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Messages - WEK

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General Development / Re: TrueSpace is free now...
« on: August 23, 2008, 10:13:22 AM »
I've tried using blender, and I just thought it was too hard. I installed this last night and am planning on checking it out. Also, DP is great with graphics it has. It would be good with slightly better graphics of course. and maybe better trees(Lol, not just the blocks it has now). graphics in the game are fine for now. I think Jitspoe should concentrate on getting rid of bugs, making the game run faster, and maybe a few of the feature requests before graphics are improved.

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Not really. I'd say it's all about killing people who could actually put up a fight. Also, spawn camping is annoying. an entire team runs to the opposite teams spawn one takes the flag, the rest just camp. I think you should make it an automatic death for anyone who stays for 10 seconds within a certain distance of your opponents flag.

3
Okay. Thanks for the information.

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Other Stuff / Re: Georgia vs. Russia
« on: August 18, 2008, 01:36:42 PM »
I don't really understand war. It's quite stupid. "I don't like the way they've been handling their affairs....I know I'll go kill a few of them." Why can't it all be settle over a friendly game of checkers....Or DP!?

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Okay. Was I correct about the Engine?

6
It's okay. I was just opening them up for discussion. And I understand why he is so busy. Creating a game must be difficult, and getting rid of bugs, and making sure everything on this site, and in-game runs smoothly, is top priority.

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Okay, yes, it is just what I want paintball to be, but still the shotgun is a possible idea.

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Paintball 2 Discussion / What have you use to create Digital Paintball?
« on: August 18, 2008, 11:16:12 AM »
Like, what language have you coded in? What have you used to create the animations? And I believe you use the Quake 2 engine correct?

9
Yes, I know that this is paintballl, but this is digital paintball, and shouldn't be what everyone has wanted paintball to be? Being able to shoot your friends from far away, or really messing them up up close in the face with 5 bullets at the same time. I understand why diving wouldn't be added, it could make it alot more difficult to hit people.

And thanks for telling me about that always run. :D

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Hi. I only just started playing Digital Paintball yesterday, and I'm extremely happy with it. Very fast paced, and extremely fun to play. However, I find that it lacks a varying amount of weapons, all the different weapons seem to do, is shoot faster, or slower. So, I thought of a few ideas for new weapons.

Sniper: Not really a long range weapon, but it would have a different cross-hair to improve accuracy, and it's paintballs, would go longer before dipping down. And maybe it's paintballs would travel faster.

Shotgun: Close range, as it shoots, it fires 4-5 paintballs spread out in the genral direction the person is facing. It's shoots would dip to the floor after around three feet.

Paint Grenade Launcher: Allows you to hold more paint grenades and aim the paint grenades better.

Plus: Diving, which would be something like double tapping space bar would make your charcter dive in the direction you're holding, making them travel faster, but then taking away to ability to jump for around 1 second. Kind of like fatigue.

Sprint: Would allow a person to run faster in a controllable way, but without being able to shoot.

A little more information. All I'm hoping for is a discussion, and then maybe putting it up for vote.

Also about the guns. If it gets implemented, I would like for them to be new models.

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