Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - cyko

Pages: [1]
1
Help and Support / Re: Pball on Intel Mac using Parallel Desktop
« on: October 28, 2007, 02:47:47 PM »
I finally got everything working. Windows Xp pro on an Intel mac book pro. Running digital pball through parallel desktop. If anyone has any questions on how to do it just ask. You will need to download a audio driver to get sound to work. Everything else should work if you install parallel tools.

2
Help and Support / Re: Pball on Intel Mac using Parallel Desktop
« on: October 27, 2007, 05:01:44 PM »
It is me from back in the day! I can not get this to work it is starting to piss me off. I don't know if i need to download openGL or drivers for windows or OSX to make this work becuase parallels works off my mac based video card so i'm not sure what to do. Does anyone have pball working with parallel desktop. If so, what did you do? Any drivers I download for windows won't install. So i have been trying to get drivers for OSX but that hasn't been working out either.

3
Help and Support / Pball on Intel Mac using Parallel Desktop
« on: October 25, 2007, 07:40:40 AM »
Has anyone tried this? The open gl doesn't seem to work, but parallels says they support Quake 2 open gl. Maybe pball open gl is different. Anyone got some ideas?

4
Help and Support / Pball on Intel Mac using Parallel Desktop
« on: October 24, 2007, 05:02:06 PM »
So I have a Mac Book pro. I'm running Parallels Desktop with windows Xp pro on it. It is supposed to run open gl for quake 2. When I try to run pball it says "Error : Make sure your video card is open gl capable..." Any idea why this wouldn't work? Is the open gl different than quake 2 open gl? Do you know anyone that has tried this?

5
Paintball 2 Discussion / Re: jitspoe's .plan
« on: October 11, 2007, 10:39:49 AM »
I think you need to make an OSX pball version. Would that be really hard to do?

6
Other Stuff / JitRe: Silly Drawings
« on: August 26, 2002, 12:56:56 PM »
Jit i think you should stop wasting your drawing and start working on pball 2, thanks.

7
Paintball 2 Discussion / Re: Need Help starting q2 paintball up
« on: July 31, 2002, 03:11:52 PM »
I would recommend downloading the all-seeing eye , it updates its self automatically and all the servers are built in, gamespy sucks!

8
Paintball 2 Discussion / Re: New skins: Hopper
« on: July 22, 2002, 07:51:36 PM »
very good, now let me play with it in game.

9
Paintball 2 Discussion / Re: Remove 300 round hopper?
« on: July 20, 2002, 07:29:29 PM »
yeah, do it!

10
Paintball 2 Discussion / Re: Q2 Map decompiler
« on: July 18, 2002, 01:53:17 PM »
yo can you send me it too???

11
Paintball 2 Discussion / Re: new textures
« on: July 18, 2002, 01:52:31 PM »
so where could i find some tutorials or something on making these textures.

12
Paintball 2 Discussion / Re: new textures
« on: July 16, 2002, 11:29:05 AM »
i don't know how to make translucent textures or i would, plus when pball 2 comes out you have to convert the textures to jpgs

13
Paintball 2 Discussion / new textures
« on: July 10, 2002, 07:24:45 PM »
jit we need some new textures in the new pball. I was thinking of a fence texture, or a net texture. We need more translucent textures.

14
Paintball 2 Discussion / Re: Source Code
« on: July 03, 2002, 06:33:49 AM »
just get rid of all 3rd party maps, all maps must go through captured.com/digitalpaint to be released.

15
Paintball 2 Discussion / Re: Crawling
« on: June 16, 2002, 02:05:38 PM »
thats exactlly what i was thinking!

16
Paintball 2 Discussion / Crawling
« on: June 15, 2002, 11:04:10 AM »
jit how about a crawl function in the new pball. You can crawl in real life. Also when two players are with in "10 feet" you should not be able to shoot, you must switch to a paint-in-hand and slap them with it. Just for fun add some refs as an option and if you hit them your eliminated. HAHA just some ideas!

17
Paintball 2 Discussion / 3rd Party Maps
« on: June 13, 2002, 02:34:05 PM »
You know what I hate, running through a map and seeing unaligned box or barrel textures. How could the meddling map even make it onto a server if the textures are excrementted up. All maps should have to be released through captured.com/digitalpaint/ for one reason because no one wants to play my maps anymore, 2 b/c jits maps kick ass, and 3 because i want to play some real maps on public servers and not crates and artic.

Pages: [1]