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« on: January 03, 2005, 11:05:38 PM »
as i stated before i agree that we need new concepts for maps, but also if you don't want jumping and speed to be an issue then making maps that have double jumps in them and flat groudn would need to be eliminated... The speed jumping will always be a part of the game, but the double jumping around maps who's purpose Probably wasn't for that Can be cut down. Pbcup i'm guessing wasn't meant to have any double jumping or speed jumping parts to it, but you can jump the whole map.
A solution to this woudl be to make maps that have no Obstacles " jump linked" meaning any obstacles that are close enough to leap from one to the other while picking up speed.
As i also stated the jumping around in maps and speed jumping are Part of the game and cna't be taken out. That's just how the quake2 engine was made. It was the most unrealistic engine becuase of the jump tricks.
I love the quake2 engine and also have no problem with the jumpers in the game. My only problem is witht he sprayers, but unfortunately if you are dumb enough to walk into a spray then you are asking for it.. Although "spraying isn't strategic" that's what is done in real paintball becuase it proves highly effective.
AT work i had an idea for maybe an "Anti-spraying" addition to maps. Since most maps put walls in front of bases(thus the spraying points) what about having very high windows int he walls of which shooting through them would serve no effect. On the otehr hand a gren toss would prove highly effective becuase the gren would land right in the area of the sprayers givng you a chance to go in for a rush. This idea is just a theory and sicne i don't have a computer right now(Vid card died) i can only think it would work.
It seems that the jumping is merely an evolution of the game. the game has been played out to it's full potential right now and this jumping is the best way to play the game. LIke with Marvel vs Capcom2. there is a glitch with Cable in the fact that youc an use his hyper Viper while jumping to create an Instant Hyper Move which Gets the highest priority over all other movies. This is a glitch in the game(like quake2's jumping feature) and has been exploited tot he fullest.
Maybe you could mess with the Co2 or the paintballs or something.. Surely if you jumped a lot in real paintball(of which i've never played) something woudl happen to your gun. I don't like the idea of having X amount of jumps start effecting your aim/paintball jam or whatever, but it's an option.
speed jumping has become an essential skill to learn. I am no good at it, but i still do it becuase it gets me to where i'm going quicker. I also take advantaged of any features in a map that help with covering more distance at one time(double jumps and linked jumps etc). Maps were designed to utilize many of these jumps and Sadly if you want to compete then you need to acquire these skills.
darn I talk to much.. hate not having a computer... I can't get out and pball.
-Greatzky
P.s. Like i've said.. i'm not a supporter of sprayers or jumpers, but i agree that jumping is the way that the game Seems to have been meant to be played right now.