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Messages - Scars

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1
Map Graveyard / Re: new map ?
« on: June 12, 2012, 04:01:55 AM »
I thought you'd never come back :O. The mapping and gameplay are interresting, and the map is easily playable. It's nice to see an assymetrical map, it's more realistic in my opinion and it radically changes the gameplay. I don't really like the blue base as much as the red though, probably because of the white snow texture and the fact that it's emptier than the red base, which might give a big disadventage. But, the backdoor way in the blue base is cool and interesting. And, you should fix what chef pointed out. It's great otherwise.

2
Mapping / Re: DT has some mapping time
« on: December 29, 2011, 04:46:19 AM »
http://dplogin.com/forums/index.php?topic=18968.0

A pbcup_ version of this would be cool, albeit kinda tough to get some proper ideas :)
Solitude would be cool aswell.

3
Resolved Help & Support / Re: Help please.
« on: October 21, 2011, 08:31:51 AM »
Because you have removed the surface-specific sounds, which are only included in the recent builds, and not on the three builds you mentioned. Try to get the most recent soundpack, and just keep the surface-specific sounds.

4
Paintball 2 Discussion / Re: Do you have this map?
« on: September 07, 2011, 06:10:59 AM »
That's the map I was talking about. I guess that's what you are looking for.

5
Paintball 2 Discussion / Re: Do you have this map?
« on: September 06, 2011, 09:29:20 AM »
I remember it. It was on lawl:]'s servers iirc. Attackers spawn outside the pyramid, and there was some double jump outside it, and a tunnel in the room where the sacrophagus is, leading you to a ladder to outside. But, I don't remember the name aswell. It was a beta I think.

6
Resolved Help & Support / Re: Unable to strafe jump on my server
« on: July 31, 2011, 04:08:43 PM »
You maybe enabled air acceleration. It prevents players from strafe jumping. Try "sv_airacceleration 0" to disable it.

7
Map Graveyard / Re: Newmap: Inception
« on: July 28, 2011, 05:26:45 AM »
It would've lowered the fps :)

8
Map Graveyard / Re: New Map-Underground_World (beta_1)
« on: July 26, 2011, 07:15:29 AM »
Great map. A lot of ways and the terrain is good. Some places are a bit too empty; make some more boxes and barrels. Some faces need to be rotated ans some textures are misaligned (too busy to take screens atm). You used the bad texture (or was it on purpose ?) on the way to the first flag (rock instad of ground, you can see it on the last sshot you took, on the bottom right and top left; and a bit on the first screen aswell). This map would fit well in some pub servers. Maybe choose a shorter name for the .bsp file, but it's up to you.

9
Map Graveyard / Re: Newmap: Inception
« on: July 25, 2011, 05:33:49 AM »
Great map. Some clip brushes are needed on the ladders' edges and some boxes are a bit cut by the ground, sjut wait for chef-killer or T3RR0R15T to point them out. Otherwise, the high way is WAY faster than the low one, and I can already foreshadow some line fights in that mid high since it's a bit narrow. The map a bit campable because you can easily protect flag one and two with some good recons, nevertheless with some good tactics, flags can be easily grabbed. And yeah, you're right, wouldn't really fit well in some public server. Otherwise, the map is really great and nicely done.

10
Bugs, Feature Requests, and Feedback / Re: OTB Soccer
« on: July 15, 2011, 12:08:44 PM »
and cant you just start OTB soccer on server build 30, where everything worked great?

Pointless. We would all have to downgrade our actual build, just to play on a SINGLE otb server. I'd rather keep the most recent build and play on the others OTB servers, than downgrading just for OTB soccer and then going back to the most recent build whenever I want to play on the others servers.

11
Server Discussion / Re: servers on serverlist
« on: July 15, 2011, 12:02:42 PM »
And try posting in the good section aswell.

12
Paintball 2 Discussion / Re: Digital Paintball 2 | Youtube Videos!
« on: July 15, 2011, 04:58:22 AM »
http://www.youtube.com/watch?v=KhCICkIk2kQ&feature=mfu_in_order&list=UL

You should really fix your fps's. And these musics you used suck, and don't fit the game well. I just don't get the point of this video.

13
Paintball 2 Discussion / Re: [MLG] Frag Movie
« on: July 13, 2011, 05:21:42 AM »
You should remove motion blur. Thus, the game won't look blurry when you will move your mouse quickly.

14
Issues for Committee Review / Re: Potential Speedhack - Shk
« on: July 13, 2011, 05:09:14 AM »
I feel that its clear that Myers is only asking shk's every other demo because he's "hoping" that something will be found suspicious. not because he "knows" or "thinks". But rather taking a spontaneous guess. Notice how the demo requests never happened until shk and myers didn't clan any longer. suddenly myers wants demos? couldn't have seen anything when he was in a clan with shk? because there honestly hasn't been any change in shk's game play that i've seen from when he was in a clan with myers about 2 - 3 months ago.

Check the demo as LuckMore said. It seems pretty blatant. Oh, and he might sometimes, turn it off, which means he MAYBE didn't use it while you were matching against him. And yea, it's easier to realise that someone is hacking when it's your opponent, compared to when it's your teammate, this might explain the fact that myers is suspecting shk. And if you would've read the whole topic, you would've realised that myers NEVER asked for shk's demos. Jimmy did. But you don't even bother reading or checking the demos, so don't post if you don't know what you're talking about. But stay on-topic thanks.

15
About video: 10/10 - im sure some things could be done better, but generaly video is good. Keep it up :P

10/10 isn't good. It's perfection, and this isn't perfection. Don't flame at me though :P

16
Issues for Committee Review / Re: Potential Speedhack - Shk
« on: July 11, 2011, 09:58:52 AM »
I took the exact same roads as him, with the same jumps (in a corridor road aswell, which means he could not do faster jumps than mine) etc... Noticed a delay varying from 1 sec to 1,5 sec. And, when he is just moving around a lil bit (~ 5:07), his movements seem strange, like he stops moving and then teleports. Even more noticeable in luckmore's.

17
Help and Support / Re: 3D Sound / OGG Vorbis
« on: July 08, 2011, 05:10:04 AM »
Maybe out of topic, but I was wondering why the round start and round end sounds are in 3d aswell. I mean, when  a round starts, you sometimes hear the round start sound, but its kinda far. Would be good if it would be at the same volume everywhere. Or maybe it's just me ? Probably has to do with http://dplogin.com/forums/index.php?topic=14861

18
Map Graveyard / Re: Newmap Theraden_b1
« on: July 08, 2011, 05:06:39 AM »
Please do us a favor. You have made tons of unfinished beta maps. Finish them, and then start new ones. I'm not even sure you actually released a single full map, and yet you got like 10 good beta maps that might become some good match maps.

19
Map Graveyard / Re: NEW MAP: TELL ME WHAT YOU THINK????
« on: June 29, 2011, 07:42:30 AM »
Don't release your first maps, keep practising, you need to vis and light all your maps, fix leaks and bugs, test the gameplay, learn mapping techniques (tri souping, gensurf etc...), make some good gameplay, then release your map. Test it with your friends eventually. About this map, well, light and vis it, and wow, looks like you've put a 2nd flag just for the sake of putting one. The map is really small, so 1 flag is enough (mid white flag, or one per team). The low way is pointless, the higher one is 4x times faster, you could get capped twice or thrice. A nd some textures are overlapping each others; why did you put so many holes in the high way ? But keep practising  :)

20
Other Stuff / Re: Team Fortress 2 For Free
« on: June 24, 2011, 10:05:20 AM »
Hope they won't add many repercussions to the gameplay.

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