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Messages - payl

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1
Maybe I am missing the point here, but how would this help identify cheaters if it only works when they are visible?  I suppose it could help spot an obvious aimbot but that might be it?
When their position is sent to you. And when their position is sent to you, you can wallhack them also. So if their wallhack can see you, your demo can also seem them. This isn't only when they are visible under default server configuration but also when you can soon see eachother (and this is when wallhack works).

IMO best option is simply improving anticheat meybe with parts of PAC. I don't really believe that people can spot goodly hidden aimbot/wallhack, it's better to have technical solution...

I can clearly remember opengl replacement hack. Wasn't detected, everyone said "he isn't walling" on demos that were requested until finally MyeRs showed that it's all big lie. Do you still believe in demos? I don't.

2
General Development / Re: Paintball2 Patch to remove pinging messages.
« on: August 08, 2012, 05:09:18 AM »
Just because you don't get a warning doesn't mean a cheat or modification isn't detected.  This seems like such a trivial feature to risk getting banned over.  I've cut you some slack because I trust that you're trying to make improvements, but you shouldn't press your luck.  If it bugs you that much, I've "fixed" this for the next release.
Isn't that important, however i found this very easy to fix. In assembler too.
If i get banned i can simply modify your anticheat hardware detection system to produce wrong results. It's also possible to easily intercept packets (thanks for nice kick messages that help debugging).

Quote
The changes you've made are all in the open source.
1: You don't really have to know C++ to make the changes you've made.  You're just disabling some prints.  Language differences are mostly just syntax and keyword changes, anyway.
But i need to: 1. Find those prints in source. 2. Have C++ compiler (VS?) . As i got much knowledge about VS generated assembler i found it will be easier for me to find interesting prints with IDA and then replace them with very simple program (i have PE manipulation library written for PAC protector).
Key code is simple as that:
Code: [Select]
procedure ReplaceWithNop(adr:integer;startbyt:array of byte;len:word);
var
  p:TPePointer;
  buf:array of byte;
begin
  p:=TPePointer.Create(pe,pointer(adr),true);
  setlength(buf,len);
  p.ReadBuffer(buf[0],length(startbyt),false);
  if CompareByte(buf[0],startbyt[0],length(startbyt))<>0 then raise exception.Create('Instruction at '+inttostr(adr)+' is modified');
  fillchar(buf[0],len,$90);
  p.WriteBuffer(buf[0],len,false);
  p.Free;
end;
...
ReplaceWithNop($42BBD7,[$50,$68,$98,$99,$48,$00,$E8,$EE,$B7,$FD,$FF,$83,$C4,$08],14);
ReplaceWithNop($42BDFD,[$50,$68,$54,$DA,$48,$00,$E8,$C8,$B5,$FD,$FF,$83,$C4,$0C],14);
Quote
2: This is probably one of those cases - took less time to make the change than to write this forum response.
3: You can test stuff off line or with bots.
2. Modification in my case didn't took too much time too. Maybe in future I'll go for some more complicated modifications.
3. I always do. But this patch is made to improve game experience, not to test stuff.

I'm working on building my own game instead of improving this one.

Higher level languages meaning ones like C#.
C/C++ is high level language, not 'higher'. I assume higher: Java, C# etc.

Quote
There are a lot of people constantly trying to hack.  There's a reason he doesn't give the source out.  Enough hacks are made without having it.
I understand that he doesn't want everyone to have source, but i don't think that help at all. I made my Wallhack without source, just RE anticheat and game libraries. No protections are made at all both to game libraries and anticheat. I've even proposed Jitspoe my protector i made for PAC, but i haven't got any answer.

If Jitspoe wants to prevent hackers from cheating he should protect anticheat more. I believe he simply compiles source. Compilation of PAC involves modified compiler, source code obfuscator, protector and packer.
Then we can have opensourced game with protected anticheat. Most cheaters are stupid anyway but Jitspoe wants them to cheat and then get banned rather than just preventing cheating (see also: PAC antiinjection system that prevents many speedhacks/wallhacks and Jits response).

3
General Development / Re: Paintball2 Patch to remove pinging messages.
« on: August 07, 2012, 06:46:27 PM »
In my opinion it was constructive.  Just because you didn't want to hear that doesn't mean its not constructive criticism.
This time it was.

Quote
So you don't know C/C++, start learning.  It will only make you a better programmer, and a much better one at that.  Higher level programming languages are a lot easier to learn so doing ones like C, C++, assembly, etc. will greatly increase your skills.
I don't get your point. Higher level programming languages like C/C++? I use delphi, it's at same programing abstraction level. And i do know assembly, how could i otherwise get addresses to patcher and RE Jits anticheat?
I don't see point of learning C for now. I even got C++ book and so? I still can't find task that would require C++ and Delphi wouldn't fit. I'm able to read C code. I think that if i would like to code in C i would be able to do that without any major issues.

