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Messages - _burnt

Pages: [1] 2 3 ... 38
1
Map Graveyard / Re: new map ?
« on: June 14, 2012, 12:58:09 PM »
please move that barrel back on the snow side to HBD area.

Back to where it was or further away from the base area?

Did you tried a smaller brush? Maybe something like this...
   _
  |_|
  |_|
 |__|
 |__|
|___|
|___|

It's not perfect, but might help.

It's thinner from the top end, going to try if it helps when I make the whole brush a bit thinner

2
Map Graveyard / Re: new map ?
« on: June 12, 2012, 01:34:44 PM »
Ok, I thought it might be like that. Also the color change seems to be lighting issue, dunno what to do about it

3
Map Graveyard / Re: new map ?
« on: June 12, 2012, 12:41:48 PM »
they're 8 units from the ground. when I had them touching the ground model wasnt appearing at all. what surface properties you used? i just put nodraw, because I think i've made them like that before and it has worked

Also how can I add multiple file paths to requiredfiles?

4
Map Graveyard / Re: new map ?
« on: June 12, 2012, 06:58:45 AM »
I've added boxes, changed some things a bit and so on.. Put sight blocks to bases so you can't see so well to the routes coming to the bases. needs some clutter for the mid also. attached in the first post
Looks interesting with different parts like snow, gras, sand.

The snow is sometimes completely white, if there're no shadows. Looks weird, but happens often with that texture, sadly.

I'm not sure if you ever want to finish this map. If so, make sure you can walk/shoot through the trees and fix the glichtes high mid.

Seems that you can rush better from red to blue. Might be just a feeling and it's kind of normal if the map isn't mirrored.

One red barrel is misaligned :P

Map is online @ [OTB] Beta!
after putting the brushes for the trees so you can't shoot/walk trough them and final compiled they turned brown, why is this happening? Glitches in hghmid have disappeared by themselves for now, didn't do anything there.
can't do anything to the snow texture. I dont mind that it turns to white but it looks overbright :/. tho if you look snow at winter at a bright weather it looks pretty much the same.
i think that going from red to blue and viceversa blances after putting clutter there and also when you're in a gameplay situtation, you have ppl shooting at you and so on...

i think i'm only working on this for this week, after that i'm on summer vacation :) so it remains to be seen if i'm going to continue my work at autumn, maybe if people really like it

5
Map Graveyard / Re: new map ?
« on: June 06, 2012, 04:27:02 AM »
yup, i've made it playable now, cap points and so on.. check the first post i've attached the map there

6
Map Graveyard / new map ?
« on: June 05, 2012, 06:33:26 AM »
b2 uploaded

playable now, but not even nearly finished

7
Beta / In-Progress Maps / Re: New Map: Lost in the Jungle
« on: May 24, 2012, 03:19:49 PM »
jeppaa is new vt clan map, gj br0

nicenice mayb some 5v5 someday rite?

8
Beta / In-Progress Maps / Re: New Map: Lost in the Jungle
« on: May 24, 2012, 02:07:46 PM »
adios ppl, made some excrement into this map while i was bored :)) maybe someone plays it. also made cool cave with vertex manipulation jeppaa.bsp

i once also made a small xmas map so if someone has it maybe send/post/link it here? id like to hav it :)

9
Map Graveyard / Re: New Map: silent
« on: January 25, 2012, 05:05:42 AM »
much better than the original imo.. the high path shouldn't have been there at all or should've been done much better, so it's really go that it's gone. maybe adding a higher ground to the church area, that's still exposed to lower area, could give better chances gettin past the church area. dunno and not giving a excrement about it, just came ere to see if this game still poppin as i was bored...

10
General Development / Re: how to make crosshairs?
« on: February 22, 2010, 01:27:51 PM »
ok, well i have searched and all the other topics seem a bit vague, so i made a new one. well i have been trying to create my own crosshairs using photoshop cs4. to make them i create a layer and set the opacity to 0%. i then make a new layer. onto this i put the design and remove and white areas etc. using the magic wand tool and deleting to show the background with the design left. i then save it as a psd. and not tga, or pcx. as i had problems with them before. i then use pconverter to convert to tga. and also resize to 16x16 pixels, however the crosshair looks badly pixeleted (sry i cant spell), is it something i am doing wrong with the process or should i try using a different converter? or save straight from photoshop?. thanks

Why don't you just create a transparent layer and do the artwork there? Then you don't need to remove any white areas etc :)

And save it straight from PS as .tga, i don't know why would you use converter.

