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Mapping / Re: Keep Q2 Map Format?
« on: August 27, 2005, 02:50:32 PM »But you have to manually create the collision.
Uhm... no. The embedded .ase models behave just like brushes or patches in-game.
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But you have to manually create the collision.
Just to point out: DP already has q2-based model support. The problem is keeping extra media distributed after people copy the map - ie: a server owner plays your map, then copies it to his own server... and he loses your custom texture/model, etc without knowing it. HL allows you to include the texture in the .BSP, but that's not always the best solution. I do think it'd be nice to optionally pack files on the end of the .BSP.
I hope you'll continue to make Paintball2 maps. It's always nice to have a fresh, new style of maps in the game.