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Messages - ElimNator

Pages: [1] 2
1
Bugs, Feature Requests, and Feedback / Re: Traitor Game Mode
« on: April 07, 2014, 02:02:11 PM »
No, this way a whole team would be traitors and, another team innocents.

2
Bugs, Feature Requests, and Feedback / Re: Traitor Game Mode
« on: April 06, 2014, 01:50:40 PM »
Like I said, I will not use it on-line. Just for local games.

None of us even log-in.

3
Bugs, Feature Requests, and Feedback / Re: Traitor Game Mode
« on: April 06, 2014, 11:16:49 AM »
 ::) I won't be banned for changing textures will I? Anyway I don't plan on joining any real servers with these textures. Just my own local one.

4
Bugs, Feature Requests, and Feedback / Re: Traitor Game Mode
« on: April 06, 2014, 10:15:46 AM »
True, but if you made most people start with pistols, and a few rare low-end guns. Also with 3-5 bullets. then it would be harder. Of course all this is map end. Maybe it could be like siege mode. Where it is per map.

This is how I am doing it with my friends:

All textures are changed to blue and team kill is on.
Like mentioned above players start with very little stuff.
I am making a custom map with a special building, in there I have those special walls that only certain teams can get trough. That way you can conduct the tests to see who is on your team.

5
Bugs, Feature Requests, and Feedback / Re: Traitor Game Mode
« on: April 05, 2014, 04:40:24 PM »
Whatever, I found a way make this work for me and my friends.
They have to copy my modified client over but it should work.

Thanks for all the "helpful" comments...

6
Bugs, Feature Requests, and Feedback / Re: Traitor Game Mode
« on: April 05, 2014, 03:28:07 PM »
I agree with you mostly, does DP have any sort of easy way to make add-ons/additions to the code?

7
Bugs, Feature Requests, and Feedback / Re: Traitor Game Mode
« on: April 05, 2014, 02:12:03 PM »
not_payl_obviously, your probably a 8 year old kid screaming at your screen.
I'm not going to come down to your immature level.
Also just because you don't like something it doesn't mean everyone won't like it.

I had an idea while playing DB last night, and I thought I would post it.
I always did and still do doubt it will be actually added
because nothing of consequence has been added for years.

But dude, don't hate.

8
Bugs, Feature Requests, and Feedback / Re: Traitor Game Mode
« on: April 05, 2014, 01:31:25 PM »
LOL you make me laugh, I don't come on the forums much but I do play the game a fair bit. Also:

"No ideas are dumb, only the people who say they are."
 - jitspoe

9
Bugs, Feature Requests, and Feedback / Re: Traitor Game Mode
« on: April 05, 2014, 11:04:21 AM »
LOL, I can. I know DP is team based and not really meant for this kind of game mode.
But guess what? Anything is possible with coding!
You could have 2 teams, but they all take on the skin of 1 team so you cant tell who is what.
Team kill could be on, and no re-spawn. BAM! an epic new game mode!

10
Bugs, Feature Requests, and Feedback / Re: Traitor Game Mode
« on: April 05, 2014, 10:50:52 AM »
Don't be a party pooper. Have you ever played this game before? DM is not even close to it...

11
Bugs, Feature Requests, and Feedback / Traitor Game Mode
« on: April 05, 2014, 10:40:03 AM »
You should add a traitor game mode like in garry's mod. I think we all know what I am talking about but Ill still explain it. Depending on how many people their are like 1 in 8 are traitors. Nobody knows who the traitors are. The traitors have to try to kill the innocents and they have to kill the traitors. It leads to some fun game-play!

12
Completed Maps / Re: A map call Draw
« on: December 28, 2012, 04:25:09 PM »
TY

13
Completed Maps / Re: A map call Draw
« on: December 28, 2012, 01:34:43 PM »
Is there a link to download this that's not broken?

14
Map Graveyard / Re: NEW MAP: FLUX
« on: June 29, 2011, 10:35:50 AM »
For ice select the brush you want to be icy, press "S" and check in slick.

15
Map Graveyard / Re: MistyCity
« on: June 25, 2011, 11:09:36 AM »
I added a down way to get to each others flags. And fixed the doors for better game play.

I can't do a final compile. It just make every thing black.

16
Map Graveyard / Re: MistyCity
« on: June 24, 2011, 02:53:22 PM »

17
Map Graveyard / Re: MistyCity
« on: June 24, 2011, 09:31:02 AM »
rename to EpicCity
Why?


Download doesn't work for me :-\

1. Seems like you doesn't have the script for the tree. Make sure the map will download it aswell ("requiredfiles" "###" in the worldspawn).

2. Logical, if there's something that's higher than a wall in front of it, you can see it in real life, too. Just making the wall higher would be the most easy way to fix this.
Now dose it? and thanks Ill do this.

But I don't think it will fix this:
Quote
1: When I use tree models the transparency doesn't work, the branches have all black where there should be nothing.

18
Map Graveyard / Re: MistyCity
« on: June 23, 2011, 08:34:57 PM »
Ok, I uploaded a Beta_3.
I have some probs:

1: When I use tree models the transparency doesn't work, the branches have all black where there should be nothing.

2: (From a dif map) I can see through the sky even though I have nodraw checked in.


19
Map Graveyard / Re: MistyCity
« on: June 23, 2011, 10:09:04 AM »
Any specific ideas of how to make this map better?

20
Map Graveyard / Re: MistyCity
« on: June 21, 2011, 03:17:05 PM »
OK, thanks Ill do some fixing.

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