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Messages - spacepirate

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Bugs, Feature Requests, and Feedback / Re: Commiting Suicide with Nades
« on: September 21, 2007, 10:13:38 PM »
How about making the nades less bouncy?  Is that even an option?

2
Jits, what if for a roof, I do the supports, but use a glass texture for the actual ceiling, what do you think?

I like the sound of that.  Looks like an excellent map so far.  I'd like to see more indoor maps like this one, even if they aren't places you'd typically paintball in.

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Mapping / Re: Testing a map with bots
« on: April 24, 2007, 08:32:34 PM »
I'd like to test my map and see if some barriers are able to be fired over [...]

You might also like to use debug1 for that. Type "debug1 1" at the console and the game will start even without bots. You can also put it in the batch file, of course.

Yup, that seems to be what I was looking for.  Thanks for your help.

And yeah, I do know how to add bots. :P

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Map Graveyard / Re: Got me in the mood (Bran Castle)...
« on: April 22, 2007, 07:29:06 PM »
Wow, that's just plain amazing.  Nice job so far, jitspoe.

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Mapping / Re: Testing a map with bots
« on: April 22, 2007, 07:09:21 PM »
Hmm... that didn't work for me.  I think maxclients needs to be put in a little earlier, because it's loading the map before it changes the value.  Unless there's a way to reload the current map that I missed?

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Mapping / Testing a map with bots
« on: April 22, 2007, 04:45:09 PM »
I've been doing some mapmaking lately, and I've been wondering if it's possible to set the default value for maxclients to greater than 1?  I'd like to test my map and see if some barriers are able to be fired over without having to move it into a different folder every time I compile.  Maybe I'm overlooking something really obvious...

Thanks for your help!

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General Development / Re: who is a pb coder here .?
« on: April 12, 2007, 01:19:48 PM »
Time to get reading.  Looks like some pretty interesting stuff.

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Paintball 2 Discussion / Re: Karma Recap Poll
« on: April 12, 2007, 01:15:06 PM »
Put myself in the "Don't Care" category, it's not really that useful but it does fill up the area under your name nicely.

9
I'm putting in another vote for more high-res textures.  Though I must say, the game looks pretty decent as it is running at 1600x1200 with 16x AF and 4x AA.

As for installing Vista: I would recommend against it, if you do a lot of gaming (which I do).  I ran benchmarks in numerous games in Vista and XP and found that the performance hit is a lot greater than you might expect.  For example, I averaged 47 fps in Prey with the Guru3D benchmark in Vista, while in XP I averaged 69 fps.  This might have been due to the fact that drivers for Vista are still crap (at least for nVidia, can't say for ATI).

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Mapping / Re: Where can I find a BSP tutorial?
« on: June 27, 2005, 01:38:42 PM »
Yeah, just how to use the editor.  Like what buttons to push, etc.

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Mapping / Re: Where can I find a BSP tutorial?
« on: June 27, 2005, 01:29:18 PM »
eiii, I checked out gamedesign.net and they have great tutorials but not actual BSP tutorials, which I am looking for.

jitspoe,  I looked at those sites, and they just seem like runarounds with broken links.  I googled up bsp and deadmeat but didn't find much.

Thanks for whatever you can do.  Can't wait for a new format! :)

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Mapping / Where can I find a BSP tutorial?
« on: June 26, 2005, 03:33:44 PM »
Hey guys,
I've looked over jitspoe's tutorial on mapmaking, and it doesn't exactly tell you HOW to make the maps.  I've downloaded BSP and have been messing with it for a few hours, but it confuses me a bit.  I'm not a computer imbecile, and I've messed around with a 3D modeler a little, but I must be missing something.  After searching the web, I've found that pretty much every site with BSP tutorials has been taken down, mainly due to the fact that BSP is an 8+ year old program.  Can anyone direct me to/type out a tutorial for BSP?  I'd love to start making some maps.

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