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Messages - TurtlesRock

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1
and turtlesrock what the intercourse are u talking about ?
Not sure what you mean. But that other guy/girl I was talking to assumed that because I don't like being spawn killed on a server with a long respawn, that I automatically spawn kill in return.

Like I said before. If your goal is most kills instead of most captures it's no wonder you can't find anyone to play with. You're only thinking about yourself and not the team. I prefer captures over kills. And as long as I'm not 0/etc. then I'm happy. I'm not sure why what server your on would determine whether you go for captures or kills... :/

In the the next build some type of spawn protection would be nice. Or a penalty for those who spawn kill. Like if they shoot someone that just spawned they die instead.

When I saw that video all I could think about was Super Metroid. O_O

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And when you respawn, rush to the other base and kill all spawners makes you good? I am sorry but that is bull****.
When I started to play, it was awesome to see a guy, who got 70+ Kills . You wanted to be like him and trained every ****ing minute. After some months you got such scoros. Other people and clans knew you and you talked to eachother. But if I join a speedserver these days, you know noone and noone is talking because you CANT even read anything in the chat. The only spamming is "player 1 killed player 2". It is IMPOSSIBLE to make a conversation with others and tell them for examble about mIRC or whatever.

I think you misunderstood what I was saying. I don't spawn kill unless that person just happens to spawn when I get there. I play for caps not for kills. If your whole goal in the game is to get as many kills as you can. Then you are probably one of those players no one wants to play with. And with a high respawn time. You're probably one of the spawn killers I'm talking about. :/ 70+ is great, and a nice thing to strive for. But if your team still lost is it really worth it?

If you want to talk to someone then talk. You don't need to be super pro for someone to bother to respond to you. From my experience, not all of the better players are pain in the butts. They don't mind talking to you so long as you don't sound like a desperate cry baby. If you can't manage to talk in a speed server then maybe you type too slow. Or your talking more about speed servers with less than 5 second spawn times. From what I could tell now, and when I first started playing. If you're a decent player and you play often, like almost everyday, you will be noticed.

Personally I don't like mIRC. It seems more confusing then it needs to be. Mind you the last time I was on it was like 2009. But if your reason for why we should have 30+ respawn times is so you can talk to your buddies then maybe you should rethink that. It's frustrating to find out that one of your teammates are not playing to their full capacity because they're trying to advertise something in the chat. :/ Most people playing this game probably can't properly run mIRC and Paintball at the same time without problems. And since I recently changed some of my internet crap. It would be suicide for me to even attempt to use another program that requires the internet as well.

All I'm saying is that speed servers aren't the complete problem. Maybe in the next build some sort of spawn protection can be implemented. Because there's only so much  a mapper can do to deter spawn killers. As I write each of these posts, there is one specific map that keeps coming to mind. But I can't remember the name of it because I played it years ago. (didn't really like that map either)
Also, sorry for the long post. Seems I'm practically incapable of responding with short posts.

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Mapping / Re: Inspirational Pictures for Mapping
« on: March 19, 2013, 03:54:07 AM »
Jitspoe isn't interested in limiting the maps, though :-\

back2topic

I think it has a lot to do with everyone's idea of a great map being different. Personally I like Shock, regardless of how simple it is. I'm not the best player but that's perfectly fine. Shock, and maps similar to it, have paths that anyone regardless of skill level can reach. Technically putting everyone on the same playing field. Although I wouldn't mind if all maps were updated with aligned textures. Would you still need permission if that's all you were changing to someone else's map?

I'm more in favor of cap0ne's idea of map rotations.

Back to the topic of the thread. I like that last picture a lot. There's something about it that seems fresh and clean. o_O And it reminds me of two books I've read. I also liked one of those subway pictures. It seemed futuristic!

4
For me, nothing is worse than waiting 30-40 secs for a chance to play. Only to be spawn killed by some noob that would rather spawn kill the other team instead of capturing the flag. I guess if I had to choose, I'd rather play on a speed server. The lower spawn time means I get more chances to play. Regardless of how many times I die. With a spawn time of 30 seconds to a minute, I'm better off playing my console games. But anything less than 10 seconds is far too short. I'm not much for making a strategy to capture the flag. But 10 seconds is more than enough time to decide not to go the same route again. :/ Not to mention, with longer spawn times. There is the likely possibility that the eliminated players are scouting the map and passing the info to their teammates. Nothing wrong with that. But sometimes the game can get boring quick if it seems like the other team already knows your moves before you make them.

5
I am so late to this discussion. But since things seem to have gotten worse. What harm could adding my 2 cents do?

Why I left?
New commitments, new interests(related and unrelated to games)
Crap internet connection
Sort of forgot about it ^^;

What would make me come back?
Well I am back sort of, but...
The previous variety in maps.
As well as some of the maps that were around 5 to 6 years ago.(classic maps?)
Hmm, not really sure what else. Since I've currently started playing again

I agree with some of the suggestions here. For me, long spawn times are devastating to a game. Especially if I'm playing on a map I hate. :/ 30 sec should be the max. With 10-15 sec the minimum. As for matches, I'm fine with higher respawn times. Or 1 life per round. Just seems weird any other way. I would love spawn protection. I played a simple map earlier.(that I like a lot) And someone from the other team took it upon their selves to sit at our base and shoot continuously. I don't think speed servers killed DP. And I don't choose a server that way when I want to play.

And I have to agree, I don't really know SuperMAn, but I enjoyed playing on his server. It seemed to have a better variety compared to other servers when I played in my earlier years. And he seemed open to suggestions. So that's always nice.

