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Messages - gir

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1
Mapping / Re: map concept: the big race
« on: September 24, 2008, 08:54:58 PM »
yes, and easier.

2
Mapping / map concept: the big race
« on: September 23, 2008, 06:55:54 PM »
I got an idea for a new kind of map. they would take forever to make, but I like the idea. basically, players on 2-4 teams start out all at one point with a flag, then everyone races to one base at the end. anything goes (but speedhacks) they could have lots of paths, or use ice and spiral down, jump ramps, avoid obstacles, or something else. obviously, they would take forever to make or download, and I'm guessing r_speeds would get in the way. but this could be very useful for tournaments, and it would be fun to go so fast.

this has been an unreasonably outrageous idea by Gir.

3
Map Graveyard / new map:canyon lake
« on: March 27, 2008, 11:34:36 PM »
I made a map based on my first ever, horrible map. just be glad you don't need to jump from cube to cube. and that it has textures.

4
Map Graveyard / Re: sky world 3 - siege
« on: March 24, 2008, 02:54:31 PM »
I think people could still find their way in if someone could open the door from inside, but another trigger_push would probably work just fine.

5
Map Graveyard / Re: sky world 3 - siege
« on: March 23, 2008, 08:33:15 PM »
Well, I don't like the idea of:
'*** got the flag' and
'Flag captured by blue team' in the space of half a second.
Make it some sort of semi-escape route. Not all the way, but maybe up 1 level...or 2.

yeah, I was going to do that.

but if it's turned into an escape route, teams could have a major advantage. the defending team could camp right from above the exit and shoot anyone who comes up, and the attacking could just as well go in from the top floor, take the flag, and shoot right back up. if there is another way, it could work though.

6
Map Graveyard / Re: sky world 3 - siege
« on: March 23, 2008, 11:05:17 AM »
what does anyone else think of the idea of changing the flag trap to an escape route? I'm still not sure.

7
Map Graveyard / Re: sky world 3 - siege
« on: March 18, 2008, 01:29:39 PM »
I'm done with b2. I fixed it quite a bit, but I'm not sure whether or not to make the flag trap into an escape route or not.

8
Map Graveyard / Re: sky world 3 - siege
« on: March 17, 2008, 03:00:25 PM »
trigger_push with a target and info_notnull with a targetname the same as the target.

now... what will I do with the indoor ladder textures?

9
Map Graveyard / Re: sky world 3 - siege
« on: March 13, 2008, 03:09:10 PM »
even if I do that, what will I do with the ceiling problem?

10
Mapping / Re: New Child Forum Category Discussion
« on: March 12, 2008, 04:31:00 PM »
what about a beta forum and a release forum also?

11
Map Graveyard / Re: sky world 3 - siege
« on: March 12, 2008, 04:12:04 PM »
what should I do about the flag trap? sometimes you hit the ceiling instead of going into the death room.

12
Map Graveyard / sky world 3 - siege
« on: March 08, 2008, 07:22:03 PM »
I made a skyworld siege map. it's a bit like dropzone, since you jump down from the attacking base.

13
Mapping / Re: map idea - school
« on: March 05, 2008, 07:08:30 PM »
I had the thought earlier of doing my school, but that would be hard. how the heck do you make a dome?

14
Mapping / Re: bsp help
« on: February 26, 2008, 04:58:00 PM »
I'm really just trying to make it so that you fall slowly at part of the map (a bit like dropzone but the point is to be able to shoot from above or defend from below.)

15
Mapping / Re: bsp help
« on: February 26, 2008, 06:02:41 AM »
could I use a water with surface properties of nodraw and current_down?

16
Mapping / bsp help
« on: February 24, 2008, 05:04:33 PM »
is there a way to lower the gravity of a certain area, or slow down a fall, without changing the gravity of a whole map?

17
Map Graveyard / Re: new map: skyworld
« on: December 19, 2007, 05:17:12 AM »
OK. I went and fixed every problem that I could possibly find. nothing was wrong until I compiled it.
I played it, and all problems ere gone, but IT WASN'T LIT! >:( I'm getting tired of this. here's the .bsp.

18
Mapping / Re: POST YOU FIRST MAP EVER
« on: December 18, 2007, 06:02:06 AM »
umm... my first map was... horrible(luckily I've lost it! ;D). my second map was the original, messed up version of "skyworld."

http://dplogin.com/forums/index.php?topic=8650.0

19
Completed Maps / Re: NEW MAP: Over the Hills - by RiMiNi
« on: December 02, 2007, 09:01:23 PM »
is it just me, or is there some sort of leak here?

20
Mapping / Re: map idea: the big-tree
« on: December 01, 2007, 05:43:03 PM »
a main part of the idea of the map is that it all takes place outside of the tree, on the branches that you mostly jump across, climb on, snipe from, etc.. from your screenshots seem to look like paths, though maybe it is just for the concept. if it is, never mind.

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