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Messages - aircrew

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1
Map Graveyard / Re: Newmap : Napalm
« on: March 14, 2014, 01:26:57 PM »
Regarding napalm, I don´t think I have .map file, as I deleted all my map files when I quit some year ago, but I believe that napalm doesn´t have any models in it and should be convertable to .map, so anyone good at mapping may fix it..I am not going to do it, because I have too much to do at uni now and I also promissed myself not to map anymore.

2
Map Graveyard / Re: Newmap : Napalm
« on: March 14, 2014, 01:21:03 PM »
It's not in the "graveyard" on servers, though.  The map should really be cleaned up or thrown out.  It looks very incomplete - tons of misalignments, poor lighting, etc.
I really don´t understand this hatred towards not completely finished maps. Ok, this is I think my first released map and I personally don´t like it very much, but why to ban maps if people like them? I understand that you´d be much more happy if every map would have no misaligments etc., but if players still like it and they don´t mind, you shouldn´t. I think that this attitude and the fact that we are forced to play over and over same maps and new mappers are discouraged, is one of main reasons why so few people play DP2.

3
Map Graveyard / Re: NEW MAP: cP (based of of halo 3's Valhalla.
« on: July 26, 2012, 10:43:19 AM »
I just want to express my support for Chef.

 Maybe he is little annoying with his scrutiny, but the only reason why he does that is you skimp your job. How hard is to look after bugs in map soo little detailed? Seriosly, don´t even try to criticize Chef. His maps are much better than yours and he puts a lot of effort in it.

 Your maps are just random formations of big fat ugly blocks with few randomly arranged models. And yes, they are played sometimes, because you are in favour of map owners, but players keep leaving when your maps are on.

 Face up to reality and don´t brag so much.

4
Map Graveyard / Re: Newmap: Tikytaka
« on: July 08, 2012, 03:14:00 AM »
Yes, I didn´t run finalcompile, it takes too long and I wanted to fix bugs before. Also I am planning futher detailing, so portals could drop below 5000, which is ok I believe.

I don´t know any wulf´s map with this buildings, but I used them previously in few of my maps.

Please post feedback, so I can play with it little bit and run final.

5
Map Graveyard / Newmap: Tikytaka
« on: July 07, 2012, 04:37:56 AM »
Well, it has been a long time since I mapped and seriously,I don´t even know why I keep doing it, but I had some free time. As I see, map scene is pretty dead and game scene likewise, and I still believe new maps could revive enthusiasm little bit.

So, this map is probably the biggest I have done and in my opinion also have the greatest potential. It should be playable for 3s, 4s. The main benefit of the map is balance, each way is similiarly long and map offer a lot of strategical possiblities.

As always, I did a hard job fixing variety of bugs, but of course I am looking forward to Chefkillers scrutiny. Truth is this is booring as hell and takes a lot of time, MAPPERS SHOULD BE PAID!

Hope you enjoy it.
http://dl.dropbox.com/u/90115801/tikytaka_b1.bsp

















6
Mapping / Re: Helicopter
« on: February 10, 2012, 10:23:46 AM »
I downloaded this lazarus and there are few sample maps and in one there is a helicopter, but in paintball the body flies separately from the blades, which are rotating still on the same place...It would be cool if someone experienced with rscrpits should do rotating texture, this could be pretty fun to have in maps.

7
Mapping / Re: Helicopter
« on: February 10, 2012, 10:12:28 AM »
I am not experienced with writing rscripts at all..What is this lazarus mode and is it useful for paintball maps?

8
Mapping / Helicopter
« on: February 09, 2012, 12:24:01 PM »
I´ve been thinking about making a helicopter, but I haven´t figured how yet. Is it posible to make object rotating and moving in the same time?

9
Mapping / Re: DM SPEEDMAPPING CONTEST $20/$10/$5 PRIZES
« on: February 06, 2012, 01:31:05 PM »
Congratulation to the winner :) This competition was a great idea, hopefully new one will take part in the future.

10
Mapping / Re: DM SPEEDMAPPING CONTEST $20/$10/$5 PRIZES
« on: February 04, 2012, 09:32:35 AM »
Come on, finish it :)

11
Mapping / Re: DM SPEEDMAPPING CONTEST $20/$10/$5 PRIZES
« on: February 02, 2012, 12:09:41 PM »
So, what are final results?

