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Messages - pleasedeleteme

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Mapping / Re: strange problem with textures
« on: November 30, 2014, 11:19:33 PM »
The BSP shot you posted was at the red base, but the in-game screenshot shows a blue flag.  Are you sure you're looking at the same location in-game and in BSP?
If this is the answer that would be hilarious. None of us realized haha.

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Mapping / Re: have a map idea/drawing..anyone wanna build it?
« on: November 29, 2014, 05:16:18 PM »
technically, no I can't
Sorry to break it to you but yea you can. Didn't realize you the map had 2 flags and a white, this seems a little ridiculous flag-wise. If you put flag near mid with a white flag mine as well just play Bruno_b6. Pretty much has the exact setup.

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Personally would prefer 3rd/4th weekend of January. Gives plenty of time to prepare, still during the holidays, and avoids everyone's differing schedules with their families/friends right around Christmas.

I wouldn't consider the end of January a holiday. I think you're going to be disappointed if you hope for that late of a date. That would basically be the start of the semester for most students and would still have work. The point of a tournament during December is that people won't have work/school during most of it.

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Mapping / Re: have a map idea/drawing..anyone wanna build it?
« on: November 27, 2014, 10:29:22 AM »
Although I haven't released any maps, I do know my way around BSP well enough I think I may be able to help. I'll have to wait until the holidays though and give it a shot.

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Bugs, Feature Requests, and Feedback / Re: Speedhack bug
« on: November 24, 2014, 03:38:10 PM »
Why do I have a feeling pleasedeleteme is payl.

I am wyZe. My other forum account is banned :(.

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Help and Support / Re: Help with Handscript.
« on: November 23, 2014, 01:26:14 PM »
I don't think what you're asking is possible.

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Bugs, Feature Requests, and Feedback / Re: Speedhack bug
« on: November 23, 2014, 12:46:07 AM »
Pretty sure dp just monitors the packets sent to the server and bottlenecks it, or the server bottlenecks incoming packets. Very easily detectable.

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Demo Requests / Re: Demo request; Peppah
« on: November 20, 2014, 11:05:19 PM »
Your demo doesn't show a whole lot, it seems suspicious but there's no definitive proof from your point of view. I think one thing we can agree on is Dooci needs to stop spamming his spec number.

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Beta / In-Progress Maps / Re: New Map --- Urban Sanctum
« on: November 20, 2014, 06:20:54 PM »
First off, great map.

I have looked through the map, here's what I found.


Small gap in brush. High Mid.


Another small gap in brush. Jail.



Weird transition in steps, I personally don't like it. Others might. Edit: Realized it's lighting, my bad.


Standing on barrel, you can see this.


Misaligned texture, I believe this is the only doorway.


Weird transition. Straight concrete to wood might look better.


Gap from pillar to roof. Slightly unnecessary to fix, just pointed out for polishing.


Misaligned Texture.


I feel like there should be a wall here.


Lighting glitch, I don't know if this is possible to fix.


Misaligned Texture.


Would look better if flush to wall. It would also look better if planks were single.


Looks weird, made a more realistic suggestion.


Transition would look better if you did the same like the brick to wood but from wood to concrete.


More realistic if single they were single planks.


Remove this wood.


Weird lighting glitch, might be worth recompiling with slightly different light angles.


Top of bricks should be aligned differently, suggestion shown in image.

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