco's maps (pbcup_pforest, pbcup_renoir, carpathian) are prime examples for a perfect mix of jumping, aiming and tactical depth. You don't have to be a great jumper to perform well on those maps, but it can definitely improve fun and (outplay-)possibilities if you are able to pull off some jumps on these maps.

I think you can split the majority of the playerbase between those, who prefer gamplay with alot of aiming involved and those who love jumping.
Most-played examples for "aim"-maps (few jumps required): airtime, shazam22, propaint1
Most-played examples for "jump"-maps (usually hard jumps, and/or very fast gameplay): tatras, prolandr, sassault4_b3, pp_sw
There is also an example for a map which doesn't fit in any of these categories (not much jumping needed, not much aim either), people only pick it because of the great tactical gameplay: castle1 (some love it some hate it, I think there is no inbetween).
However, the best maps are those who can combine all of these: aim, jump, tactical depth - but those maps are rare. Besides the ones I already mentioned I think maps like duck_fix_b6, wobluda_fix and g2_b2 do also provide great gameplay by combining those aspects.

I am playing since 2013 and I don't think I ever actively played a map that has been made since then - I think most of the best possible gameplay ideas are already covered by the 20-30 maps that are played ever since. People play the game because they love the gameplay that these maps can provide. These are like the "all-time-classics", basically the inofficial maplist of DP.

Most of the mappers who created those maps played the game actively and competitively, therefore they could fully understand the mechanics and judge gameplay aspects. DirtyTaco for example wanted to create maps that are hard to camp on, since that seemed to be a core issue of the game back then: hiding behind walls and spraying corners on bottle-necked maps to defend the lead, which really took away the fun. Now this is possible on only one or two maps; but only to a small extent. If you play it correctly it is almost always possible to get a grab by setting up with your teammates or solo outplaying the enemy team. But he only could figure these things out by playing the game competitively. Sadly I see only 1 of these 5+ mappers playing the game actively (redguy), I probably never played a match against any of the others.

11
Paintball 2 Discussion / Re: Bullet Registry and other issues
« on: June 14, 2020, 05:27:56 PM »
There is incosistency in high-ranged gunfights. After a specific range the majority of the bullets drop off - but not all of them. There is always a small amount of bullets that can travel further than others and actually hit a player. The problem is that it's very hard to tell exactly at what range you are unable to hit a target consistently. Examples shown in demo.
Though, it would be difficult to visualise if bullets' drop off after a specific range. In this example the bullet dropped just before it hit the player, which makes it seem like it did not "register"(https://gyazo.com/b8b04affc5b446f8aae131988985d622). Like Sqz said, the bullet lost momentum and was not able to travel any further because it reached "drop off range" - it's just not properly visualised. I think there should be a consistent drop-off range for bullets if the shooting player is stationary. The range should increase if the shooting player is moving and using momentum.

I think it would be a problem to increase fire rate and ballspeed because of the one-hit factor. If you increase both of that the gameplay would mostly consist of lining across the map from base to base - that would take away alot of tactical aspects. Though, it's true that you can sometimes just walk through lines while the shots are not being registered. We tested that in the past and noticed a difference between servers. We could walk through lines way more often on OTB servers than on Arctics. I don't know if it was coincidence and it probably was not enough data, but it was around 6/30 times on Arctic and 13/30 times on OTB. The 2nd example does not show anything (your opponent had good movement), but it could have been the case in the 3rd example (https://gyazo.com/a168088da8e1ceefe8f023e4d50e7b4f), even though it doesn't mean much if the opponents name appears on your screen because of bullet travel time.

Paintgrenades have visual problems, but I think this is none of the core issues and can be solved later on.

I definetly agree with improving latency gameplay.

12
Beta / In-Progress Maps / Re: newmap: Bruno Vylizpic's Land (Beta 4)
« on: June 07, 2020, 09:44:55 AM »

- If you don't know how to move on ice, you can get stuck on the low path.


While you are at it - I really like the map but there is one low-jump that only works from red to blue, but not the the other way around. Pretty much gamebreaking. Shown in demo.

13
Paintball 2 Discussion / Re: Dp Discussion
« on: June 02, 2020, 04:21:32 PM »
The problem is that the whole topic is very subjective and based on personal preferrences. Overall I didn't like the full-cartoonish style, such as one-coloured objects. I would prefer "smooth" textures, which are not one-coloured but have a little bit of detail. JMR made a great example which I really liked. I had the idea of providing multiple texture packs to choose from, so everyone could use what they liked the most (that would be kind of similar to the settings you can change in Quake, for example to make players more visible). Jitspoe didn't like that idea since he thinks people are going to pick the one which is most advantageous but ugly. I definetly understand that he wants everyone to have the same conditions, but I think giving out multiple options would be the best way to satisfy everyones taste. As long as he does not want that we should find a middle-way though.

This is also the screenshot Myers was referring to - the window is barely visible and the default/hr4 textures look like a huge mess, since they are heavily detailed. If you add the fast paced gameplay, it kind of looks like a "No Signal TV Screen". Unless we put this game into a different engine I don't think we could make the "realistic" style look pretty.

14
Paintball 2 Discussion / Re: Digital Paintball 2 | Youtube Videos!
« on: May 26, 2020, 07:40:44 PM »
Yeah, since everyone is insanely bad at this game it is very easy for me to stomp everyone into the dust to push my ego. Thanks for the reminder.

I'm glad you and other people enjoyed the video though - that was my main purpose of posting it in here.

15
Paintball 2 Discussion / Re: Digital Paintball 2 | Youtube Videos!
« on: May 22, 2020, 03:01:18 PM »
.CROWN. in tournament mode. Enjoy.

https://www.youtube.com/watch?v=N-XDZat-kLI

16
Clans, Matches, and Tournaments / Re: sPec playing dp early january
« on: January 04, 2020, 12:33:12 PM »
***Stomping of the Squeeze/Zenit/Jeongwa the invincible***
https://www.zkouknito.cz/video_183648_mcg-the-invincible-got-stomped

:D

uhm... posting links of pornographic websites in this forum is a whole new level of stupidity, Ranger. If you are into rape or anything, just match against us.

17
Clans, Matches, and Tournaments / Re: sPec playing dp early january
« on: December 29, 2019, 08:54:34 AM »
OMG OMG YES HI <3 *_*

18
Paintball 2 Discussion / Re: Request: Slight ball speed increase
« on: December 09, 2019, 07:42:36 PM »
I don't think ballspeed matters that much. Imo that line usually was a 50/50 line (as you can even see in your video example). I never played back in the days with higher ballspeed though, I started in 2013. Maybe you should try to place your crosshair a bit higher (definetly higher than in your video), that way it works for me most of the times. I don't really mind a change in ballspeed though, just giving my experience on that line specifically. Would be something new to adapt to and if it helps you getting better scores (and even winning a map) it's even better.

19
Paintball 2 Discussion / Re: Lets play some dp???
« on: November 29, 2019, 06:26:04 AM »

20
Other Stuff / Re: Where we at?
« on: August 04, 2019, 05:01:50 AM »
who are you?

Pages: [1] 2 3 ... 10