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Other Stuff / Re: Should weed be legal
« on: May 04, 2007, 10:28:46 PM »
Yes, I support NORML.
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How you figure those numbers are RED? I like to try diffrent colors.
If this helps... this is an OpenGL color list... the values should be the same (minus the f at the end for floats) but I would think this would be the same color theory if you need it to figure out colors.
http://www-cryst.bioc.cam.ac.uk/~marko/xray/o_colors.html
Cheers,
y00tz
check you messages
key _color
value 1.000000 0.000000 0.000000
=100% red
Make a box.
Hit "e" to bring up the entity window.
Find "light" on the drop-down list and select it.
Hit "make entity"
Click on the little "+" button.
In the first box type "light" and in the second type in 3 sets of numbers ("1 0 0" would be 100% red)
Hit "ok"
Hope that helped.
Hint is used to tell the compiler where to split the map up. It's useful for improving r_speeds after running vis because you can give the compiler hints as to where you want each section (called a portal) to be. I'd suggest googling around for some tutorials.
Origin is used for rotating entities (such as func_door_rotating). It tells the game what point to rotate at.
Skip does weird stuff. I haven't really found a use for it.
This map is still a work in progress and will be for a long while.
I was given this idea by .StaRz.Superman, thanks superman.
Here are some screenshots of it so far.
This engine doesn't handle large, open areas very well. The compile times on that map are going to be very high (if you can even get it to compile), and the r_speeds (polygon count) will be crazy and make the map basically unplayable for a lot of people. Not to mention with the map being large and open, it will cause a lot of network lag since there is nothing to block players and other items from each other's view, so all the entity data will be sent to everybody playing.
stigma: Using func_wall won't help. It'll convert the world polygons to entity polygons, but they still have to be rendered.
Edit: Can't help but think "TML" stands for "Too much lag".