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General Development / Re: Server Cheat Detection Script
« on: May 08, 2008, 06:06:13 AM »
Hmm script eh
so you mean
//
Uint Overly_Precise;
Uint Limit;
void function Check_If_Aimbotting()
{
// analyse whether the cursor is over a target too precisely
// If true add one to Overly_precise
// if false then set a timer before setting Overly_Precise to 0
}
void function Play_Is_Aimbotting()
{
If (Overly_Precise > Limit );
{
//Call a vote whether or not to ban the person
}
else;
{
//Do nothing
}
}
// end
That would require a lot of input from jitspoe though....
so you mean
//
Uint Overly_Precise;
Uint Limit;
void function Check_If_Aimbotting()
{
// analyse whether the cursor is over a target too precisely
// If true add one to Overly_precise
// if false then set a timer before setting Overly_Precise to 0
}
void function Play_Is_Aimbotting()
{
If (Overly_Precise > Limit );
{
//Call a vote whether or not to ban the person
}
else;
{
//Do nothing
}
}
// end
That would require a lot of input from jitspoe though....