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Messages - stigma

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1
Mapping / Re: Entities for Grass
« on: April 24, 2007, 04:30:12 AM »
you can alway blend your textures between grass and ground or rocks

2
Mapping / Re: Entities for Grass
« on: April 22, 2007, 07:44:18 AM »
3d model way would you model grass just use better grass textures  most likely they would suck on this game

3
Mapping / Re: Color Lights
« on: April 16, 2007, 10:42:16 PM »
brown light? what would that be used for lol

if place light next to ground you get some nice effects with that mud texture
valuelight= 70   maybe 80 nice brownish color

4
Mapping / Re: Color Lights
« on: April 16, 2007, 10:29:11 PM »
one lift blank is blue lol changes the forum txt on my post  to blue strange lol

5
Mapping / Re: Color Lights
« on: April 16, 2007, 10:24:08 PM »
_color 


1.000000 1.000000 0.000000    [yellow]
0.000000 0.000000 1.000000   
0.501961 0.000000 1.000000    [purple]
1.000000 0.500000 0.500000    [brown]
0.000000 1.000000 0.000000    [lightgreen]
1.000000 0.000000 1.000000    [pink]

have list some were lol

6
Mapping / Re: Color Lights
« on: April 16, 2007, 08:44:14 PM »
check you messages

key   _color 
value   1.000000 0.000000 0.000000

 =100% red

8
Mapping / Re: Color Lights
« on: April 16, 2007, 07:50:27 PM »
place light on your map give light vulue and think you hit key k for color command maybe another key in bpseditor

9
Map Graveyard / Re: New map stonedfort beta d/l
« on: April 15, 2007, 04:05:03 PM »
well here the map file  guess someone can make map for this   

http://www.kingpinforever.com/cujodesign/spacepost.zip

10
Map Graveyard / Re: New map stonedfort beta d/l
« on: April 15, 2007, 10:51:22 AM »
yah after looking at all bugs and stuff don't think that be good map for paintball don't think kp work for paintball. so going try working on some ctf style maps

so maybe something like this work better for pball





11
Map Graveyard / Re: FastBreak Beta2...
« on: April 14, 2007, 11:40:05 PM »
nice looking map

12
Map Graveyard / Re: New map Dm/Ctf map shots
« on: April 13, 2007, 09:26:26 PM »
stonedfort_beta 

http://www.kingpinforever.com/cujodesign/stonedfort_beta.zip

here the map i think i should have someone test this see what all needs fixed or worked on. this map have lot my own customs textures and some update one's
kept them in the folders there in  [don't mix them in hr4 folder]

i added in every thing i could think of for a pball map added in ctf part am sure some things that needs to be fixed but check out let me know  thanks

13
Map Graveyard / Re: New map Dm/Ctf map shots
« on: April 13, 2007, 04:50:13 AM »
yah on them texture i got make the light value little high been playing with lights see what good value on these textures i think find the right light value some were around
260-280   225-250 little two dark 

i really don't like them overly bright textures there just sort dual and they kill my eyes
and the gram is way to light on lot them textures 



14
Map Graveyard / Re: New map Dm/Ctf map shots
« on: April 12, 2007, 11:01:47 PM »
will  its getting there put more cover and did little more to the texture



think this works better  with these textures i have set the lights little higher little to dark but it nice warm color  soon as setup that team ctf part i do few more changes
but it look nice for good dm map for now

15
Map Graveyard / Re: New map Dm/Ctf map shots
« on: April 12, 2007, 07:42:58 PM »
the one got from kilo that about 8mb  how many hr4 pack are there ??


jitspoe  not done many ctf maps you have simple ctf map with players and flag setup.?  and what hell is that ball in paintball i seen in some maps have now idea what that does

not been to usefull with that bsppack stuff  and that map editor i can't even start to use that thing it so outdated i don't even know were command are lol


16
Map Graveyard / Re: New map Dm/Ctf map shots
« on: April 12, 2007, 07:37:19 PM »
yah am going to change that sky  i have skypack that has lot good skies and that brick textures am going change it just don't look good on maps and some them texture in

that hr4 pack really need some work done on them gam is way off on them textures.
who made that hr4 pack?

17
Map Graveyard / Re: New map Dm/Ctf map shots
« on: April 12, 2007, 04:51:59 PM »
yah fixing the little bit and peices on texture 
just had do little fixing to them textures
made some custom sounds and
don't care to much for sky in pball .

18
Map Graveyard / Re: New map Dm/Ctf map shots
« on: April 12, 2007, 05:18:54 AM »
will  its getting there put more cover and did little more to the texture


19
Map Graveyard / Re: New map Dm/Ctf map shots
« on: April 11, 2007, 10:47:50 PM »
Maybe it is just me but it seems like everything is brown on the map. I was thinking maybe you could add some grass or something like that to make it so everything doesn't blend together.

yah sorry about that i been mapping for so long in kingpin texutres and there dynm lighting this game takeing me some time get use to .

20
Map Graveyard / Re: New map Dm/Ctf map shots
« on: April 11, 2007, 10:34:08 PM »
I got a couple good high-res grass textures. You can download them here with the rest of my high-res textures.

http://www.savefile.com/files/605798

yah am uses them ones in hr4 textures already

am looking for other textures like

brick textures
window textures
darker wood textures
dark metals
and some paintball sign/logos in high res

i have tons of grass textures


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