1
Cheater Reports and Bans / Re: noname speedhacking
« on: July 03, 2007, 11:31:26 AM »
Here is the demo again. Whatever happened to the first upload ... oh well.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
00000000 FF FF FF FF 63 6F 6E 6E 65 63 74 20 33 34 20 35 ÿÿÿÿconnect 34 5
00000010 36 38 36 35 20 31 34 35 30 35 20 22 5C 6E 61 6D 6865 14505 "\nam
00000020 65 5C 6E 65 77 62 69 65 5C 73 70 65 63 74 61 74 e\newbie\spectat
00000030 6F 72 5C 30 5C 62 75 69 6C 64 5C 31 36 5C 68 61 or\0\build\16\ha
00000040 6E 64 5C 30 5C 73 6B 69 6E 5C 6D 61 6C 65 2F 70 nd\0\skin\male/p
00000050 62 32 62 5C 72 61 74 65 5C 32 35 30 30 30 5C 6D b2b\rate\25000\m
00000060 73 67 5C 30 5C 66 6F 76 5C 39 30 5C 67 65 6E 64 sg\0\fov\90\gend
00000070 65 72 5C 6D 61 6C 65 22 0A er\male".
insideDM_b2
Also, filenames should be all lowercase so they don't cause issues with Linux.
SHOULD HEROIN BE LEGAL? yeah, lets legalize drugs. Smart choice
Krizdo4: I think a better vote would be to develop a proper decal system where splats actually conform to the surface (instead of hanging over the edge of things or getting cut off by walls). Double sided splats would look really bad hanging out over the edges of bunkers and stuff. Another thing I've wanted to do is make a fragment program that will take into account the texture brightness so bumps and shadows on a texture show up on the splat, too. That's not very critical, though, so I'll wait a few versions before I vote for it.
I'd like to test my map and see if some barriers are able to be fired over [...]