12
Mapping / Re: DM SPEEDMAPPING CONTEST $20/$10/$5 PRIZES
« on: January 29, 2012, 10:55:13 AM »
Who are the judges? :)

13
Map Graveyard / Re: Newmap: Bouncing Arena DM
« on: January 29, 2012, 04:43:56 AM »
That´s the purpose of the map. Players are chaotically tossing around and it´s kind of test of their aim and orientation since they don´t have to care much about movement...

14
Map Graveyard / Re: Newmap: Bouncing Arena DM
« on: January 28, 2012, 09:01:51 AM »
Mh, should be part of regular ctp1 pack. I can´t upload the texture alone here, it says the file is already uploaded. Anyway, this pack should include it : ftp://otb-server.de/pub/CTP%20-%20Community%20Texture%20and%20Model%20Pack/CTP1-Prerelease.zip

15
Map Graveyard / Re: Newmap: Minority Report DM
« on: January 28, 2012, 08:59:24 AM »
Beta 2.

I changed sort of everything you had suggested. Support for platforms added, hay texture altered, planks texture rotated 90, fixed the rock misaligment.

Forgot to name the first version as beta.

16
Map Graveyard / Newmap: Bouncing Arena DM
« on: January 27, 2012, 06:56:27 PM »
Hey hi hello!

2 a.m. here, sleepless night and I´ve just finished my second subscription for a competition!

This map might seems very simple for you, and guess what? It is. But I found it pretty funny, maybe the best map I have ever made.

It´s kind of small, I played it with three BOTS and it seemed just enough. And it was pretty pretty funny!

Okay, that´s my night enthusiasm and maybe you will completely despise this map, but whatever, I will play it with BOTS then.

It´s build just of three colours and unit1_ sky and I found this combination amazing. I was considering adding some stuff and details, but it seemed to me it has no place in map like this.

Hell, I used about fifty trigger_pushes, very tedious work, but it worthed it for me.

Just try it.



Uploaded with ImageShack.us

17
Map Graveyard / Newmap: Minority Report DM
« on: January 27, 2012, 04:04:48 PM »
Well I have had some time recently and this competition is really cool idea, so I decided to participate.

This is actually my first DM map and it cost me a lot of time because it´s something very different than making CTF map. It fits for 4-8 players, I´ve tried it only with bots until now and it flows well I hope.

I already know about few little bugs, I will try to repair them tomorrow if I find some time.

Looking forward to more maps from more participants.



Uploaded with ImageShack.us


Uploaded with ImageShack.us

Uploaded with ImageShack.us

Uploaded with ImageShack.us

Uploaded with ImageShack.us

18
Map Graveyard / Re: Non finished maps
« on: January 26, 2012, 03:19:40 PM »
Yes, I try to. But you can see nothing happened since October. And there are lots of good mappers able to improve my maps, but you can see there are also worse and it can end up like this.

19
Map Graveyard / Re: Non finished maps
« on: January 26, 2012, 01:26:59 PM »
You still haven´t read my crooked topic, have you? I haven´t used ANY part of original pp1. If it´s wrong to take an idea from existing map and use it in different map with lot of changes, than..you should probably eat more hamburgers.

I am not certain and I haven´t been focused on DP community lately, but aren´t you one who published tediously long articles about how you had tricked jistpoe and how this game was boring..blah blah every loser who ends speech?

20
Map Graveyard / Re: Non finished maps
« on: January 26, 2012, 12:41:38 PM »
Well, isn´t it pretty stupid to judge map you haven´t played? Just look at the topic I´ve made, I said I was aware pp1 is something I cannot beat, but I still think crooked worths to play and that´s why I uploaded it.

Normally I mapped only for me and for my friends, but when I finished something people liked I uploaded it and yes, as I said before, I´m too busy to run like 10 betas and it´s not fun for me, so I just usually don´t do it. You can try some of my map before talking nonsense and you will see I try to put efforts in first beta and there are just few little bugs which don´t influence the gameplay.

I still think my maps of passable quality which are played sometimes are bigger contribution then yours hidden somewhere.

My post to the map silent was more statement of sorrow because it was first map I didn´t like from him. I said before he´s way better then other mappers and I admire him a lot.

The thing is, you hacked, you tried to ruin the game and yet you talk that rude to someone who never hacked and who is willing to put some time to help the community grow, even if it´s not as significant. You should just shut the intercourse up and eat hamburgers.

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