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« on: February 13, 2004, 01:48:40 PM »
/*QUAKED weapon_pballgun (.3 .3 1) (-16 -16 -16) (16 16 16)
· Format: "classname" "weapon_pballgun"
· Keys:
o "type" "gun_type"
o "group" "###" <http://www.planetquake.com/digitalpaint/v2/docs/>
· Values for "gun_type":
o "low" (spawns trracer or stingray)
o "medium" (spawns vm68, carbine, or spyder)
o "high" (spawns autococker or automag)
o "trracer"
o "stingray"
o "vm68"
o "carbine"
o "spyder"
o "autococker"
o "automag"
· Description: This places a paintball gun in your level. The "type" will give you a specific type of paintball gun. If you don't give it a type, it will spawn a random weapon when the map is loaded.
· Example:
"classname" "weapon_pballgun"
"type" "medium"
o That will randomly spawn a medium power paintball gun, such as a vm-68, 68 carbine, or spyder.
*/
/*QUAKED item_pballhopper (.3 .3 1) (-16 -16 -16) (16 16 16)
· Format: "classname" "item_pballhopper"
· Keys:
o "type" "hopper_type"
o "group" "###" <http://www.planetquake.com/digitalpaint/v2/docs/>
· Values for "hopper_type"
o "100"
o "200"
o "300"
· Description: This places a hopper in your level. The "type" will let you specify the size of hopper you want (how many balls it is capable of holding). It will be random if no type is given.
· Example:
"classname" "item_pballhopper"
"type" "200"
o That will spawn a hopper that can hold 200 paintballs.
*/
/*QUAKED item_pballammo (.3 .3 1) (-16 -16 -16) (16 16 16)
· Format: "classname" "item_pballammo"
· Keys:
o "type" "ammo_type"
o "group" "###" <http://www.planetquake.com/digitalpaint/v2/docs/>
· Values for "ammo_type"
o "small" (25, 50, or 100)
o "medium" (50, 100, or 150)
o "large" (100, 150, or 200)
o "25"
o "50"
o "100"
o "150"
o "200"
· Description: This places an ammo box in your level. The "type" will let you specify the number of balls in the ammo box. It will be random if no type is given.
· Example:
"classname" "item_pballammo"
"type" "medium"
That will spawn an ammo box with 50, 100, or 150 paintballs (random each spawn).
*/
/*QUAKED item_pballco2 (.3 .3 1) (-16 -16 -16) (16 16 16)
· Format: "classname" "item_pballco2"
· Keys:
o "type" "co2_type"
o "group" "###" <http://www.planetquake.com/digitalpaint/v2/docs/>
· Values for "co2_type":
o "small" (12g or 7oz)
o "medium" (7oz or 12oz)
o "large" (12oz or 20oz)
o "12g"
o "7oz"
o "12oz"
o "20oz"
· Description: This places a CO2 canister in your level. The "type" will give you a specific size of CO2 canister. If you don't give it a type, it will spawn a random size every time it spawns/respawns.
· Example:
"classname" "item_pballco2"
"type" "medium"
o That will randomly spawn a medium sized CO2 canister. It will be a 7oz or 12oz when it appears.
*/
/*QUAKED item_pballbarrel (.3 .3 1) (-16 -16 -16) (16 16 16)
· Format: "classname" "item_pballbarrel"
· Keys:
o "type" "barrel_type"
o "group" "###" <http://www.planetquake.com/digitalpaint/v2/docs/>
· Values for "barrel_type":
o "brass"
o "chrome"
o "steel"
· Description: This places a barrel in your level. The "type" will give you a specific type of barrel. If you don't give it a type, it will spawn a random type of barrel. Brass is the worst barrel, steel is the best.
· Example:
"classname" "item_pballbarrel"
"type" "steel"
o That will spawn a steel barrel. A steel barrel gives a player the greatest distance and accuracy.
*/
/*QUAKED info_CRAP (1 0 1) (0 0 0) (16 80 112)
door size for player
*/