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Mapping / Re: MAIN Tutorial made by [SuFFeR]Tornado
« on: July 13, 2008, 05:43:50 PM »I can see that you're trying to be proactive and helpful with this tutorial, but I find it alarming for a number of reasons and would urge new mappers to avoid some of the advice you've given.
a) making maps quickly is not something to be proud of. At the heart of good map-making is meticulous methodology, and this takes time. The tools we have of making maps aren't designed for casual and careless design, small mistakes can lead to massive problems with the finished article.
b) one of the biggest reasons this guide concerns me is that it seems to wholly encourage people to bang out tons of thoughtless maps with stock DP textures. No-one cares about maps that offer nothing new to either look at or play. Everyone is sick to death of playing constant clones of popular pub maps. If you aren't patient or dedicated enough to carefully plan and think about your map, please just don't bother. It's a waste of everyones time.
c) some of the information you give is very bad practice. For example: 'now drag this one to the top off your walls and make it cross eachother so there wont be any gaps.'. You should NEVER overlap brushes if you can help it. It makes everything harder, it makes your design view much harder to understand, it splits the polygons unnecessarily, it can complicate VIS'ing and lighting, and most of all it's completely unnessesary. www.gamedesign.net (requires login) shows you exactly why it's a bad idea.
d) you mention nothing of VIS'ing and any measures of mitigating the problems most new mappers will come across. Working within the confines of the drawbacks of the engine and mapping format is a key part of being a good mapper. They are why so many ideas are doomed to failure from the start - they are too ambitious for the tools we have.
e) your compiling advice gives no explaination of the process, so new mappers will have no idea how to use these very powerful tools to test, tweak and finally compile their maps.
I know you mean well but seriously, you need much more experience in mapping before you can start writing FAQs about it.
- Dr Rick Dagless M.D
i dont do this all i just made a tutorial for a guy i know and was feeling i needed to share thie knowlage (im bad at english) the fast map making is because i did maps before i aint proud of it. (my ideas go dry) and i make new maps with all of my ideas. i dont wanna start FAQ about all of bsp just the things they dont get about my tutorial. and i dont even know what VIS'ing is. so what is it???
and most of all it was just a quick guide for a jump mapper. i dont make maps for DM or CTF. i do jumps or fun (like sliding) as you can see i placed lines as "if you know this already SKIP IT" so its only ment for the once that know what BSP is used for it aint for new mappers. otherwise it would be "STARTERS Tutorial"
its just 1 of the main things you need to do to make a new map.
and it already 01:43 in holland and i need to go to spain tommorrow xD so ill see you guys in 2 weeks.
Cheers [SuFFeR]Tornado
edit:
1 more thing i always let the walls,ground and sealing cross otherwise i somehow get texture errors and when its water it looks bad when its not crossed