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Messages - Foxhound

Pages: [1] 2 3 ... 57
1
Paintball 2 Discussion / Re: ThC
« on: December 20, 2016, 11:06:17 PM »
deep poem. inspiring af

That was Ghandi, Unrated's hero.

2
Paintball 2 Discussion / Re: ThC
« on: December 15, 2016, 12:46:15 PM »
intercourse off spawn

3
Clans, Matches, and Tournaments / Re: Official Clan-Matching Rules
« on: December 14, 2016, 10:31:38 PM »
Not participating, however, you should make 10 tie maps right now. if any of them are played during the regular match, then those are dropped from the 10.

I'm telling you this will be a problem.

Each team should pick 5 tie maps ranked 1-5, 1 being their most desired. The two teams should paste their top 5 in chat. The maps that both teams have suggested will be the map.

Of course there may not be a tie for each teams 1st pick, so it would go by highest average, if team A had map 1: xbmap and team B has their #2 map as xbmap then that one will be played.

Of course if 2 teams can pick one without fighting, then let them.

Or have them take turns eliminating maps from the map pool until there is one left; The team who has the most points for after 2 maps will get first ban.

EDIT: thought this was for a tournament, this doesn't much apply for regular play.

4
Paintball 2 Discussion / Re: Trying to Find textures I once used.
« on: December 13, 2016, 10:15:55 AM »
Spawn! I know you got them textures man!

5
Other Stuff / Re: reaction test
« on: December 10, 2016, 01:16:37 PM »
I must not be human.

6
Other Stuff / Re: reaction test
« on: December 09, 2016, 04:38:29 PM »
wow I was dethroned... twice

7
Bugs, Feature Requests, and Feedback / Re: Scoreboard sorting by Grabs?
« on: December 09, 2016, 04:12:13 PM »
Thank you foxhound for supporting my point about new players coming into this game.

Unrated, please focus your efforts on playing h1 with me.

It was sarcasm really... I will never wholeheartedly support you through anything other than assisted suicide.

#reallforumtalk #Trump2016 #notachild #grownassman #bestreactiontimeNA

https://www.youtube.com/watch?v=ikLvxQKBeLU&ab_channel=SimplyUniiqueTV

8
Other Stuff / Re: reaction test
« on: December 09, 2016, 01:07:17 PM »
WOW what an INSANE reaction time!!!!!

It's why I was BEST at DP2

9
Other Stuff / Re: reaction test
« on: December 09, 2016, 10:43:03 AM »
lukip look again... ^^

11
Mapping / Re: Guess whos back? UNi's back tell a friend.
« on: December 09, 2016, 12:34:45 AM »
welcome back man

now we bring back syncmasters cable, make dp great again.

#Wulf2016

12
Other Stuff / Re: reaction test
« on: December 09, 2016, 12:32:42 AM »
,,|,,

13
Everyone forgets when Ij was top of the NA scene. TiNi, Jigsaw, iEATnewbs, MoeLester, DuDe, DaRkNeSS.

Skater was really good too, untill he raped a little girl.

14
Bugs, Feature Requests, and Feedback / Re: Bug - Mirrored Sounds
« on: November 16, 2016, 12:55:41 PM »
I'm pretty certain the sound of the enemy is directional too and moves. I could be wrong, I'll see about it when I get the chance.

15
Mapping / Re: collect textures
« on: November 11, 2016, 12:56:49 PM »
Not trolling, and according to his ban-able textures thread, it's fine.
 

16
Mapping / Re: collect textures
« on: November 08, 2016, 12:16:52 AM »
Ace, maybe you have the bright green (almost neon) grass that i've been looking for since I re downloaded?

18
Paintball 2 Discussion / Re: definition of speed/public maps
« on: November 06, 2016, 10:39:43 AM »
...

It has nothing to do with the map, just the server settings.

Yes, some maps are better suited for speed server settings.

19
Paintball 2 Discussion / Re: FB Group
« on: November 03, 2016, 08:09:43 PM »
bump

20
Bugs, Feature Requests, and Feedback / Bug - Mirrored Sounds
« on: November 02, 2016, 10:50:22 AM »
This isn't a bug as much as just an inconvenience.

I brought this up a long time ago, but coming back and playing now it's still super annoying.

What the problem is: You can hear peoples footsteps from across the map as if they were standing next to you.

For instance, load up shazam22 and have a friend on the other team; when you spawn one of you run around and the other just listen. You can honestly hear them pick up guns, barrels, paint grenades etc. as if they were in your base. You can actually tell which route someone might take based on this information.

I have a theory that this happens in .BSP when the map creator mirrors the map, but I know nothing about .BSP so I am most likely wrong.

doubt there is an easy fix, especially since you would most likely have to tweak each map individually, but a fix nonetheless would be awesome.

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