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Messages - pastorkjl

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Im working on it as I get time. Thanks

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Map Graveyard / Re: New Map: Lockdown
« on: May 28, 2008, 08:51:37 AM »

- Add more rungs to the ladders.
- Make the steps about half as tall and use a different texture on the edge of them.  (8 units is just shy of 1 foot, so that's about the perfect step height).

I can do that. Thanks We will be playing this level online today, if anyone wants to jump in. Kurt

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try an older version of bsp, i have had problems with the leak check in the the newest bsp

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Map Graveyard / Re: New Map: Lockdown
« on: May 13, 2008, 08:19:04 AM »
Did you do the map from scratch with the quake 3 as inspiration AKA recreation or did you take the quake 3 map and convert it to the quake 2 map format. 

Thats a good question. Let me clear this up, this map was made from scratch. Thanks for the compliments. Kurt

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Map Graveyard / Re: New Map: Lockdown
« on: May 12, 2008, 06:51:09 PM »
pics

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Map Graveyard / New Map: Lockdown
« on: May 12, 2008, 06:50:27 PM »
Hello everyone, this is a little map we play at school and I thought I would share it with the community. The design layout is borrowed heavily from a Q3 map. I know the poly gets a little high in places (Im sorry) what you see is what you get. I can tell you that it is blast to play. Thanks Kurt

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I will change the spawn locations. If you want to point out the texture misalignments, I will fix them. I know that the underground metal texture has some issues. We have been playing this level alot and my students have exploited some of the weak areas of this level (i.e camping, paths, ect.) and because of this their are some tweaks I have made to make it a little more difficult.

When you give it your stamp of approval, the hca_jericho is yours.

Thanks for putting hca_fort in your last release - Im honored.

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Hello jitspoe, Can you let me know what needs to be done for the final release? Thanks for everything. Kurt

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Map Graveyard / Re: New Map: Jericho (Beta #7) (Back from the Dead!)
« on: April 22, 2008, 01:32:03 PM »
Thanks jitspoe. Also make sure you have the correct beta version. We did alot of playing (beta testing) on our school server and several online players jumped in and played. So Im afraid their is alot of versions of this map floating on the net.

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Map Graveyard / Re: New Map: Jericho (Beta #7) (Back from the Dead!)
« on: April 22, 2008, 12:27:15 PM »
Some pics...

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Map Graveyard / New Map: Jericho (Beta #7) (Back from the Dead!)
« on: April 22, 2008, 12:25:00 PM »
Hello everyone! It has been a while since I've talked to everyone, but I'm still doing a little mapping. I have been working on Jericho for a long time. Please download it and give me your feedback.

Thanks,
Kurt

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Map Graveyard / Re: HCA Jericho (beta 4.0) Ready for Download...
« on: July 21, 2007, 02:50:56 PM »
pics

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Map Graveyard / HCA Jericho (beta 4.0) Ready for Download...
« on: July 21, 2007, 02:49:47 PM »
Beta 4 - Here is the third version.

1. Did a bunch of junk - cant remember.
2. Thought I needed to get this released so I can move on.

Thanks again... Kurt

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Map Graveyard / Re: HCA Jericho (beta 2.0) Ready for Download...
« on: May 16, 2007, 07:14:42 PM »
2100 Ouch! No more eye candy. I dont like the rocks. Kurt

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Map Graveyard / Re: Poll: Smack Maps
« on: May 16, 2007, 02:33:04 PM »
#1 reminds me of Turok.

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jitspoe - that looks good! Real good!

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Map Graveyard / Re: HCA Jericho (beta 1.0) Ready for Download...
« on: May 14, 2007, 02:48:09 PM »
I have fixed all the errors you guys have found, and I have added a little more eye candy. I will try to release a beta2 soon. thanx

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Map Graveyard / Re: HCA Jericho (beta 1.0) Ready for Download...
« on: May 12, 2007, 12:40:52 AM »
Thanx spook, I will get that ladder fixed. Thanx everyone.

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Map Graveyard / HCA Jericho (beta 4.0) Ready for Download...
« on: May 11, 2007, 06:01:04 PM »
Beta 2 - Here is the second version.

1. I Repaired everything you guys found.
2. I added some spawns in the back room.
3. I added some rocks in the courtyards. (I'm not sure if I like them)
3. Added some more eye candy.

I need input on playability, weapons, spawns, ect. So this map can be its best.

Thanx Kurt

Beta 1 - Hello, here is the first release of Jericho.

Some notes about this level:

1.   This level is meant to be played strategically and defensively. Protect your flag and you will do well.

2.   The holes in front of the flags are a one-way tunnel back to the other team’s base. If you grab the flag, jump down the hole!

3.   The one-way tunnel is exposed to the jail. A prisoner can pick you off if their lucky.

4.   The lower parts of the outside walls are obscured, making it easier to get to the enemies base.

Let me know what you think. Thanks for everyones help. Kurt

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Completed Maps / Re: Map "HCA Fortress" Complete...
« on: May 05, 2007, 02:54:02 PM »
More pics...

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