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Messages - b00nlander

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1
Paintball 2 Discussion / Re: League of Legends vs. Paintball 2
« on: December 11, 2012, 04:50:50 PM »
First of all, I want to say a big

THANK YOU

Not for all the work that you have put into this game (we all know that this has been incredible effort from you), but for actually writing such a reflective post on the state of the game.

And now, back on topic: as mentioned by several users before me, it is quite difficult comparing DP to LoL. But on the other hand, some points are valid and should be analyzed further. Let me share my thoughts on some topics:

#1: updates/update frequency
-> can't and doesn't really have to be compared

#2: newbly-friendliness
-> it's good to have a tutorial, although I never felt that it was really important in this game, as the basics of DP are pretty much straight forward. Most things can be learned by simply interacting with other players and practicing. A strength of LoL surely is the PUG and Match Making capabilities - in a PUG, players of similar skill are (usually) brought together, in order to have an interesting game where not one newbie ruins the round.  And all of that happens in-game, so no IRC or other chat is required. Although, on a sidenote, nobody used IRC when I started playing, we all found our matches on public servers.

#3: finishing matches
In LoL, you are basically forced to finish a PUG or Match, as you are (or can be) punished if you leave prematurely. In addition, you won't get any of the perks you receive when finished ("Experience Points" and other achievement-relevant stats). In DP, if you leave a PUG (or just a map on a public server), you will not have to fear losing anything. For a non-organized PUG, that might not even be a problem, but it adds to the feeling of not having a "consistant rival".
And it gets a lot worse with matches: as there is no official record of matches or any info about those in general, people (and whole teams) can and do simply drop out of matches when they feel the urge to. That ruins matches here and there (not sure about the frequency of that happening nowadays, or even the frequency of matches happening...), without any consequence.
One problem surely is the issue of freely selected maps for matches (and, following, the decision of the tie map). If a simpler matching format could be found, and perks be introduced for playing and finishing matches in that specified or "official" manner, this behaviour would surely be reduced.

I'm surely and have been for years one of the biggest supporters of an official stats recording system. I think a visible stats system is the first step towards generating more interest in matches. I still hope that this might one day be introduced - and for DP, this seems to be the better way than to introduce some kind of XP/leveling mechanism (my personal opinion). Oh, and separate (and possibly different) stats systems for matching and PUGging would probably be useful, too.

#4: striving to beat the best
Myers wrote: "every single NA team wants to play TSM (who was the best NA team)".
There were times in DP, when eR33t was winning almost every game and other teams tried many things to be able to beat them (such as picking new maps, practicing new tactics for CTF), we even had a tournament for a whole summer. Ever since then, all "improvement" has been to focus on rushing on maps with lots of ice fields on them. I remember discussing strategies for maps with members of my and players from other teams (and we tied eR33t in DPCUP, if I remember correctly). None of that has been done (in my awareness) after 2006/2007.
I believe that if there were official match servers with official settings and a selected map list, this might return. Trying to beat the best by figuring out how to improve the own gameplay and not by choosing maps that other teams have no practice on is what teams should be striving for (my personal opinion).


That's all I can think of right now :)  




2
Why I quit:
- mostly terrible maps (ice everywhere) on pubs and even in matches
- new players rarely made it to the match scene -> fewer and less interesting matches

What would make me come back:
- probably nothing, have quit years ago
- "standardized" match servers, with a "good" map list -> yeah, it's a matter of definition, I know :)

3
Map Graveyard / Re: New Map-Underground_World (beta_1)
« on: July 26, 2011, 10:44:31 AM »
very nice map, gameplay wise.  I guess this could become a favourite in the matching scene. 

pros:
very nicely placed paths and jumps, allowing for nice matches.

cons:
I did miss an option to quickly change from 2nd flag to mid (the barrier of boxes near 2nd flag can't be crosed from 2nd), which means that there is basically only one way to go for the cap when leaving the base from 2nd flag.  And the way out from 2nd might be too quick, making caps from there easy.  But these things need to be tested more, maybe it's no big problem in most matches.

