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Messages - selda

Pages: [1] 2 3 4
1
Mapping / Fixed maps
« on: August 02, 2011, 04:08:46 PM »
I decided to start topic where we will place all fixed maps as ChefKiller suggested. To submit your fixed map here, post a reply or PM me. We will try to keep servers synchronized with fixed maps posted here. When you reply, start new topic for fixed map too so we can point out problems/bugs/missaligned textures there.

List of fixed maps

Wobluda
Forum topic:
http://dplogin.com/forums/index.php?topic=22723.0

jump/4c3jump1-4
Entity fix:
Download here

Maps in fixing process
Duck
Forum topic:
http://dplogin.com/forums/index.php?topic=22826.0

2
Beta / In-Progress Maps / Re: Newmap: Zemer (Beta 5)
« on: July 27, 2011, 07:15:28 AM »
Beta 5
I think it could be last beta.
Download
http://filelayer.com/438
http://www.fileserve.com/file/e2GC8jb

3
Beta / In-Progress Maps / Re: Newmap: Zemer (Beta 3)
« on: July 14, 2011, 01:50:23 PM »
Beta 4
To do list:
Fix textures on sides of straw packs

Download:
Map
http://filelayer.com/3PB
http://ultrashare.net/hosting/fl/abc7cdd099/zemer_b4

Needed files(Updated)
http://filelayer.com/3PC
http://ultrashare.net/hosting/fl/ee9d311cac/needed_files

or new texture update:

Paste it to C:\Games\Paintball2\pball\textures\selda\hr4 and rename to ground_02.jpg (thx Chef).

4
Map Graveyard / Re: Ducked for Duck - Fixed
« on: July 01, 2011, 02:38:28 PM »
Beta fix 6
Download
http://filelayer.com/3EC
http://ultrashare.net/hosting/fl/3867fc7c8f/duck_fix_b6

I think it should be final fix.

I don't know how much you're willing to change the map, but it would be nice if the walls and ground outside were made to look a little more natural.  I'm also not a fan of the same wood texture being used almost everywhere in the base.
I want to leave it at this level design.

When you see anything more to fix, tell me. ;-)

6
Map Graveyard / Re: Ducked for Duck - Fixed
« on: June 02, 2011, 09:53:39 AM »
Beta fix 4
Download
http://filelayer.com/3db

7
Map Graveyard / Re: Newmap: Omaha_b3 (siege map)
« on: June 02, 2011, 08:12:20 AM »
Omaha Beta 3
This beta was in my pc for a long time, but i didn't have time for export. :) (final export took about 10 hours)
Big thanks to prozajik for final export ;)
Download
http://filelayer.com/3d7
http://ultrashare.net/hosting/fl/9b0a9b82dc/omaha_b3
and attachment.

8
Other Stuff / Re: WOW Mizuno is BEST PLAYER IN THE WORLD
« on: May 28, 2011, 09:12:01 AM »
[P]layer [A]nnoying [Y]ou a [L]ittle
:D

9
Map Graveyard / Re: Ducked for Duck - Fixed
« on: May 27, 2011, 04:57:25 PM »
Beta fix 3
Download:
http://filelayer.com/37B

10
Map Graveyard / Re: Ducked for Duck - Fixed
« on: May 27, 2011, 02:22:42 PM »
Beta fix 2
Download:
http://filelayer.com/37A

- rebuilding the secret way mid high on the right side, maybe do it with a clip brush
Which secret way did you mean?


Create uniform gras edges here.
I use this edge for jump :)



11
Map Graveyard / Re: Ducked for Duck - Fixed
« on: May 25, 2011, 02:30:17 PM »
Very nice for fixing leaks and bugs and lighting on the inside screenshots, but for the outside ones, the original lighting seems better to me :/
me too :)
On the last screenshot, is the 2nd one fixed version? The support thing seems to have been pushed all the way down but you added no step. Might be just from the screenshot.
hmm, i'll add lower step in next update tommorow

12
Map Graveyard / Ducked for Duck - Fixed
« on: May 25, 2011, 02:19:16 PM »
Duck_fix
Again fixed leaks,bugs and textures.
Screens:
Before/After








Download:
Beta 1
http://filelayer.com/35R
Beta 2
http://filelayer.com/37A
Beta 3
http://filelayer.com/37B

13
Mapping / Re: Seeking Mapping Committee Volunteers
« on: May 12, 2011, 12:45:44 PM »
How much time per week would you be willing to spend for improving the current maps?
4-5 hours

How long have you played, how long have you mapped (if applicable) and how many maps do you know?
Idk how long i play but my id is 29584, mapping more than 1 year and i know a lot of maps.

