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Messages - Hobo

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1
Mapping / Re: why does my map always have tail brushes when i start?
« on: October 30, 2006, 11:41:59 PM »
Another helpful tool for moving stuff is the arrow keys. If you need to move it a long ways then increase the grid size.  Plus you can move several objects at the same time.
It would cut down on the "tail" stuff if you're dragging the edge of the object too.

P!nk seems to th!nk l!ke l!nk,
w!sh my breath d!dn't st!nk! :)

2
Completed Maps / Re: A map call Draw
« on: October 30, 2006, 01:23:21 PM »
Hmm... I wish you hadn't renamed it to draw yet.
Like you said it still has the beta 6 in the title, but I guess that's how it will be.
JOE: I agree about the water being the main area of battle, as I've said before, the water is a penalty for being down there. You can backtrack and go another route if needed. I'd like to see how the gameplay is though.
Dirty_Taco:Both sides should be the same, if not then corrections probably should be made. The DSM walls are in the "slimy" tunnels. There are 2 different # of player DSM walls. So unless it's a trick jump or something it should be the same for both.

3
Mapping / Re: playing my map with friends...
« on: October 29, 2006, 08:25:29 PM »
you need to complie your map, a quick compile is enough to check out the map. If it won't compile then you have problems which you can post and someone will try to help you with. post the error message here.
read through the mapmaking tutorials here also.

4
Completed Maps / Re: A map call Draw
« on: October 29, 2006, 01:41:35 PM »
that'd be great, thanks

5
Completed Maps / Re: A map call Draw
« on: October 29, 2006, 01:16:08 PM »
Picasso: although it hasn't been officially released, I haven't worked on it for months and probably won't do any more to it unless something is fubar on it or someone comes up with a suggestion which is a must do.  So as far as I'm concerned it's fine for pub play... just wish it had been tested with some larger groups first.

6
Completed Maps / Re: A map call Draw
« on: October 29, 2006, 01:12:28 PM »
haha... yea I had the wrong one at first  :P

7
Completed Maps / Re: A map call Draw
« on: October 29, 2006, 01:03:32 PM »
here's a ss:

8
Completed Maps / Re: A map call Draw
« on: October 29, 2006, 12:24:00 PM »
Thanks b00nlander, it's descriptions like that which help the mapmaker see things which sometimes go unnoticed.  The spawn area flag placement started  as a temporary spot and just stuck. The reason for 2 flags is to encourage someone to spend more time in the base to get both flags. Depending on the defender, it actually isn't that hard to get both flags even with someone camping the flags. Once you have the first flag jumping from the first flag to the second is fast. I believe the spawn area flag is easier to defend actually, because of the areas to camp. (yes I said camp, it's part of the game) In some cases you could grab either of the flags and cap just one. The spawn area flag has ladders, jumps and double jumps off crates to get to it, plus multiple doorways and walls for protection for the grabber.  I still haven't tested the map with a large number of people, it'd be nice to see how the gameplay really is.
Piccasso: Here's the 184 build:

9
Completed Maps / Re: A map call Draw
« on: October 29, 2006, 03:46:02 AM »
yea it's a newer version.  main differences I remember is the bottom middle bunkers got changed from sand to... steel I think.  Some texture clean up was done also, can't remember what else...

10
Map Graveyard / Re: Pain And Paint - Work in progress
« on: August 26, 2006, 11:29:55 PM »
If you're still working on this map... I'd suggest mixing up the ground textures a bit.  Maybe change the hills to a close but not exact texture as the flat ground. Maybe a rock or 2 for me to hide behind, move the flag out from the corner and add a ramp or someway for a quick grab.
If you're not still working on this map... n/m :)

11
Mapping / Re: conveyor questions
« on: August 26, 2006, 11:23:22 PM »
I'm not sure, but you may be able to use models for the items on conveyor belts.  Might be worth looking at.  Of course they wouldn't be player usable, for like the dispenser you talked about. Reminds me of cfactory...