11
Server Discussion / Re: ic3ys Public is back
« on: February 22, 2010, 11:36:58 AM »

12
Mapping / Re: Others Games Clone Maps
« on: February 22, 2010, 09:37:41 AM »
It would still have too large sightlines. maybe if you had cliff/rock what ever splitting the map in half from middle, it could be possible, but the r_speeds would still be really high ( something like 5000 - 8000, depending from amount of detail)

13
Mapping / Re: wierd page when loading a map
« on: February 21, 2010, 12:12:28 PM »
happens when map is too horribad

14
Map Graveyard / Re: NEW MAP: Shock Remake
« on: February 21, 2010, 02:37:05 AM »
makes me want to throw up

15
Beta / In-Progress Maps / Re: New Map: Green Hill Zone
« on: February 21, 2010, 02:33:45 AM »
Eww, looks boxy ;]] Gonna dl it soon

16
Map Graveyard / Re: [Newmap] : haw_b1
« on: February 18, 2010, 09:22:17 AM »
i think metal would look alright in the dark its not so good in light i dont think 

http://dplogin.com/forums/index.php?topic=20000.0


but in darker areas it might look alright on your map

http://img111.imageshack.us/i/sshot087vb5.jpg/

but it dosent go with the wood
shame.



wat?

17
Map Graveyard / Re: [Newmap] : haw_b1
« on: February 16, 2010, 09:29:30 AM »
Code: [Select]
Bad field -> ammo == 200
Bad field -> ammo == 200
Bad field -> ammo == 200
Bad field -> ammo == 200
Bad field -> ammo == 200
Bad field -> ammo == 200
Bad field -> ammo == 200
Bad field -> ammo == 200
Bad field -> ammo == 200
Bad field -> ammo == 200
Bad field -> ammo == 200
Bad field -> ammo == 200
Bad field -> ammo == 200
Bad field -> ammo == 200
Bad field -> ammo == 200
Bad field -> ammo == 200
Bad field -> ammo == 200
Bad field -> ammo == 200
Bad field -> ammo == 200
Bad field -> ammo == 200
Bad field -> ammo == 200
Bad field -> ammo == 200
Bad field -> ammo == 200
Bad field -> ammo == 200
Bad field -> ammo == 200
Bad field -> ammo == 200

It should be "type" "200", not "ammo" "200". High r_speeds are caused of reflective water. It doubles the normal r_speeds. You can either remove the water, or take the "warp" tick out of surface properties.
The map is still boxy like first maps usually are, but the idea is not that bad after all. Atleast better than in most of the shock/blitz "spray'n'pray" maps. Maybe some more cover, not only glass, but solid like wood/metal, where you can take better cover when you're taking the flag home, for example. The round shapes on bunkers/covers are nice, but the boxy bunkers on the sidewalls are a no-go. They look boring and they dont show enough creativity in them.
As for the brushes, you can change the texture, modify surface properties etc. for every independent face of the brush, not just the whole brush at once. You can do this by clicking "Apply to Face" instead of "Apply to Brush".

Overall good work.

18
Server Discussion / Re: ic3ys Public is back
« on: February 15, 2010, 10:01:42 AM »
airtime3
beta/daylight_b1
blitz

No.

19
Map Graveyard / Re: [New Map] ustation by kaese BETA 2
« on: February 10, 2010, 11:18:36 AM »
Some suggestions:

1st: change the texture of this and other wooden/metallic blocks. It doesn't look nice.
2nd: many barrels are misaligned and some of them are missing the top texture also.
3rd: maybe put a clip brush here, so it acts as a ramp but looks like stairs. It annoying when your speed stops suddenly.

20
Nvidia Geforce 9800 gtx

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