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Messages - DrNilex

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Beta / In-Progress Maps / Re: New Map : 1abriko (Beta7)
« on: June 20, 2022, 12:39:58 AM »
Map has been updated to beta7.
A new staircase has been added that leads to the secondary flag (slower version of the skill jump path)
Hopefully this will be the final version of the map.

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Beta / In-Progress Maps / Re: New Map : abrock (Beta3)
« on: April 30, 2022, 10:25:08 AM »
Updated to beta 5

added new path locked behind dsm walls for higher player counts

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Beta / In-Progress Maps / Re: New Map : abrock (Beta3)
« on: April 06, 2022, 06:42:25 AM »
Updated to beta 3
Fixed spawns facing the wrong direction
added 2 more spawns

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Beta / In-Progress Maps / Re: New Map : 1abriko (Beta6)
« on: April 06, 2022, 05:26:37 AM »
Map has been updated to beta6.
A new skill jump has been added to the secondary flag.
mostly some minor changes and fixes

5
Beta / In-Progress Maps / Re: New Map : abrock (Beta2)
« on: March 29, 2022, 05:41:37 PM »
Updated to beta 2
Spawns have been moved so you can get to the action faster on round start
all of the barrel textures have been fixed so they are not upside down anymore
and some other minor changes

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Beta / In-Progress Maps / Re: New Map : 1abriko
« on: March 27, 2022, 07:25:27 AM »
Map has been updated to beta5.
The concrete texture has been replaced with a more accurate texture.
Some mayor layout changes one of which is that the ice path no longer exist and instead has been replaced with a new underground path that is only available if there are at least 10 players(which is kind of unlikely to happen anyway).

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Beta / In-Progress Maps / New Map : abrock (Beta5)
« on: March 25, 2022, 04:00:39 PM »
Small CTF map focused on 2v2
Current beta version : Beta5

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Beta / In-Progress Maps / New Map : acastiron (Beta9)
« on: March 09, 2022, 06:58:37 PM »
CTF map.
Made with 6-8 players in mind (unsure how accurate this will be though).
Team colors are red and y̶e̶l̶l̶o̶w̶ blue.

Edit: updated the map to beta4
        main focus of this update was changes to the underground path

Edit2: updated the map to beta5
        Only real difference to the main map is that the main path to the low area is now also icy.
        A jail area has been added to the map
Edit3: updated the map to beta6 versions
         beat6_1 is basically the same as beta5 but with added windows on the bridge.
         beat6_2 drastically increased the size of the drop down hole for mid as well as having the same new windows on the bridge.
Edit4: updated the map to beta7
          Added dynamic player count walls
          If you are less than 8 players the low path will not be available
Edit5: updated the map to beta9
          You now spawn with a Stingray in the jail instead of the a Spyder.
          Some visual changes.


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Beta / In-Progress Maps / Re: New Map : 1abriko
« on: March 08, 2022, 02:01:40 AM »
Also I apricate all the feed back that people have given I hope you guys will check out my next map once its ready.

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Beta / In-Progress Maps / Re: New Map : 1abriko
« on: March 08, 2022, 02:00:40 AM »
I updated the map to beta4.
This will be the last update for now or maybe ever due to the fact that the map file is not easy to work with since I made some critical mistakes early on when making the map.
Some of the changes in this version include:
-Upper path has been shortened by a bit.
-Spawns have been moved .
-The iron beam that players got blocked by when using the ice ramp has been modified so that it wont happen anymore.
-Texture changes.

I have not done any optimization as I do not feel confident in my ability to correctly utilize the hint texture yet.
I'm currently working on a new map that (at least in my mind) fits 6-8 players a lot better. I will post the first version in a day or 2

11
Beta / In-Progress Maps / Re: New Map : 1abriko
« on: March 05, 2022, 10:51:22 PM »
Since I haven't played the game in a few months it was a bit hard to estimate how big I should have made the map so I ended up going a bit overkill.

The Ice ramp problem is something I have already addressed and will be fixed in the next version. In general I tried to smooth out the movement on the map overall.
Il post the newer version with a lot of the fixes in a cupel of days but it pretty much wont change the overarching problem that the map has so It will be the last update and I will be working on a new map with all the stuff that I have noticed in mind.

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Beta / In-Progress Maps / Re: New Map : 1abriko
« on: March 05, 2022, 01:37:07 PM »
After playing the map there are quit a few adjustments that I will do the map and I will also look here for any other suggestions.
I will probably update the map one last time and then start working on a new map since I made a lot of mistakes with this one.

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Beta / In-Progress Maps / Re: New Map : 1abriko
« on: March 05, 2022, 09:44:03 AM »
I've updated the map with a few of the suggestions and made some slight visual changes.
To clarify the concept behind the second flag. I intended for it to be a difficult and risky objective in order to score more points if a teammate had already taken the main flag.

When I started making the map I didn't really have much in mind and since I started with the base first it ended up a bit messy.
The second map that I'll make should end up a lot cleaner since this was more of a learning experience since I'm not really used to mapping for Q2.

14
Beta / In-Progress Maps / New Map : 1abriko (Beta7)
« on: March 04, 2022, 05:00:48 PM »
A "small" CTF map with 2-3 paths you can take to get to the other base.

Edit: updated to beta 3

Edit: updated to beta 4

Edit: updated to beta 5

Edit: updated to beta 6

Edit: updated to beta 7

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