4
Other Stuff / Re: Your favorite video/computer game
« on: July 10, 2011, 04:10:54 PM »
I'd say this small flash game http://flashgamesbase.com/flashgame/Skill/201005/Reach_more_than_50_seconds_1291.html

 :) I'm kinda addicted to it. If some guys can legitly reach around 30 seconds, PLEASE send me a video of you doing it ? I'm stuck at 24,743 seconds -_-

nice game, thx for sharing.  30 seconds is a piece of cake tho :)  50 is hard

5
Map Graveyard / Re: Newmap Theraden_b1
« on: July 10, 2011, 02:57:49 PM »
<3 chef

6
Resolved Help & Support / Re: Keyboard problems
« on: June 30, 2011, 10:27:06 AM »
yeah the problem always occurred without CTRL, ALT or SHIFT active.  Might be flash, but not IE8 related.  It was fine when I didn't run any other programs except for skype, that's why I think its due to some other application (e.g. browser) I had open.

7
Resolved Help & Support / Re: Keyboard problems
« on: June 29, 2011, 12:08:51 AM »
I've tested some more.  The problem didn't occur in Quake Live, but it also didn't occur in DP last night.  Strange thing, not sure what the underlying cause is, maybe some other application I had open?

8
Resolved Help & Support / Re: Keyboard problems
« on: June 28, 2011, 11:13:53 AM »
not using any scripts :(

well, I updated from build 30 to 32 yesterday and it seemed fine after that. Hopefully the bug is gone

[edit] nope, it's not gone. and it seems to occur with every set of keys, too :(

9
Resolved Help & Support / Keyboard problems
« on: June 26, 2011, 06:19:45 AM »
Hi,

so I just started playing this a little bit again, but I am having some serious problems with my keyboard.

The problem occurs when I press 2 keys at the same time for a certain time span: the sideways direction key seems to lose its effect, so I only drift straight forward, I can't even change direction (look) with the mouse. It is the same effect for WASD as it is for the arrow-keys, and this all gives me the feeling that it's not the typical problem with 2 keys being on the same circuit.

Does anyone have an explanation? Maybe it's a windows setting (something with pressed keys) that I'm unaware of (Windows 7)?  It's kinda difficult to play if you can't turn after running in one direction for a second or two :(

10
Other Stuff / Re: WTF?
« on: April 01, 2011, 12:31:14 PM »
try searching the forum

11
Help and Support / Re: Locs - where to get it
« on: March 18, 2011, 03:01:26 PM »
payl, you're SO lucky to see that our old clan forum, Insignia, still has it running on the host..

So, attached is the .rar of some maps. Not sure how many, as I don't have winRAR on this computer.

pbcup_pforest has it's own LOC file, download here:
http://www.megaupload.com/?d=DPJIYV2S

We also amazingly have Zoom Script, Double jump script, and a topic on map-making in this section:
http://insignia.atfreeforum.com/development-f32/

Enjoy!
[LOCs made by iSi members of 2009]

good job claiming mine & Comabull's LOCs for insignia.  but it's nice to see that MeMi's work is still around :)

12
Clans, Matches, and Tournaments / Re: Deutscher Clan sucht Mitglieder
« on: February 04, 2011, 12:17:55 PM »
Deth to the infidels!

13
Completed Maps / Re: New Map: Island
« on: November 13, 2010, 10:23:19 AM »
I'd still say to either add a flag or make it harder to defend the current flag, or playing this map will end in camping only.

I almost told him the same thing.  Only difference:  add a mid-flag instead of a 2nd flag in base.  Also, there should be a path leading away from the (current, main base) flag but not out of the base, in order to make grabbing easier while keeping flag captures difficult to do.

14
as far as the scoreboard is concerned:  client side > server side

15
Clans, Matches, and Tournaments / Re: Global Gamers DP League
« on: August 18, 2010, 10:59:26 AM »
the league sounds great and all...i have only 1 problem with it. its not really helping or encouraging newer players, its more like keep the old-timers and 'pro's' entertained...

newer players only care for speed server spray & pray, not for matches. their fault, not the organizers'

16
Paintball 2 Discussion / Re: Whatever happened to the indune?
« on: July 23, 2010, 02:27:43 PM »
No skills required map

used to be a great map until jitspoe introduced new g.ay nades

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Other Stuff / Re: World Cup 2010: South Africa!!!!
« on: June 16, 2010, 03:45:05 PM »
bye bye RSA, finally those vuvus were shut up for a minute

19
Other Stuff / Re: World Cup 2010: South Africa!!!!
« on: June 15, 2010, 02:29:12 PM »
2-1 for Brazil, nice job Korea :)

20
Other Stuff / Re: World Cup 2010: South Africa!!!!
« on: June 15, 2010, 01:17:07 PM »
SVK - NZL 1:1

Ahahahahaha!!

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