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Messages - roelofroos

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Map Graveyard / Re: New Map: Chainlink Canyon -+-(NOW IN BETA 3!)-+-
« on: March 24, 2009, 01:22:32 PM »
Nice map :D

 only note that in CTF the white flag in the center should be gone, try to use gamemode or something, and if you die inside the rotating bridge, it can stop rotating if you lose your ammo or grenade(/smoke) and let it fall on the bridge itself (I use "aux" brushes combined with clip brushes to fix the problem.

2
Mapping / Re: leak search overrides buffer
« on: January 08, 2009, 03:02:09 AM »
Try putting bsp in c:\bsp.  It looks like your path is too long.

yes, that works, thank you

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Mapping / leak search overrides buffer
« on: January 01, 2009, 10:35:21 AM »
Hy all,

I created this new map, going to post it sooner or later, and it is my first map (that I'm going to publish, I made 50 maps or so) but there's a leak. I can't find it but my leak search gives the following error:
Quote from: A message with 'Mcrsofoft Visual C++ Runtime Library' as title
Buffer overrun detected!

Program: ..ogram Files/3Dpaintball/Painball2/bsp/bsp.exe

A Buffer overrun has been detected which has corrupted the program's internal state. The program cannot safely continue and must now be terminated.

And, as said, the program terminates, not revealing any leaks. I don't know how to fix this problem so if you can help I would be really thankfull.

Thanks in advance,

Roelof

4
Mapping / Re: dead zone (jail?) how-to
« on: November 26, 2008, 12:44:12 AM »
I have read the tutorial, so I must have read over it :S

thanks anyway!

5
Mapping / dead zone (jail?) how-to
« on: November 25, 2008, 07:16:56 AM »
Hy all,

I'm new here but with reading all the tutorials I came a long end, but now I want to add a dead zone (or jail, if thats the real name). The only thing... I don't know how, searching for "jail" didn't give me any result so maybe can you help..

thanks in advance,
Roelof

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