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Messages - Porkey

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Map Graveyard / Re: Combat Hall
« on: August 18, 2008, 07:02:46 PM »
>_<

Laptop broke, and the Desktop wont run the map maker.

I'll have to wait till December, when I get my new laptop...
 Sorry guys.

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Map Graveyard / Re: Combat Hall
« on: August 07, 2008, 11:07:32 AM »
^Ok then. I was just checking to make sure I didnt mess that up.

3
Map Graveyard / Re: Combat Hall
« on: August 03, 2008, 07:55:43 PM »
OK, I've been on vacation and have been unable to work on it. I'll be starting it again soon.
How do I make jump pads? And ladders seem pretty fast in this game. As for the tunnels, I'll make little covers for them, so it will be hard to shoot at.

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Map Graveyard / Re: Combat Hall
« on: July 21, 2008, 08:27:02 PM »
Both, probably. I intend on using the Octolith (flag) placements from MPH for this map. However, IIRC, Combat hall does not support CTF. I'm wrong probably.

I also realized I will be having problems with the VIS, as the map is very open. Its not big, however.

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Map Graveyard / Re: Combat Hall
« on: July 21, 2008, 09:56:34 AM »
I wouldnt exactly call it "planning". I literally have a full 3D complete version of the map in front of my, and all I have to do is copy what I see. Its a good idea for my first map.

Also, I got up, and worked on it for an hour. This is what I did so far:

-realized the bottom of the ledge does NOT have the same texture as the top. It is the same texture as the ceiling in the hallway.

-Right morph ball tunnel complete. *Question* In the map creator, if I set the grid to 64, is one block big enough for a player to crouch and hide under?

-Right extrusion complete.

-Left Extrusion complete.

-Border detail for 2nd story was worked on.

-map was thinned. again.



6
Map Graveyard / Re: Combat Hall
« on: July 20, 2008, 09:27:44 AM »
Ok, thanks. making ladders is more complicated than I thought.


Also, I will be using this as somewhat of a progress log. Heres what I did today:

Day 2
-Map resized. Turned on MPH and went to combat hall, and found it was WAY offscale.

-hallway(1st floor) completely finished. Attributes include slightly lowered floor, open slit in second part of wall, and lighted "doorway".

-Ladder replaced by chain link fence. Ladder will probably be introduced in the "full detail" version, which will come out after I get the main arena finished, compiled, lighted, and uploaded.

-2nd floor ledge 1 almost complete. Minor detailing work on rim of upper floor.

-realized there is a "3rd story ledge" near the ceiling that wont be rechable. The will be fairly easy to complete.

7
Map Graveyard / Re: Combat Hall
« on: July 19, 2008, 07:16:04 PM »
Okay, thanks. I'm halfway done with it as we speak.  :D

Also, I think I might have made the map on a slightly larger scale. I hope it still works.
And what is the texture name for ladders? I currently have a rock wall. (I have set the brush face as a ladder)

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Map Graveyard / Re: Combat Hall
« on: July 19, 2008, 05:31:58 PM »
Here is a video showing the map. I plan to make the "S" shaped tunnel/bridge path that leads to the second half of the upper floor accessable by crouch only (-the bridge of course). The jump pad will be replaced by a ladder.

http://www.youtube.com/watch?v=OMYs5qzM4BM

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Map Graveyard / Combat Hall
« on: July 19, 2008, 05:18:44 PM »
I'm starting my first map soon, and I decided to make it a close copy of Metroid Prime Hunters "Combat Hall". That map is incredibly ballanced and is perfect for small groups, around 2 or 4. I have already thought of the weapons placement, and I am quite farmiliar with the map, so I will use this to get myself farmiliar with the map maker. After that, I plan on making something more challanging, like Ice Hive. Look forward to it!

10
General Development / Re: Custom Crosshairs.
« on: July 19, 2008, 05:04:38 PM »
How do you make these?

11
Clans, Matches, and Tournaments / Looking for a clan...
« on: July 19, 2008, 04:52:12 PM »
I am looking for a clan. Right now, I'm not really skilled, but I'm not one of those sucky newbies/no-names  you see on line. I need a clan that could help me get better, and isnt competitively-oriented.
Any suggestions are gladly accepted.

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Help and Support / Re: I little help....
« on: July 19, 2008, 08:24:58 AM »
nevermind, I'll check the faqs...

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Help and Support / Re: I little help....
« on: July 19, 2008, 08:23:51 AM »
Oh crap, I misspelled the topic title...

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Help and Support / I little help....
« on: July 19, 2008, 08:18:08 AM »
Ok , Ive been playin this game for a little bit, but I find theres some maps with "ramps" on them and areas that the ramps lead to. You have to run and jump off the ramps to get  to the spot. However, I fall just short, and I'm not the only one. But I do see people making it. How do I get more air off ramps?

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