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Messages - FreudDu31

Pages: [1] 2 3 ... 5
1
Mapping / Re: If someone want to use Hammer editor
« on: December 14, 2009, 03:46:07 AM »
So for P!nk
http://freuddu31.free.fr/Convert.exe

You must start converter like this in a prompt command:
convert.exe ***.map trace1000

We will give you some tips for sky, water, ... in the day.

If you have any answer or problem post it.

2
Resolved Help & Support / Guns characteristics
« on: August 21, 2006, 03:53:39 AM »
Can I have guns characteristics (accuracy, speed, ...)?

3
Server Discussion / Re: Can i have Admin on frued M&MK jump sever
« on: July 07, 2006, 04:19:33 AM »
I set nokill 1
For idea like that please send me a pm

Have a good play!!!

4
Mapping / Re: Need a map makers help
« on: June 30, 2006, 08:56:58 AM »
both

5
Mapping / Re: Need a map makers help
« on: June 30, 2006, 08:55:10 AM »
Could you put the photo on the forum directly, please

6
General Development / Re: Standalone Server Browser
« on: June 21, 2006, 12:21:10 AM »
no problem

7
General Development / Re: Standalone Server Browser
« on: June 20, 2006, 02:40:30 PM »
This version have a bug, when you sort the server by ping for exemple the color aren't at the good place

8
Mapping / Re: map conversion
« on: June 13, 2006, 10:32:29 AM »
what editer do i use for that?
You must use http://dt.houstonareacomputers.com/bsp_pb2_build015.zip
But I think you will need a map to map converter.
If you want send me your map in pm and I can help you

9
Mapping / Re: WEATHER & PLANTS
« on: June 08, 2006, 03:12:55 PM »
The problem with fog is that if the map have building, it have fog into building

10
Map Graveyard / Re: New map Abbaye
« on: June 07, 2006, 11:39:08 PM »
You cant have to play on this map, this map isnt published

11
Mapping / Re: WEATHER & PLANTS
« on: June 05, 2006, 06:17:03 AM »
You can add fog to your map, for your sky add :
"sky" "pbsky4 fogd .5 .5 .6 .002"
".5 .5 .6" is the color of the fog
".002" is the density

12
General Development / Re: An Idea for Build 017
« on: June 01, 2006, 04:04:29 AM »
for your error you must add a join and assign all unassigned point to this join

13
Mapping / Re: High Texture Quality HR4
« on: May 31, 2006, 08:05:46 AM »
yo! how do i get these textures? they look sweet!
These textures is from CounterStrike Source.

I can try to make texture like that but I don't think that will be so nice.
I have some texture of grass that I can send you but I'm on work now

14
General Development / Re: Standalone Server Browser
« on: May 28, 2006, 09:05:27 AM »
no i can't :(   connect <myip> doesn't work
I have the same things that lekky so I modified your source jitspoe for see my own server
To resolve the problem I must change my web IP 82.229.229.*** into the templist.txt in 127.0.0.1

15
Map Graveyard / Re: New map Abbaye
« on: May 23, 2006, 12:27:10 AM »
We certainly will put object for sources of light like torch.
And yes we use HR4 textures, the problem is that the server can't send them.
But jitspoe we have a compilation problem, can you help us please (http://dpball.com/forums/index.php?topic=2249.msg25954#msg25954)

16
Map Graveyard / New map Abbaye
« on: May 22, 2006, 03:25:58 AM »
Actually Arnaud P. work on a new map for trying to understand to optimize Industrial map
This map is inspire by "L'abbaye du Mont St-Michel"
The textures for this map are free so soon we can publish a beta version.













17
Mapping / Re: High Texture Quality HR4
« on: May 16, 2006, 12:58:47 PM »
What sort of texture do you want to make toM|vendettA?
Remake pball texture or make other texture for  this map (industrial)

18
Mapping / Re: High Texture Quality HR4
« on: May 02, 2006, 01:28:59 PM »
What texture do you want we work on it?

19
Map Graveyard / Re: New map Industrial
« on: April 20, 2006, 01:15:47 PM »
A passage between building ...

20
Map Graveyard / Re: New map Industrial
« on: April 19, 2006, 01:25:13 PM »
Now the screenshot of the building where we can go into


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