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Messages - shockwave

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1
Paintball 2 Discussion / Re: Bullet Registry and other issues
« on: June 14, 2020, 01:52:36 PM »
sqz = cringe

2
Paintball 2 Discussion / Re: Bullet Registry and other issues
« on: June 14, 2020, 12:23:32 PM »
Upping the ballspeed helps with hitting lines for example main to checkers on air like back in 2012, but the fire rate definitely needs an increase.

3
Beta / In-Progress Maps / Re: Remaster: Crates HD 2019
« on: February 25, 2020, 05:42:54 PM »
that I'd never play in a million years.

4
Paintball 2 Discussion / Beat my topspeed
« on: December 11, 2019, 09:12:38 PM »
Map: Riverjumping by Unibonger

5
Paintball 2 Discussion / Re: Request: Slight ball speed increase
« on: December 10, 2019, 02:14:07 PM »
Ballspeed/ping/server advantage

6
Paintball 2 Discussion / Request: Slight ball speed increase
« on: December 09, 2019, 05:09:57 PM »
Nowadays the majority of active players are EU, so most matches are played on all EU servers. I ping 125-140 on them, a difference of around 80+ ping to the euro players. I don't mind playing all EU server but I feel like a lot of my opponents are able to speed through lines so much easier now, especially on servers with ping disadvantage, and despite getting into a position first on the map to set up a line where players speed jump out of, 80%-90% of the time they're able to run through it, and with a huge ping disadvantage, not getting that kill allows the enemy with a much lower ping to have the edge when it comes to aiming and hitting the opponent first because not only are they moving much faster, I have to readjust my shot to where they're going on a delay on top of thinking to myself how the intercourse they get through my spray so easily in the first place. Main example of this is on pbcup_pforest. I don't know if something has changed, if i'm just garbage, or if the server you're on makes a difference but I never used to have this much trouble hitting opponents speeding out of wet over bridge from dry area under mid switch/near autococker house. I find that 80%-90% of the time now, the enemy is able to just speed through it like it's nothing. Shouldn't you have to actually try and outplay your opponent (watch the line to decide whether to jump it or crouch it or take another route/go under the bridge, or call for a teamate to doubleteam/go out in two different spots etc) if that one player has been able to get out onto the map faster/controlling an area first, giving up a better gun(autococker on house in dry) to do so instead of just relying on getting lucky by speeding right through a line successfully 9 out of 10 times because of ping/ballspeed. https://youtu.be/X2HAYHxEvZY?t=305 (this is the line i'm talking about, i'm putting myself in the open, high risk high reward(imo best playstyle), to control as much of an area as I can on the map. With a slight increase in ball speed or a fix on maps where spawns allow you to get out to mid faster for example with that line i'll normally have an automag/spider instead of a carbine or autococker, players will have to either get faster to contest mid areas of maps, or actually outplay their opponent. So many times back in the days with myers/chem mostly, we'd go to game 3 with the top EU teams all because of server advantage, or EU playing a map we never played before and I think with faster ballspeed, the game will be more balanced and rely on more skill over luck.  

Screenshot: When i'm on NA server vs EU players it's so much easier to speed out and control areas on maps without getting hit first, force fights, go for high risk high reward plays because I know I have an advantage not only with ping but with not getting hit as often by lines/shots and I don't think it should be this way. I guarantee you I ran through plenty in this game vs McGregor all because of ping advantage/ball speed working together in my favor.  
 
 

7
Clans, Matches, and Tournaments / Looking to 1v1
« on: September 26, 2017, 10:49:36 PM »
Been a while. Looking for 1v1 opponents. I don't know how to get servers, but if anyone is interested (and knows how to get a server), comment your name and how I can reach you.

8
Other Stuff / Re: reaction test
« on: December 09, 2016, 08:56:37 PM »

10
Paintball 2 Discussion / Re: "PBLeague": Week 2: League & Matches
« on: March 09, 2016, 10:22:04 PM »
i just got cancer in my hands playing those maps

We all did.

11
Paintball 2 Discussion / Re: "PBLeague": League & Matches
« on: March 01, 2016, 04:16:42 PM »
^ your names are adorable!!!

12
Paintball 2 Discussion / Re: "PBLeague": League & Matches
« on: February 28, 2016, 04:14:59 PM »
I don't think you should post them here, msg ic3y on skype or something

13
Paintball 2 Discussion / Re: "PBLeague": League & Matches
« on: February 28, 2016, 01:50:10 PM »
http://dplogin.com/forums/index.php?topic=27792.0
"Today I decided to interview CheckMate, the best team in the game and the team that has won every single tournament of the series." - JMR
There is no spec 3v3 you have won.

I was in cm8t with you when he did that interview. There was a 3v3 spec tournament >o.O< vs cm8t and we won on pforest as tie. I made a fluke shot from hump to my 1 flag.

14
Paintball 2 Discussion / Re: "PBLeague": League & Matches
« on: February 28, 2016, 01:18:27 PM »
Hmmmmm, didnt see anyone of these people winning a tournament lately.

JMR took the vod down, Spec 3v3 tournament...

15
Paintball 2 Discussion / Re: "PBLeague": League & Matches
« on: February 28, 2016, 01:03:03 PM »
Are the only good teams in this >o.O< and [PBLC]?

16
Paintball 2 Discussion / Re: "PBLeague": League & Matches
« on: February 26, 2016, 08:32:51 PM »
Don't need luck. jk I need it, help.

17
Paintball 2 Discussion / Re: "PBLeague": General topic
« on: February 10, 2016, 05:07:14 PM »
Why not do 2 maps a week. 1 NA 1 EU if it's NA vs EU and 2 EU serv if it's EU vs EU. Makes it more fair/motivating imo. So teams can either go 2-0, 1-1, or 0-2.

18
Paintball 2 Discussion / Re: "PBLeague" Map suggestions
« on: February 09, 2016, 08:48:15 PM »
Why are renoir, castle, prolandr and carp taken out?

19
Paintball 2 Discussion / Re: Digital Paintball 2 | Youtube Videos!
« on: February 08, 2016, 06:35:03 PM »
Must be illuminati: https://www.youtube.com/watch?v=84NG_-lEUNg

haha. Made a new montage, unfortunately I recorded the clips with an outdated version of fraps and the quality isn't great. The next one will be better.
https://www.youtube.com/watch?v=84NG_-lEUNg. Try to enjoy.

20
Clans, Matches, and Tournaments / Re: ::::: College Court :::::
« on: January 19, 2016, 12:45:36 PM »
So what is the clan scene like these days?  Worth a [CC] revival?

Probably not

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