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« on: March 25, 2022, 10:44:55 PM »
Granted, it's been almost a decade since I touched this map. Dr Nilex, finally convinced me recently to do it.
I skipped a beta 2 release because I started a beta 2 way back in the day, added another path and a 2nd flag. (I don't think a 2nd flag would fit this map.)
What changed?
- All textures have been aligned. In the process I somehow made the wall textures scale 1 x 1.41. Before you write it off... It looks great, probably the best mistake I've made while mapping.
- Wood was rotated where it needed to be.
- Mid is a little bit larger, the speed jump from ledge to ledge is more difficult. I didn't intend for this, but I think it's better this way and will result in less flag captures.
- I added a banner to indicate team colors
- I changed it so you spawn with equipment now, no more loading co2 and finding guns and only having brass barrels. This map has 6 spawns per side: Containing 1 Automag, 1 Autococker, 1 Spyder, 1 Carbine and 2 VM's (Because they are op)
- Redesign of the "X" in the base
- Changed the floor textures in the tunnels and inside the bases to not make the map the same few textures.
- Added Clipz Brushes around the ladders/metal trim so people won't stop while jumping.
I'm hoping this can be the final beta and finally put this one behind me.
Thanks and I hope you enjoy!