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Messages - edeholland

Pages: [1] 2
1
Help and Support / Re: I can't see what I just picked up
« on: December 01, 2007, 07:22:24 AM »
Verbose is old. You can disable those messages from the layout setting in the menu, or with the msg cvar.

You can bind a key to verbose which I think is a much faster way of turning it on/off.

And y00tz, you are complaining I ask stupid questions
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simple questions
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this doesn't apply solely to this thread
but what else should I do? Send you or jitspoe or someone else a personal message?

2
Paintball 2 Discussion / Re: Best Map
« on: December 01, 2007, 07:11:59 AM »
Hey thanks edeholland

It was not meant as a personal insult. I know you are way better at making maps, it's just my humble opinion that nhb is better than Shazam33 and propaint1. :-[

3
Paintball 2 Discussion / Re: Best Map
« on: November 30, 2007, 12:43:34 AM »
What do you guys all like so much about propaint1 or shazam33 ? I don't hate them but I think nhb and zsiege are way better.

4
Paintball 2 Discussion / Re: Is a carbine better than an automag?
« on: November 28, 2007, 12:26:06 AM »
don't you have the same gun model no matter what?

I think so. The default gun looks somewhat like a Trracer/Stingray/Carbine.

5
Help and Support / Re: I can't see what I just picked up
« on: November 27, 2007, 09:17:11 AM »
Sure it does, see the area that says "Display Messages" in the layout menu?  Select ALL, you have 'none' selected as of now.

Sorry, wrong! :) On http://digitalpaint.therisenrealm.com/reference/commands#nextspawn it says you just have to use 'verbose' to toggle it on/off. It works.

6
Paintball 2 Discussion / Re: Interesting paint grenade effects
« on: November 26, 2007, 11:07:33 AM »
I was quite surprised ( :o) to hear that most people don't experiment with the physics. Anyway, thanks for the suggestions. The binds are very useful when playing on my own server against my brother ;D.

Edit: Changing the bounceback to 3 or 4 also gives a nice bouncy grenade.

7
Paintball 2 Discussion / Re: Interesting paint grenade effects
« on: November 26, 2007, 07:57:24 AM »
Unless you're using a modified client, then we all experience the same thing when we use the same commands...

Sorry I wasn't clear. The thing I wanted to know is why 0 bursts is equal to ∞ bursts, and why grenades slide so unnaturally over the ground with high gravity. I also wanted to know if there were any other tricks.

8
Help and Support / Re: I can't see what I just picked up
« on: November 26, 2007, 07:51:07 AM »
Yes, Eiii is right. For aught I know, the layout setup doesn't say anything about that area above the CO2 bar.

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this doensn't apply solely to this thread
  :-[

9
Paintball 2 Discussion / Re: Is a carbine better than an automag?
« on: November 26, 2007, 07:46:22 AM »
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Paintball guns get frozen, not overheated
Hmm...that's quite logical, actually. I don't know from where I got that stupid overheating-idea, but it's also my lack of thought.

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The PGP outranks the rest of the guns in the game by far

It's my favourite gun. My accuracy with it is nearer 100% than 0% ;D.

10
General Development / Re: adding to eradicator's plan
« on: November 25, 2007, 02:45:45 PM »
I got an idea. There should be a special server that has the same map and game mode all the time, and records the score in Kilo's way.

11
Help and Support / I can't see what I just picked up
« on: November 25, 2007, 12:49:22 PM »
If I pick up, for example, a CO2 canister, it doesn't say what size, and if I drop, for example, a red flag, it doesn't say that I did so. How to change it back because it used to work.

12
Paintball 2 Discussion / Re: Is a carbine better than an automag?
« on: November 25, 2007, 12:39:16 PM »
Are you talking about real life, or in the game?

In real life idc, in game i prefer carbine because its dark, sleek and sexy and turns me on.

The digital version of course, or I would be posting at the wrong website.

Edit: And didn't I tell you I am 12? :o :o :o

13
Paintball 2 Discussion / Re: Best Map
« on: November 25, 2007, 11:52:00 AM »
Carpathian mountains. Definitely a MARVELLOUS map! Although I see a lot of people have different opinions. I wonder if jitspoe could start a kind of voting system for maps.

14
Paintball 2 Discussion / Interesting paint grenade effects
« on: November 25, 2007, 11:44:35 AM »
I noticed interesting behaviour of paint grenades.

When I change the bursts to 0, instead of not bursting, it keeps bursting into eternity, producing a sound nearly as annoying as when you scratch with your nails on a blackboard :P.

When I change the ball life to 0.005, the bursts to 1000 and the balls/burst to 10, and don't throw >5 at a time, the game doesn't crash, but instead shows a deadly grenade. A disadvantage is that shooting is quite difficult.

When I change the gravity to 8000, and throw one, it slides just above the ground, and quite fast, too.

And finally, when I change the gravity to (e.g.) -800, and throw one, it (unsurprisingly) produces some interesting fireworks.

Is there anyone with similar experiences? Try these things yourself or visit my server (if you don't mind some acebots  ;D)

15
Paintball 2 Discussion / Is a carbine better than an automag?
« on: November 25, 2007, 11:31:33 AM »
Who prefers carbines over automags? I do, because of these reasons:
- the balls shot by a carbine have a much larger velocity and thus accuracy.
- an automag gets overheated before you know it (this applies only to certain games, of course).
- the same goes for the balls, which run out in an instant, so to say.
- I like leaving the mags for my teammates who prefer them 8).

16
Paintball 2 Discussion / Re: New Guns?
« on: November 24, 2007, 05:14:33 AM »
I was thinking of a kind of Gatling Gun. You cannot climb ladders with it, but it doesn't use CO2. And it gets overheated very, very quickly, so you need protection by your teammates. You can only stay close to your base with it, since the ammunition lasts only a very short while. You can hide behind its shield.
The sad thing is, it makes digital paintball way different from normal paintball.

17
Help and Support / Yeah! I works! :D Thanks!
« on: November 24, 2007, 05:04:57 AM »
I installed build 19, and logged in. It works fine now.

I am really grateful that you all put such a lot of effort in solving my - honestly - stupid problems. 
OK, problem solved.       

18
Help and Support / Re: Why can't I play? Where is syncmaster's cable?
« on: November 23, 2007, 10:55:19 AM »
what version do you have?


In the lower right-hand corner it says: 2.00 Alpha (Build 16)
Apparently I missed some downloads... :-[?

19
Paintball 2 Discussion / Re: New Guns?
« on: November 23, 2007, 08:25:04 AM »
I dreamt about paintball a few nights ago, and the strange thing is there were mortars.
They could be carried instead of a normal gun, but the only way to shoot with them is sitting on the ground. You cannot shoot with it while moving, and you have to pack/unpack before shooting/carrying it to another place (much like trebuchets in Age of Empires 2, if you know what I mean). Its weight also disables you to move fast or jump high.
It shoots several paintballs at the same time, and has a superb accuracy.

A disadvantage may be that it encourages camping.

20
Help and Support / Re: Why can't I play? Where is syncmaster's cable?
« on: November 23, 2007, 08:16:38 AM »
Go to Setup, then Global Login Profile

The only things it says are: Video options, Audio options, Layout option, Multiplayer Setup, Controls, Load configuration and Save configuration. Do I have the wrong version of paintball ???

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