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Messages - Pajama-Sam

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1
Mapping / Re: xMAPCOM Summer 09 - Deadline is here.
« on: October 08, 2009, 12:50:15 AM »
The contest is well over, didn't you notice the "Deadline is here." Or are you talking about future competitions? If so, I believe you will have to sign up on the thread for the next contest.

i want to try and jog it off saying " i was joking"      but, lol, i had totally forgoten about mapcon =D

2
Mapping / Re: xMAPCOM Summer 09 - Deadline is here.
« on: September 20, 2009, 02:02:22 PM »
i am resigning as a contestant and signing up for a judging position

3
i like what yall are talking about, but, bring back the old quake2 commands, like the kickvote (player)   and the mapvote (map)   and the other commands like that, then if someone is cheating you could temp banthem, but leave out the banvote (player)  i doubt that wold be too popular, maybe make it tbanvote (player) (time)   that would be good, but make it a max tban of 30 minutes

AND GLOBAL BAN THE HACKERS FOR AS LONG AS POSSIBLE AND BAN THEM FROM THE PAINTBALL IRC CHAN, AND THE PAINTBALL FORUMS, AND IF THEY HAVE A HISTORY OF HACKING, AND THEY HACK AGAIN, DONT BAN THEM FOR LONGER, BAN THEM FOR EVER!!!!!!!

  Thats partialy the reason that players get driven away, the newbs dont like it because of they suck the first time they play, they get there @$$ kicked, and because the normal good players are mean to them (i.e. - skater, vanity, and oher good, and stuck up players)

make it like quaklive, where the servers are seperated by your skill lvl, and judge the skill lvl by the person's kill:death ratio,
but make the homeowned servers a whole diff catagory

thats what i think
(kind of alot, if i say so myself) lol

4
Mapping / Re: BSP Editing Tips, aka "How to make a map."
« on: July 24, 2009, 11:56:44 AM »
i got amodel maker thing, i forgot what it was called, but i got it from the pball website, can i use a model i made on that? for, like my flag?

5
Mapping / Re: xMAPCOM Officially Presents: Summer 2009 Test Season
« on: July 14, 2009, 04:13:21 AM »
a. Name of Mapper(s):      Putt-Putt   ic3y
b. Method(s) of Contact:       email, irc (#team_l!ar or #team_ej), xfire (putting), vent (old or new)      IRC: /query ic3y, xfire: ic3viru5, icq: 279718253, msn: ic3y@live.de
c. Date of Registration:       July 14, 2009

(bold is Putt-Putt) (normal is ic3y)

6
Paintball 2 Discussion / Re: There is a map with adult content
« on: July 14, 2009, 03:15:21 AM »
The room was meant for fun, and is DT's signature.  There's nothing wrong with that.  Maybe if a map came out like penisland.bsp we'd have a problem.
hey! maybe that'll be DT's next map!!!  lol  jk

7
Mapping / Re: BSP Editing Tips, aka "How to make a map."
« on: July 09, 2009, 09:18:52 AM »
func_model

"model" "path to the model, for example models/plants/bigleaf2.md2"

but, i looked for models in the bsp file and couldnt find any, do i take em from the paintball files?

8
Mapping / Re: BSP Editing Tips, aka "How to make a map."
« on: July 08, 2009, 01:48:21 PM »
how do you add a model, where are the model files to put the path/model thing in, and what do you put in place of path/model?

9
Mapping / Re: BSP Editing Tips, aka "How to make a map."
« on: July 08, 2009, 11:47:06 AM »
i have a question on how to make walls you can walk through i belive u need to use the "s" key to bring up the window and check something off to make it work but what?

yes, you do

and you use the 'mist' option in the surface properties window

=] happy mapping =]

10
Map Graveyard / Re: Putt-Putt's Map-----smallmap-b1
« on: June 24, 2009, 02:05:40 PM »
Well, I meant the case that some mappers try to find new ways to solve problems, but most people in the community don't seem to like it. They're too used to the same old pub maps with same old gameplay.

And to give this map some feedback, it IS possible to cap, because Putt Putt capped on a few of us while we were playing in a pub. LMAO (I almost cried) Then again, he was the only one who knew how to get the white flag.

But besides that, it's more of an elimination map.


THANK YOU LORDY!!! SOME ONE POSTED SOMETHING POSSITIVE WITH A FEW HELPFUL HINTS INSTEAD OF CRITICIZING IT TO WHERE YOU MAKE MY MAP SOUND LIKE A PIECE OF CRAP!!!!!!!!!!!!!!

11
Map Graveyard / Re: Putt-Putt's Map-----smallmap-b1
« on: June 20, 2009, 08:31:29 AM »
So what if you can get under the ramp? It's still a leak. And this map is not for good gameplay, because:
1. It is small and box.
2. You can see straight to enemy base.
3. You have almost no cover to hide behind.
4. Mid flag doesn't help at all, you can camp and line it as much as the main flag.
5. Secondary under water route is no good, because you can easily notice if someone picks it. Then you can just snap the enemy when he comes up.

http://dplogin.com/forums/index.php?topic=15898.0

yes, but, if u cap the colored flags, it only gives u 1 point
if u cap the white one, it gives u 3
so you want to get it more

12
Map Graveyard / Re: Putt-Putt's Map-----smallmap-b1
« on: June 20, 2009, 07:40:31 AM »
2 things, i found the thing you were talking about, and i fixed it, download this beta 3 instead of the one below the 2nd one is, how did u see it? there's no  way under the ramp. did u do noclip as observer?

13
Map Graveyard / Re: Putt-Putt's Map-----smallmap-b1
« on: June 20, 2009, 06:41:12 AM »
imma post the newer one, i never found this "leak" but it might not be in this new one

14
Map Graveyard / Re: Putt-Putt's Map-----smallmap-b1
« on: June 20, 2009, 06:31:05 AM »
A leak?

holy excrement, wtf? where? i never saw that one anywhere, niether did shin, nor maria.

15
Map Graveyard / Re: Putt-Putt's Map-----smallmap-b1
« on: June 19, 2009, 04:29:23 PM »
sweet secret entrance d00d

thank you, finally someone post about it, lol

16
Map Graveyard / Re: Putt-Putt's Map-----smallmap-b1
« on: June 07, 2009, 11:29:36 AM »
ok i changing the link to an attachment, now it should work

17
Map Graveyard / Putt-Putt's Map-----smallmap-b1
« on: June 03, 2009, 08:17:26 PM »

Here is my map...

Please, If your going to comment on something about the map, POST A SCREENSHOT!

18
Map Graveyard / Re: Putt-Putt's Maps-----Betas
« on: May 20, 2009, 08:06:55 PM »
I think, before you do anything else, you need to work on lighting.
ok, i saw how in some maps, the light from the sky textures were coming at an angle, and that the windows would create little rectangles of light/shadow, how do they do these things, and things like this?

thanks jitspoe

19
Pajama-Sam:

You can edit your posts by using the modify button on the right.

If this topic is too much for you and you think its going nowhere then lock it.


ok, thank you

....
how?

20
ja, i know knack, but when does it give him the right to make fun of me, ESPECIALLY when he is a commitee member?

and since when are yo usupposed to change the entire topics subject to make fun of another human being? maybe even when your going through the same thing. not exactly the same, but u get the idea


oops, sorry, i accidently posted the same one twice, my fault

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