12
Map Graveyard / Re: stack
« on: August 19, 2006, 06:59:55 AM »
thx, it's still in beta so things can still be changed.
As far as getting into the crane... that'd be a tight fit.  I thought about having the crane move that crate around but decided it would probably increase the lag too much, and would be alot more work for a unneeded visual effect.

13
Clans, Matches, and Tournaments / Re: A word to |Q|
« on: August 19, 2006, 06:46:20 AM »
I didn't say he was reconning us.  If you'd check your demo instead of freakin out you'd know this.  All I said was to get him out of here.  Your clan just laughed, so I told you you'd forfeit the match.  Sure, that wasn't gonna happen, but I asked nicely for you to get him out of there.  This "letting other clans spec" is something I personally don't like. If it's a normal thing then both matching clans should be ok with it.  Sprinkle had nothing to do with what I said and neither did motobotor.
   If you want to call me names then all I can say is direct them to me.
  If you want to have observers, then have them put you clan tag on, you've admitted to using other players so that shouldn't matter to you. If you can't do this then I have the option not to play.
  As far as using the /ignore feature, it wasn't needed.  I had no problem until another clan entered the server. But since you blew it out of perportion on both the server and irc, I choose not to finish the match.
  About banning and kicking you from qballs, you knew it was coming, why even bother coming in?
  Watch your demo...

14
Map Graveyard / Re: stack
« on: August 15, 2006, 10:19:43 PM »
Alright, that makes sense about the enities.
Smokey must have been mowing his grass today.  If you really need help to "put a gun" then let me know.  But somehow I think I missed the joke in your post.
It's called stack because the crates have been "stacked" on top of one another.  Simple, just like me.
Thanks for stopping by iron...  ;)

15
Map Graveyard / Re: stack
« on: August 15, 2006, 01:38:39 PM »
So... I noticed on the EV1 beta test server that the enities don't seem to be working correctly.  The lift goes about 3-4 times higher than it should.  I noticed the enities in draw_183 aren't always working properly, like the triggers for the drawbridges, and the door into the room over the steps.  I'm assuming this is a server varation, if not please let me know Jitspoe.

I've aligned the textures (found a couple more) and added ladder brushes on the crane.  I was hoping to play it a time or 2 before compling and releasing another beta/final.
Anymore problems/suggestions feel free...

16
Map Graveyard / Re: The Mesas
« on: August 13, 2006, 03:53:45 PM »
wow... after just posting about making giving positive help on his other map you guys surprised me with this thread.  Nice.
The road is a keeper. Needs some tumbleweed and maybe a run down gas station. :)
Maybe a underground tunnel for "crossin the border"
Can you get up top? inside or outside up them?

17
Mapping / Re: waterlogged/flooded in
« on: August 13, 2006, 03:43:17 PM »
Instead of just telling him that his map suxors, try helping him improve it or his maps in general.  I think there's plenty of people out there who have some great ideas for maps.
I didn't download it but from the screenshots I'd suggest that you make it so the crates are at least 2/3 underwater probably more.

18
Cheater Reports and Bans / Re: RT w@rh3@d speed hack
« on: August 10, 2006, 12:51:55 PM »
Hmmm.... that's a little too close Knackers!  :o

19
Cheater Reports and Bans / Re: RT w@rh3@d speed hack
« on: August 10, 2006, 11:54:03 AM »
In my opinion... for what it's worth, I'm glad Raoul had the smarts to report the speedhacker.  Just because he's in the same clan shouldn't have stopped the report.  For you to kick him from your clan for doing what's right is probably best for him anyway, probably saved himself from being accused by association.
As far as someone getting on warhead's computer... come on... that's a wore out excuse. You know what's being done on your computer, if you don't then you deserve whatever you get both in pball and everything else.  At least use the family member excuse... that'd be the only one that would make sense at all, and that ip would still deserve the ban.
Anyway thx to Raoul and mut for repoeting another lamah. Raoul you'll be picked up soon enough.

20
Map Graveyard / Re: stack
« on: July 18, 2006, 07:44:32 PM »
Oh ok, thank you
I knew about that, I just thought there must be a way to do it in worldspawn or something, so you wouldnt need the txt file.


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