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Messages - Superchu

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1
General Development / Re: New Bot AI Progress
« on: February 05, 2014, 10:31:52 AM »
Forgive me if this has already been discussed, but the way i was proposing is more like echolocation, the bot sends out distance traces so it can 'see' walls and doors. using an rng, you could force it to attempt a different path on a new generation.the trouble is having the bot find switches and ladders. in order to keep the bot from back tracking, it could only trace what is in front of it while moving. once it maps out a path, the bot could jump around a little on the path, trying to go faster. eventually, the rng will force it to try to deviate from that path in order to find a new path.

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General Development / Re: New Bot AI Progress
« on: February 05, 2014, 08:37:17 AM »
I thought wandering worked by just rnging an inital direction, then bounging off walls at 45 degree angles, untill it sees a target, then something snaps, and the bot becomes a fully realized painting machine O.o

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General Development / Re: New Bot AI Progress
« on: February 03, 2014, 08:46:29 PM »
hmmmm... i would have bots judge distance... that way, they can head whichever way is the most open, by testing 360 degrees, so a bot can 'learn' a map, then it tries to strafe the distance path. this would be limited, but a place to start.

4
Paintball 2 Discussion / Re: Wierd hack in a pub
« on: January 24, 2014, 08:37:16 AM »
Baseballdude...
Texture haxxing =/= scripting....
BANNING all scripting would also ban most in game settings from being changed, make all binds illegal, including bound names. just cause YOU can't script does not mean that scripting should be abolished.

5
Cheater Reports and Bans / Multi Account CZHumiliator/Bloodbath61744
« on: January 21, 2014, 04:52:31 PM »
On the 17,CZHumiliator came forward to me wanting his multi to join [PkMn]. Instead, I gave him until today to tell jits, and as far as I can tell, he has not. Bloodbath61744= CZHumiliator.

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Paintball 2 Discussion / Re: Wierd hack in a pub
« on: January 15, 2014, 11:12:19 PM »
IKR? it is so useful.
Edit: You should see my crouch... ;D

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Paintball 2 Discussion / Re: Wierd hack in a pub
« on: January 15, 2014, 11:07:53 PM »
LAWL SO HARD! here is my so called 'hack' XDDD
bind "R" "spinatk"
alias spinup "centerview;-left;-right;+attack"
alias spinatkr "centerview;-left; +attack;+right;"
alias spinatk "centerview;-right; +attack; +left; bind r stopsp;bind LEFTARROW spinatk;bind rightarrow spinatkr;bind uparrow spinup"
alias stopsp "-attack; -left; -right;bind r spinatk;bind LEFTARROW +moveleft;bind rightarrow +moveright;bind uparrow +forward"

8
bind 9 "menu my_crosshair_menu"

Then create a dialog menu called my_crosshair_menu.txt in the menus directory with an editbox for the crosshair cvar.


that was just an example.... there are a lot of ways you could make a crosshair changer... I was just sayin' prompt might come in handy. also you still haven't given your opinion on logic statements, what do you think, jits?

9
Clans, Matches, and Tournaments / Re: [PkMn] Recruitment Policy
« on: January 15, 2014, 05:43:01 PM »
Then recruit EagleSniper10.
I did, the problem was, he threw a tantrum when I wouldn't give him leader. part of said tantrum was to leave [PkMn]. and due to the policy above, he had to tryout to get back in. he did so, repeatedly, but to no avail.

10
I think he basically means, the ability to make some sort of 'script' to trigger functions/commands based off of some variables.
^this.
only problem is, the scripts may get advanced... like aimbots. but it would be nice for logic and a console prompt command (for text input into the scripts so instead of this:
alias crs13 "crosshair 13;bind 9 crs1;echo 13"
alias crs12 "crosshair 12;bind 9 crs13;echo 12"
alias crs11 "crosshair 11;bind 9 crs12;echo 11"
alias crs10 "crosshair 10;bind 9 crs11;echo 10"
alias crs9 "crosshair 9;bind 9 crs10;echo 9"
alias crs8 "crosshair 8;bind 9 crs9;echo 8"
alias crs7 "crosshair 7;bind 9 crs8;echo 7"
alias crs6 "crosshair 6;bind 9 crs7;echo 6"
alias crs5 "crosshair 5;bind 9 crs6;echo 5"
alias crs4 "crosshair 4;bind 9 crs5;echo 4"
alias crs3 "crosshair 3;bind 9 crs4;echo 3"
alias crs2 "crosshair 2;bind 9 crs3;echo 2"
alias crs1 "crosshair 1;bind 9 crs2;echo 1"

we could have:
bind 9 "echo crosshair #?;prompt crosshair"
and you just type which one you want, and it sets the crosshair to that value. just to cut the amount of typing in the script and even the console.

11
Other Stuff / Re: Help me choose new nick
« on: January 15, 2014, 05:16:18 PM »

But you can spam jitspoe asking him to allow me to join two clans at once.


well, I think jits is a nice guy and I am much too scared to spam him. I don't want to feel admin wrath. O_o

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Other Stuff / Re: Help me choose new nick
« on: January 15, 2014, 09:21:35 AM »
you serious about joining [PkMn], bro? that wuold be nice.
EDIT: don't know why I didn't suggest this before, but... empayleon(empolieon)

13
Clans, Matches, and Tournaments / Re: [PkMn] Recruitment Policy
« on: January 15, 2014, 09:18:53 AM »
lalw laz, that was what I was looking for. a clan that is easy to get into, easy to get out of, but not a revolving door. I want it to be a clan where all skill levels are welcome, but clan hoppers are not (as) welcome.

14
Bugs, Feature Requests, and Feedback / Request: boolean logic in config
« on: January 15, 2014, 09:15:09 AM »
This may be too difficult to implement... BUT I kinda like the idea of the config being able to have if/then/else logic statements. It would expand the utility of the config files, but it may just be too overpowered. what do you guys think?

15
Clans, Matches, and Tournaments / Re: [PkMn] Recruitment Policy
« on: January 15, 2014, 08:09:22 AM »
Enough about payl, what do you guys think of the policy? Does it seem fair?

16
Clans, Matches, and Tournaments / Re: [PkMn] Recruitment Policy
« on: January 13, 2014, 10:57:22 PM »
I think he has more than enough suggestions...

17
Clans, Matches, and Tournaments / Re: [PkMn] Recruitment Policy
« on: January 13, 2014, 10:15:51 PM »
Paylmer.

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Clans, Matches, and Tournaments / Re: [PkMn] Recruitment Policy
« on: January 13, 2014, 09:27:38 PM »


Can anyone propose me Pokemon related name that will also resemble "Payl" in some way?
Paylchu(pikachu), payldore(boldore), parril(marril),payloxys(deoxis)

19
Clans, Matches, and Tournaments / [PkMn] Recruitment Policy
« on: January 13, 2014, 05:21:57 PM »
Just thought I'd post this for anyone looking to join PikaBombers. The recruitment policy is as follows; if a leader invites you in by name on a pub, you may join without a tryout once you have a Pokemon related name. Former members of the clan must tryout to rejoin, however.

If you would like to tryout for or join this clan; find me on a pub, or on ts3 and I will set it up.(sooner or later)

-All skill levels welcome!
-Players on both sides of the pond are welcome to join, just be aware that this clan is based in the U.S.A.
-If you are not serious about matching, but just want to join cause you like Pokemon, feel free!


EDIT; please note that this is not completely set in stone, and is subject to change at any time, and that we do have a server called [PkMn] Pallet Town, so if you are interested, just contact us there.

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