Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Kynio

Pages: [1]
1
Map Graveyard / kynijump [New Jump map]
« on: July 30, 2016, 04:12:55 PM »
Hi,

Let's see what you are thinking about my new map  ;D

So this is a jump map. The difficulty increases gradually as you progress through the map. There is 7 levels and a final room.
I spent a lot of time trying to make this pleasant environment to play.

You can find in this map :

- Strafe/Circle jump
- Double jump / ramp jump
- Water parkour
- Ladder jump
- Water slide
- Ice jump

Gamemode is 1 (Deathmatch), since it is a jump-style map. There is a flag at end to know who finished first on the map!  ;D

Here are screenshot :

Room 1 (Spawn) :



Room 2 :





Room 3 :






Room 4 :






Room 5 ("Forest") :






Room 6 :


__________________________________________________________________________________________________







Room 7 (Ice):







Room FINAL :





Update - B1 -> B2 :

- Added a tip at level 3 (Before the water part)
- Fixed some glitch that blocked the player on level 7
- Removed some cut at level : 5 (x2) - 6 - 7     (Thanks 'ReverSe' for having found)


Download link below

2
Other Stuff / Re: Pokemon GO
« on: July 16, 2016, 07:41:46 AM »
Well, another French!
As he said, the game is still not out here ... But many people are already playing. It's fun to see people walk and stop at each PokeStop. :)
For me , I already played, even if the servers are not developed. And some news would be well, waiting to see what it will become. :)

Edit : I've a jailbroken IOS, and the game doesn't work until i download a tweak

3
I'm playing on "Crack' the Jump" server, i don't think there is any mod for that server. I will ask the Administrator to be sure.
And my HUD is a mod like PDCP created by Richard. That we can see on one of his screenshot HERE.

4
Hello,

I would like to understand a little thing. I had a problem today on the map: Castlejumps. (Jump map).

A secret portion of this map leads to a tunnel that pushes the player over a long distance. Locally it works perfectly, but on server I get stuck at the beginning of the tunnel, my weapon moves as if my character was planned but I stay there.

Is there any explanation makes sense to it or not?  ;D

Whatever, here's a video showing the problem.

Video here !

5
Map Graveyard / Re: [Jump] Kyn03
« on: June 26, 2016, 08:42:46 AM »

- I sent the b1 release to other players before posting here my map. I get some feedback, so I did not bother to post b1 here. But if you want -> http://www.mediafire.com/download/fb2np9caew1h71r/kyn03_b1.bsp

- I did not mean that there was difference of light between each part of the map. Therefore, the light remains the same at any point of the map.

- Leaked is for light. Unless there have a big in thatthe one can go in and out of the map?

- I have seen many beginner who struggled to finish. I know that the experienced players will end quickly, that's why there are 4 parts and 4 flags. They are trying to have all of them first. It could be much more difficult indeed, but many players to waive any trouble and go elsewhere.

6
Map Graveyard / [Jump] Kyn03
« on: June 25, 2016, 07:35:17 PM »
Hi,

I am a little bit afraid to introduce my map, seen all that you can find on the other beta map.
But let's go!

This is a jump map. It is divided into 4 parts.
- Strafe jump
- Double jump
- Fall jump / Labyrinth
- Ice Jump

Gamemode is 1 (Deathmatch), since it is a jump-style map.
Each part of the map includes a flag at the end of them. We will not lie. When we arrived first we like to receive a reward!

Here are screenshot :

-Double jump part :





- Fall jump / Labyrinth part :


_______________________




- Ice part :




- Strafe jump part :





- Spawn area :





- View of map :






jump/kyn03_b2 :
- Fixed some shortcut in Doublejump part
- Removed ladder in spawn area
- Fixed the problem of with the speed we could get through the lava without dying


jump/kyn03_b3 :
- Fixed another Fall jump problem
- Added a new secret area
- Added some texts that explain the part


Feel free to find me things to change / improve!

Sincerely, Kynio

7
Mapping / Re: Ladder, with Ladderjump
« on: June 21, 2016, 01:41:21 PM »
Hmmm yes , it could work effectively ! Thank you.
I will do that now, if I have a problem in the future I will post up here .

8
Mapping / Ladder, with Ladderjump
« on: June 20, 2016, 01:19:40 PM »
Hello,

I'm making a new jump map . But i 've a problem with Some brush .

Ladderjump & Wallclimbing / jumping specially .

For example, i'm making a Ladder to reach a high area , it's working , i copy & paste this ladder it a little more higher, and it's not working anymore ... I can not find why .

Here an example of a .map with White brush where it's working & Blue where i've just copy from my current map..

If someone can tell me why ... (When i copy a ladder from a different map it 's working. But this one is not working . )

9
Nah it does not work ... Sometimes an administrator puts the player in a team then obs to reset the name :)

10
Mapping / Re: * ERROR * ParseEpar: token too long
« on: June 07, 2016, 01:57:47 PM »
Yay it's working! Thx a lot   ;D

11
Mapping / Re: * ERROR * ParseEpar: token too long
« on: June 06, 2016, 05:49:29 PM »
Oh yes ... I remember it now ... Thank you I had really not desire to restart it.
By the way, do you know a way to add a neutral flag (White). As can be seen on the image above, I tried with teams, as showed on a Youtube video.
But I did not manage to reveal one ...

I must be boring for you, but there is the beginning for everything! And I begin to make new maps to propose them in the admin of a jump server. You know, for not playing always the same one...

Thank you again! You really help me ☺

12
Mapping / Re: * ERROR * ParseEpar: token too long
« on: June 06, 2016, 02:19:27 PM »
Yes sure.

Kyn1.map worked before i save it to an another name -> Kyn01.map
and now both two doesn't update when i try to export it

13
Mapping / * ERROR * ParseEpar: token too long
« on: June 04, 2016, 11:10:26 AM »
Hello... Today, when I decided to finish my map. I save it with another name ( "save as" ). Now I've 2 .map with the same map.

Now my problem is : I can't Export any of these 2 maps.

************ ERROR ************
ParseEpar: token too long


It doesn't take in charge the changes that I made from the new save.It is as if he not update the old .bsp and he continued to execute on the old one.

I don't know if someone understand what I'm trying to explain, but if someone has a solution I'm interested

Pages: [1]