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Beta / In-Progress Maps / Re: Azur
« on: May 19, 2018, 06:18:02 PM »Inspired myself with propaint3_beta4 for this one.
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
JK good luck with the map ^_^
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Inspired myself with propaint3_beta4 for this one.

Whether or not you like jitspoe's textures is a matter of opinion, but I think he's doing a great job putting together the hr4 pack.+1
I agree that there should be a check box in the game installation that players could check and it would automatically install hr4 textures into the game for them.
We just need to start adding to the texture library+1
I'm just happy that standard hr4 is happening at all!Is there any way to make arghrad ignore the small metal brushes that make up your lantern so that the light entity does not cast strange shadows all over the walls? I tried checking the "translucent" flag but it did not work.
If you keep the number of entity tris reasonable in any given area, and don't use the func_walls to cover up world brushes, you should be ok 
Cuso was curious how many people had logged in recently to judge activity, so I did some queries:
Past 24 hours:
469
This year (past 11 days):
1,286
December:
2,329
Since this date last year:
15,292
This is a log of account connections and does not include account creations or people playing without accounts.

I'll fix it in the next beta. Any other critiques? Anyone get around to matching on this yet? I'd like to make beta2 more than just a texture update haha

for how many more years will people complain about the game being dead..
i wonder..

I still haven't officially released a "final" map because people are always finding new problems ^^
(And t3rr won't be able to find so many bugs ^^ )