Personally I don't agree with 10 map max per server. Most of the people in charge seem to like the same maps. Which means there isn't really a variety in the maps. I'm tired of seeing the same couple of maps. Personally I would like to see some of these beta maps finished. There's only like 3 or 4 servers that have people on it. So when it's a map I've gotten sick of playing. I go to empty servers to check out the beta maps.

I don't think learning a map is the problem. If anything maybe a offline tutorial version could made for more popular maps. A tutorial well never be the "be all, end all". I was in a map the other day.(probably a jump map) And someone was asking how to do something. When they were asked if they had done the tutorial they said no.

Also, I love Carpathian. I wasn't very good at it, and probably never will be. But I enjoyed playing it.
I think we need more innovative maps. Some that aren't some random cave. I actually like having the possibility to play on a variety of maps. So I don't bored and used to the same gameplay.

By the way, I enjoy playing PB2 as well as other people multiplayer games like COD. You can't really compare the two. For one thing COD has the power to have random objects you can and can't interact with. As well as the budget to keep implementing that feature.


Almost forgot. More or new sounds would be nice. I always found that funny when I first started playing. And I didn't really mind dying when I heard them. :)
I think that's it. Maybe I missed something. But I hope we can manage to bring more people to paintball. My posts are always so long. -_-

6
Paintball 2 Discussion / Re: What to do about my high ping?
« on: March 05, 2013, 05:49:37 PM »
I think there is something wrong with my computer and I do plan to do a clean install soon. But despite that, it was working fine before I changed routers and stuff. :(

I think my specs are:

Processor: Pentium (R) Dual-Core CPU E5300 @ 2.60GHz 2.60GHz
Installed Memory(RAM): 4.00 GB (3.75 GB usable)
System Type: 64 bit Operating System

Is there more I should mention?

If that is the case then maybe it's a combination of both. Hopefully it works out after I fix my computer. (Which I hope will be soon) I will come back with an update after that. :/

7
Paintball 2 Discussion / What to do about my high ping?
« on: March 05, 2013, 12:31:53 AM »
When I first started playing this game I used to have a ping around 70. And after a while I stopped playing for a year or so. I just recently started playing paintball again. Quite a bit has changed but I still had a decent ping. But a couple of days ago my family got a new modem and router installed. And now I'm lucky if I can find a server to play on under 200. o_o And my ping in most, if not all, servers is 200+. At the very least most of the time.

I think the new modem we got is from a different company. But the router is from the same company as the previous router. And we still have the same internet connection as before. Is there anything I can do to get my ping down? Does it have anything to do with my router? I would really like to play without so much lag. I can handle a little lag. But what I'm getting now just seems ridiculous. :(

Also, sorry if this is not posted in the right section. This is only my 3rd time posting in the forums. :/

8
Map Graveyard / Re: New map: Multipath
« on: May 26, 2009, 11:19:56 AM »
Please, read the tutorials and use search, you would have gotten answer to your every question.
I read it and finally cut something, but how do u choose between the portions you cut?
And is this map already on the servers I look forward to playing soon :)

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General Development / Re: Submit game model ideas (56k)
« on: May 26, 2009, 11:10:55 AM »
It would be nice to have some vines for show. Are models climbable? Because it would be a nice addition to a variety of climbable(i.e. fence, ladder, vines, etc.) Also some of the links in this thread aren't working for me :( Mostly the ones by S8NSSON, so i can't see any of his models

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Mapping / Re: how do you make models
« on: May 23, 2009, 01:32:36 PM »
failure?!?!?!?!?!?!?!?!?!?! ???

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Mapping / Re: Vines????
« on: May 23, 2009, 12:02:32 AM »
I' thinking more of a large one to design the rocky walls, but a fairly simple one would probably be great for just using to climb on. If I get help with a  large one I think I could figure out how to make a simple one.

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Mapping / Re: Vines????
« on: May 22, 2009, 11:04:48 PM »
ok thanks

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Map Graveyard / Re: New Map: Twiling by vojtaso
« on: May 22, 2009, 10:41:17 PM »

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Paintball 2 Discussion / Re: Need Feed back Please
« on: May 22, 2009, 10:38:51 PM »
Don't worry I won't trash it. And I wasn't purposely trying to make this similar to shock. I just thought there weren't many maps with hedges in it, and I kinda wanted a garden like them. Remember I'm no where near being done. I still need to know how to stop repeating textures like for the flags and walls.

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Mapping / Re: Vines????
« on: May 22, 2009, 10:33:30 PM »
If I made it with a texture would it look convincing enough to pass as vines?

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Mapping / Re: how do you make models
« on: May 22, 2009, 10:32:19 PM »
Thanks RoBbIe I'll look into it.  :D And lilb990 u had me worried there  :-\, I would never do anything wrong on purpose that would cause me to get banned.  :(

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Map Graveyard / Re: New map: Multipath
« on: May 22, 2009, 09:49:27 AM »
Not to detract from your map Garga, which looks huge. And I have to say I like playing on maps with a lot of people, because chaos is awesome. :) But how do you get the carve tool to work. Everytime I try it nothing happens. :(

18
I am very new to making maps so forgive me, but what is CTP?

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Mapping / how do you make models
« on: May 22, 2009, 09:16:53 AM »
Not to be too off topic but how do you make models? I want to make a model of a lion's head and have water come out of the mouth like a water fountain.

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Mapping / Re: Custom Textures???
« on: May 22, 2009, 08:47:26 AM »
I downloaded Wally but it wont read the picture that I'm trying to convert. It says it's an unsupported file.  :-[

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