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Messages - section8

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1
Mapping / Re: Couple Questions
« on: April 03, 2007, 07:20:33 PM »
kNoC:  The server isn't running yet, don't have an IP to give you, will update everyone when I do.

jitspoe: I have been.. I will try my hardest to follow it.

2
Mapping / Re: Couple Questions
« on: April 03, 2007, 09:30:04 AM »
OK, thank you everyone for your opinions.

I will definately not setup my server this way.

But everyone, be on the lookout for a new server playing s8_????.bsp maps.  I would like comments and suggestions on them.

Thanks

3
Mapping / Couple Questions
« on: April 02, 2007, 11:28:08 PM »
Hello,

I am new to mapping, but having a lot of fun doing it. I just have a couple questions to ask...

1) How do I set the players respawn time to about 5 seconds, like I have seen in the "speed" rounds.

2) How do I set the gamemode so that a flag capture does not end the round ?  I want the round to continue until all players are eliminated.

Thanks in advance.

4
Server Discussion / Re: Digital Paint Server in Linux
« on: October 28, 2003, 07:24:45 PM »
My Problem has been officially solved, thanks to Sad. :)

5
Server Discussion / Re: Digital Paint Server in Linux
« on: October 28, 2003, 11:14:00 AM »
I have the most recent version of glibc, I used up2date to update my enter system awhile ago, and just checked for updates again.  Why don't things work for me, people ?!?

6
Server Discussion / Re: Digital Paint Server in Linux
« on: October 27, 2003, 05:26:36 PM »
Yep, after testing all the different gamei386.so's, the only one that works is v1.65.  Now, these are precompiled, so I shouldn't need certain library files for them should I?

7
Server Discussion / Re: Digital Paint Server in Linux
« on: October 27, 2003, 05:07:49 PM »
OK... it worked with this older version fine, but when I put in the new one, it crapped out.  It runs the quake2 .so file instead.  The .so file also shows up in white with a red background, which the other ones show up green.  I would like to get this updated to the new version.  Any idea's on what is going on now ?

8
Server Discussion / Re: Digital Paint Server in Linux
« on: October 26, 2003, 02:23:59 PM »
This seems to be even more messed up now, here is some of what I'm getting, after doing everything you told me there:

item_pballbarrel doesn't have a spawn function
type is not a field
item_pballco2 doesn't have a spawn function
type is not a field
item_pballco2 doesn't have a spawn function
type is not a field
item_pballammo doesn't have a spawn function
type is not a field
item_pballco2 doesn't have a spawn function
type is not a field

This is just a short list of what is going on, and when I actually connect to the server.  I am using the old school gun from quake2.

Maybe what I can do is just set up an account on the box for one of you guys, whoever can help, and you could set everything up for me, I will leave all the files in your home directory.  This would meen a lot to me,  it is driving me sooo crazy.  If you think you could spare some time and do that for me, give me an email at tylerserwa@hotmail.com.  thanks

9
Server Discussion / Digital Paint Server in Linux
« on: October 24, 2003, 01:13:21 PM »
Hi again, I'm the guy that was trying to get a dp2 server going in FreeBSD awhile ago, and was very unsuccesful.  I have just recently setup a Redhat 9 box.  When I went to put up the server this time, it did the exact same error's as before.  So I figure I must be doing something wrong.  The errors that happen are as follows:  
1. Flashes score box every few seconds
2. No one can have a name, it is just blank
3. The amount of your paintballs fly's form 0 to 128 and back down to 0 , and so on.
4. The screen loses it gamma every 30 seconds or so. (goes dark then comes back bright again.

Now, here is what I did to install it:
1. downloaded file: quake2-3.20-glibc-i386-unknown-linux2.0.tar
2. downloaded file: pb2_1751_linux_i386[1].tar
3. Extracted file 1 to ~/dp
4. created ./pball dir in ~/dp
5. Extracted file 2 into ~/dp/pball
6. Copyed all textures, maps, sounds, etc into ~/dp/pball dir
7. Editied config files, also tried to leave them defaulted but still didnt work.
8. ran: ./quake2 +set game pball +set dedicated 1 +map crates

It starts fine and seems to work normal, until anyone enters the game.

Now, if anyone has any suggestion, or could walk me through this, please do.

Thanks in advance :)

10
Paintball 2 Discussion / Re: Linux Server
« on: July 24, 2003, 03:56:07 PM »
Yes, cause I have it email me when there are reply's.  And MSN tells me when I get new emails.  Futuristic isn't it ?

11
Paintball 2 Discussion / Re: Linux Server
« on: July 24, 2003, 03:37:47 PM »
But was I right about you not knowing how to use it ?

12
Paintball 2 Discussion / Re: Linux Server
« on: July 23, 2003, 09:15:14 AM »
Maybe you don't like it because you don't know how to use it.  Hundred's of thousands of buisnesses can't be wrong.

13
Paintball 2 Discussion / Re: Linux Server
« on: July 19, 2003, 07:15:07 PM »
I've got a couple of boxes here, I'm a FreeBSD person myself, but maybe I'll put redhat on one of these..

thanks for the help guys :)

14
Paintball 2 Discussion / Re: Linux Server
« on: July 17, 2003, 02:48:12 PM »
Nope, there is no way I'm getting that library.  I am running FreeBSD with linux compatibility.. but that lib has so many dependencies its not funny.  I'll keep screweing around.. but if anyone has any other suggestions, please feel free to post them :)

15
Paintball 2 Discussion / Re: Linux Server
« on: July 17, 2003, 02:33:08 PM »
I have tried the other one, but I need some other lib's for it.. I get this message:

ELF interpreter /compat/linux/lib/ld-linux.so.1 not found
Abort trap

I'll look around for that lib, but the glibc one is the only one that half works so far :(

16
Paintball 2 Discussion / Re: Linux Server
« on: July 17, 2003, 01:17:41 PM »
ok, that almost worked, but now look what happens when more than 1 person joins:

Added packfile ./baseq2/pak2.pak (2 files)
couldn't exec default.cfg
couldn't exec config.cfg
====== Quake2 Initialized ======

------- Loading gamei386.so -------
-------------------------
40 CMDlist entrys found.
-------------------------
==== PB2 InitGame ====
autojoin on, normal
=== Rotation Init ===
Map rotation has been loaded
------- Server Initialization -------
mapname: jump
==== PB2 InitMatch ====
== Map Loaded: jump ==
=== Team Flag CTF ===
OneTimeInit is write protected.
0 entities inhibited
0 teams with 0 entities
-------------------------------------
-=DoF=-Luck connected [192.168.1.100:15070]
section8 connected [192.168.1.101:8725]
Segmentation fault (core dumped)


also, if your the first person to join, it keeps flashing the player list screen and dosent even show your name in there.

17
Paintball 2 Discussion / Linux Server
« on: July 17, 2003, 12:08:20 AM »
Can anyone help me figure out how to set one up ?  I have quake2 for linux and all the pball files, but when I try: ./quake2 +set game pball +set dedicated 1  it just try's to run a normal dedicated quake server, not pball.  and I get a few errors as well.  Here is my output:
$ ./quake2 +set game pball +set dedicated 1
couldn't exec default.cfg
couldn't exec config.cfg
Unknown command "dedicated_start"
====== Quake2 Initialized ======

and thats it, and it dosent even show up as a server when I try to connect to it :(

Any suggestions or help would be awesome, thanks in advance :P

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