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Messages - Cameron

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1
Other Stuff / Re: Where we at?
« on: August 03, 2019, 09:04:15 PM »
straya

2
If it does stay as pre-formed teams, we should grab Shep and make an Australian team :D
Sure I'd be up for that, relies on us all making it though as we wouldn't have any subs.

3
It will be changed the winter the second you confirm your participation
I won't be able to confirm until the date is known and I know my work roster, but sure, if it lines up then I'll play.

I'm not sure if I'll be around or not, but it would probably be way more fun as hat drawn teams, based on who actually turns up.
I like this idea, and given this is only going to be on US servers it might spread out the high/low ping imbalance between teams.

4
lol shep? Also, I think you mean winter.

5
Paintball 2 Discussion / Re: Oldschool Reunion 2018
« on: February 15, 2018, 05:42:56 AM »
Come on Cam, we all know you don't sleep.
The life of a shift worker... haha.  I did actually get up early enough to play a couple of games though!

6
Paintball 2 Discussion / Re: Oldschool Reunion 2018
« on: January 25, 2018, 05:13:39 AM »
4am  ::)

7
Paintball 2 Discussion / Re: Dopjump 1:43 - Skyline
« on: August 02, 2017, 02:53:41 AM »
I'm glad I can do 6 as fast as you can.

8
Paintball 2 Discussion / Re: The best player so far
« on: February 02, 2017, 04:52:39 AM »
Henrod is the best. Any era.
oh hey long time no see

9
Paintball 2 Discussion / Re: How to get DP active
« on: December 14, 2016, 02:24:16 AM »
3) Make an official thread/post about what a MATCH/CLAN BATTLE is. People only know "my map, your map, tie map - bo3, random selection of agreeing on tie maps" because of history of others. It's not the same in every game. Make this officially finally so new players can figure excrement out.
If you (or someone else) make a thread in the Clans, Matches and Tournaments board for discussion of these rules I'm happy to sticky it and then split/lock the thread once discussion is complete.

10
Paintball 2 Discussion / Re: Is this game open REALLY open-source?
« on: November 05, 2016, 05:08:53 PM »
This has been covered many times before.  XBain and jitspoe describe it nicely in these threads.

http://dplogin.com/forums/index.php?topic=10137.0
http://dplogin.com/forums/index.php?topic=14604.0

11
Mapping / Re: Map Downloads & Database: Find maps, with thumbnails!
« on: November 02, 2016, 12:53:21 AM »
Ah I was using Chrome. If I right clicked the "Maps" folder, it would only let me save the address link. I'll try with explorer.

Edit: I guess I'm not understanding how to copy the whole maps folder. Again, I'm able to click each map and download them individually, but it would be nice to just download the whole folder all at once.

Get DownloadThemAll if you have Firefox, works a treat.

12
Do you remember if the hunter overflow or timeout? I have discovered that the disconnect data doesn't always send through if the user times out or overflows. I need to listen for the overflows and timeouts separately.

Added to the list of known bugs, thanks.
It wasn't either, was just a disconnect to head to another server.  Was around 10-11am AEST yesterday if you wanted to check the logs, so 0-1UTC.

13
Only had 15 mins or so to play, firstly i reckon the bigger the group on it, the more fun it will be.  Secondly just something I noticed, first hunter disconnected at the start of a round and someone had to eliminate themselves and switch team to become a hunter as there were no others.

14
Firefox for me, still not working.  Just gave it a run in Edge and Chrome and it worked fine.

15
Other Stuff / Re: [PSA] Teamviewer hacked maybe
« on: June 04, 2016, 04:53:54 AM »
I've only ever used it as free and with the ID/key part, I assume this is unaffected this as these change (at least the key does) every time?  Can't really tell from the discussion I've read.  Either way disabled the service to play it safe.

16
Paintball 2 Discussion / Re: Do you have some cool old demos?
« on: April 23, 2016, 05:46:36 AM »
Grabbed a couple from an old backup, don't have time to watch and see if they're 'cool', but at least they're old.  Sm we can make a come back?

http://banterous.co.uk/demo/1440
http://banterous.co.uk/demo/1441

17
No worries.

Not that I'm aware of - the new bots as ic3y said were implemented in the latest release, and are still in development.

http://dplogin.com/forums/index.php?topic=26523.0

18
addbot <name> - adds a bot, name is optional
removebot <name> - remove a bot given a name
removeallbots - removes all bots

To change the teams of a bot, type 'players' to get their ID number, then 'forcejoin <id> <team>' where team can be the colour or its first letter, ie r for red, b for blue, p for purple, etc.  If you're currently playing a round you wont see any notification that the bots change team until the round ends or they die.  You'll also need to disable auto balance if you're throwing the teams out of whack.

Cvar settings:
g_autobalance 0 - disabled
g_autobalance 1 - autobalance enabled.  Players will be autoswitched when player counts are unbalanced by more than 1.
g_autobalance 2 - autobalance enabled, team switching to a team with the same number or more players disallowed.

So to disable it, 'cvar_set g_autobalance 0'.

Build 41 got a new Bot AI. The old commands dont work right now.
The ones above are working for me and I'm using 41.

This is also out of date, but more complete than anything else I know of (eg it won't have autobalanace, as its a newer feature).
https://web.archive.org/web/20090612040933/http://digitalpaint.therisenrealm.com/reference/commands

19
Paintball 2 Discussion / Re: TS3 details - Where the cool people at?
« on: March 22, 2016, 06:25:10 PM »
Come across some free time Rick? haha

20
Other Stuff / Re: "Like" stats of our Facebook page
« on: February 20, 2016, 12:56:24 AM »
65+?  I guess KnacK must have liked it. ;)
He may account for one but there's 5 more according to my maths haha

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