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Messages - punkkid

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1
Clans, Matches, and Tournaments / Re: Rules of a 4-team match?
« on: September 13, 2004, 09:56:17 AM »
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Or something like: 1st place gets 3 wins, 2nd place gets 2 wins and 1 loss, 3rd place gets 1 win and 2 losses, 4th place gets 3 losses?


This makes the most sense.

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Bugs, Feature Requests, and Feedback / Re: Menu Background
« on: April 19, 2004, 11:06:59 AM »
Do I come up with the stupidest stuff or what?  I swear that sometimes when I start, the background has all of those layers moving and it's laggy.  Then sometimes it doesn't have as many layers and it's not as laggy.  I swear!  I'm sure you know about the things that you made.  But I swear it.  I'll check when I get home tonight.

Maybe I have double vision... That's why I miss people I swear I hit...  Hmmm...

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Bugs, Feature Requests, and Feedback / Re: Menu Background
« on: April 19, 2004, 06:53:01 AM »
I've noticed that just one of the backgrounds really laggs for me.  The others are fine.  I think, like you said, not having so many layers.  The ones that don't slow me down, are the simpler looking ones.  Although, I think they still look great.

4
Paintball 2 Discussion / Re: Paint Grenades
« on: April 16, 2004, 07:19:40 AM »
Ok, I missed the point too.  I understand what you're getting at now.  I prefer option B.  Just to be clear.  "tossgren timed" and "tossgren explode" would be seperate commands.  Players could set up binds for each and use them in seperate intances?  Even though most people, including myself, would just replace the "tossgren" bind with which ever they prefer.

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Paintball 2 Discussion / Re: Paint Grenades
« on: April 15, 2004, 06:17:28 AM »
I think that it is better gameplay for grenades not to explode on impact.  But, as I'm sure Jit knows, the Tippmann paint grenade that the paint grenades were obviously modeled after explode on imact.  So if you're going for realism...

http://store.yahoo.com/shire/tippaingren.html
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Squadbuster grenade contains non-toxic paint that is held under pressure by a heat crimp in the tubes. When the grenade hits the ground the crimps break and a huge amount of paint is sprayed everywhere.


But, is this game really realistic?  No.  Is it wierd to answer your own questions?  Yes.  But anyway, I like the current system of making it a server variable.  Personaly I like timed.

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Bugs, Feature Requests, and Feedback / Re: "Death" Animations
« on: March 18, 2004, 07:22:57 AM »
I agree that it's not realistic for the player to flop down lifeless.  But there's nothing like someone running at you, and as your paintball hits them they flop back and fly to the ground like they've just been clotheslined.  Maybe I just think its exciting since I don't get to see it very often, heh.  But seriously, the flop has become a part of the paintball experience that it might be hard to see it go.  There's also something to be said for the fact that its better for that eliminated person to be on the ground and out of the way.  How long is it before the player disappears?

But, if you're looking for ideas...  Perhaps the player could look or feel all over his/her body checking for paint in disbelief(too subtle maybe).  Or maybe flail its arms around and throw a fit.  Maybe, kneel down as to get out of the way of the slew paint being sprayed its way.  Or maybe the player could be textured in matrix code and then jump up in the air and hover for a while then disappear...

7
Mapping / Re: Sprite entity in next release? JPG transparenc
« on: March 03, 2004, 07:44:28 AM »
You know, I was thinking about the idea of being able to shoot through a fence texture.  My thought is; in reality, if you shoot at a chain link fence from from a moderate to far distance(not up close) the chances of a paintball actually making it through without changing direction or stopping is fairly low.  Sure some would go through every now and again.  But not all.  Ideally it would be nice to have some stop and some go through.  But that's probably not possible or too much hassle.  Given that, it would probably be more realistic to have paintballs just not go through fences.

That's just my take.  I could be wrong.  Seeing as how I've only used a paintball gun once.

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Mapping / Re: Sprite entity in next release? JPG transparenc
« on: March 01, 2004, 01:37:42 PM »
Ironfist,  I've just been playing around with partial transparency lately.  I used the rust tutorials.  I think the site is www.game-design.net or something.  Just search for rust tutorials or something.  Anyway, you can follow that tutorial, just change the transparency color they give to whatever the DP transparency color is.  That was one of your questions, wasn't it.  I'm not sure of the RGB, but I think its cyan.  Its the last color on the color palette.  As far as sprites.  I've always thought that those flat textures to mimic tall grass and brush looked really cheap and not realistic.  I'm not a big fan.  But in that tutorial, you can see how you might make something like that.  They make a cob web.  basically all sides of your brush would be have a transparent texture and then the one side would have a partial transparency.   Hope that helps.  In a little blatent self promoting.  I've made some partial textures that look really nice (at least I think so).  I made a chain link fence one that I like and a couple of grating textures.  Let me know if you want to see them.  Oh yeah.  I'm still looking into the difference between jpgs and wals, but I just made wals since you need that for BSP anyway.

9
Bugs, Feature Requests, and Feedback / Re: Build 008 Feedback
« on: February 21, 2004, 09:08:19 PM »
I have a demo of it happening.  I can send it to you.

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Bugs, Feature Requests, and Feedback / Re: Build 008 Feedback
« on: February 21, 2004, 09:08:04 AM »
Well, I can't say that it happens on all maps.  But it has happened several times on several different maps.

I have Radeon 9200.  That reminds me.  I should check to see if I have the latest drivers.

Thanks for the help.

Oh yeah, btw thanks Taco, that makes me feel warm and fuzzy inside.

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Bugs, Feature Requests, and Feedback / Re: Build 008 Feedback
« on: February 19, 2004, 01:36:02 PM »
I have a problem.  Sometimes I get the "hall of mirrors" effect in the game.  I'll be running along and my whole screen will be HOM.  Not just one texture, like I have experienced before, but the whole screen.  So I keep running and then it just stops, if I don't get killed in the process.

I ask if anyone else on the server has/had problems and no one responds.  So I assume that it's just me.

12
Paintball 2 Discussion / Re: Official bug list
« on: January 24, 2003, 11:24:34 AM »
This may be intentional(realism), but I noticed that smoke grenades don't reset after a round ends.  It kind of sucks, but it you did it on purpose it's fine with me.

Forgot to mention...
I love the smoke by the way, it looks great.  Also, I love the new textures and the stain maps.  There is nothing like after playing a map for a while seeing paint everywhere.  Overall everything looks outstanding, great job.

13
Paintball 2 Discussion / Re: Q2 Map decompiler
« on: June 23, 2002, 02:03:05 PM »
winBSPc

don't know where to find it.  But email me, and I will send the .exe to you.

punkkid

...nevermind I sent it to you.

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