On a scale from 1 to 10, how experienced would you say you are with BSP or other mapping tools? (1 being you know what bsp is. 10 being you can do everything with BSP.)
7

On a scale from 1 to 10, how satisfied are you with the current maps? (1 being no maps are of good standard. 10 being all of the maps are perfect.)
7

On a scale from 1 to 10, what's more important for you? A big choice/possibility of maps (1) or only a few maps, but with a very high quality (10)?
6

How would you deal with a total bugmap you really like?
I would repair that map.

Would you be willing to support/improve maps you don't like?
If this map will be often played, yes.

How much time would you say is necessary for each map (on average)?
It depends on size of map. (but about 2-3 months)

What do you think about beta maps on pub/match server?
I haven´t problem with this, but map must be playable and without leaks.

Why do you feel you would be a good member of the mapping committee?
I know both sides of game, from view of mapper and player.

Edit:I didn´t read previous post. :/

14
Map Graveyard / Re: Wobluda map for pb2 - Fixed by selda
« on: May 11, 2011, 02:28:02 PM »
New fixed version, aligned textures and lowered light values in way from mid to base high.
http://filelayer.com/2SG

15
Map Graveyard / Re: Wobluda map for pb2 - Fixed by selda
« on: May 11, 2011, 10:47:15 AM »
There are still some misaligned textures, i´ll align all remaining textures today.

16
Map Graveyard / Re: Wobluda map for pb2 - Fixed by selda
« on: May 08, 2011, 05:15:30 AM »
I believe his screenshot says "291 fps".
It depends on your resolution.

Edit: Thanks, but you don't need to spend much time in this (or the old) version of that map. You will see, what i mean with this information in the near future.
I think you prepare fixed map pack, or? .. :)

for selda: freedom nejde fixnout? :D
freedom je blbe postavenej takze ne :)

17
Map Graveyard / Wobluda map for pb2 - Fixed by selda
« on: May 07, 2011, 05:21:03 PM »
I was bored so i fixed this good map. I hope that everyone welcome this version of map without bugs,leaks and misaligned textures.
Before:

After:

>check rspeeds values
I am writing too late to write more about it, so i just add a link to download.

Final version
http://filelayer.com/4dr
http://www.multiupload.com/EEHFND3QV7

Map file
http://filelayer.com/4ds
http://www.multiupload.com/6PZX9QSEHN

18
Demo Requests / Re: Prozajik, 18.04.2011
« on: April 18, 2011, 12:35:06 PM »
Turn on your sounds, i think you will better understand my shots.
http://bantero.us/demo/759

19
Completed Maps / Re: Newmap: Lost in the Time (beta 4)
« on: March 05, 2011, 09:30:42 AM »
Final Release
Download:
http://filelayer.com/1PW
http://selda.g6.cz/soubory/mapy/litt.bsp

I'm working on second version of this map, it will be more newbie friendly than this one.  ;)

20
Completed Maps / Re: Newmap: Lost in the Time (beta 3)
« on: February 12, 2011, 02:09:15 PM »
Lost in the Time - Beta 4
Download:
http://filelayer.com/1jQ
http://selda.g6.cz/soubory/mapy/litt_b4.bsp
and attach.

Notes:
http://www.otb-server.de/wbblite/attachments/1539.jpg
This isn´t a critical bug. (i think it´s vis error)
http://www.otb-server.de/wbblite/attachments/1535.jpg
Blue - Fixed.
Red and without color, when i fix one side, the second side will be wrong. :(

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