Quote
I know a bit of coding myself, so yes I know how many tires it takes to do a patcher and how tedious it is to do debugging.  I also know that there's a huge amount of example code out there to work with.
If you know a bit of programming maybe you should help? It's usually easier to tell others what to do.

Let's assume i know C/C++. Do you think that then Jitspoe PMs me to help him doing something? For sure!
I have no idea why do you assume you have to change me. I think you should rather try to change Jitspoes thinking theres hacker everywhere which tries to steal his source to make ZGH2.
For now it works like that: Somebody sends Jitspoe source. Jitspoe adds this source, which takes longer than creating it from scratch. Jitspoe then tests this code. In the end Jitspoe wastes more time adding "help" others made. What is point of this? It is wasting time of both independent developers and Jitspoe.

PS. I have no idea how i missed your post for hour. Probably just too late...
PS2. Probably this post makes no sense at all. This is what happens when i try to post at ~3:00.

4
General Development / Re: Paintball2 Patch to remove pinging messages.
« on: August 07, 2012, 04:55:39 PM »
You say ideas and feedback are welcome, but then you say that you don't want the feedback that I gave.  You say that flaming isn't welcome, but you criticize my feedback.  The reason that I gave this feedback was to, as politely as possible, advise you that you could have put your time and effort into something more useful.  Yes you did get some experience from doing it, but in the grand scheme it doesn't really do much since there's probably a lot of players who don't open the config while going to the in game server list. 
I do want feedback. But i prefer constructive feedback.
As for your last sentence: I didn't get much experience from that, really. I did it simply because when i switch servers and someone says something before i switch it's usually lost thanks to pinging spam.

Quote
Here's some things you can work on that will be a lot more received in the player community. 
http://dplogin.com/dplogin/featurevote/
I know what you're thinking, Jitspoe won't give you the source.  However, this game is built from the Quake2 engine which is open sourced now.  You could work on getting some of these features to work in quake2 and then give the code to Jitspoe to implement, if feasible, into DP. 
Paintball2 source is partially published. The problems are: 1:i don't know C/C++. 2:Jitspoe told me once that time he spend adding improvements of others is longer than implementing this feature by himself. 3:How do i test features i add? Do you know how many tires are needed for even tool simple as patcher to work? I have to debug it few times, check if everything works. And it isn't possible with key systems (gamex86.dll)
I used to like idea of modifying game itself. But Jitspoe really doesn't seem to care about others, and isn't giving any help with it at all. Jitspoe doesn't trust anyone so how could anyone work on features with him? It isn't possible.

5
General Development / Re: Paintball2 Patch to remove pinging messages.
« on: August 07, 2012, 04:28:18 PM »
What, exactly, does this do?  Does it modify the executable?  If so, I would advise against using it.
It does modify execubate. I'm going to use it anyways. I don't get any warning about modified content, i know why. Pros of reversing anticheat...
I can even share instructions that are modified:
-Adress 0x42BBD7 14 bytes
-Adress 0x42BDFD 14 bytes

Those are all filled with nops by this utility.

6
General Development / Re: Paintball2 Patch to remove pinging messages.
« on: August 07, 2012, 03:22:31 PM »
I'm actually trying to be constructive when I say this:
Ditch that name, change forum accounts and comeback after everyone forgot about you (so in like 2 hours), then you can help DP, cuz right now I don't see your wonderfull work getting any appreciation...
DP COMUNITY IS SO MEAN!
Nah, someone constructive in DP community?
I don't want to change nick, would be too hard to keep fact who i am. There will be always person which will try to find it out.
Well, if my help isn't getting appreciation this means it isn't wonderful. Therefore i don't care about DP too much, as i don't get anything positive back at all. This is just very simple program i shared with friends so gonna share with you too and also Jitspoe will be aware of it's existence. Maybe someone except me will find it useful.
The funniest thing is that you are probably trolling. But doesn't really matter. People that try not to troll here are just considered hidden trolls.

No one will ever use your  payl s}{it, give up!
I would be stupid if i would do this for you. I did it because i want to have it for myself&friends and i had useful libraries already made (with development of PAC). If someone will find this useful, then it's even better.
I realized that it really doesn't matter how good thing I'll create, it will be simply considered bad. Very good example: PAC.
But at least you are right. No matter what i will do, everyone will consider it $hit. At least i haven't expected anything this time.

7
General Development / Re: Paintball2 Patch to remove pinging messages.
« on: August 07, 2012, 02:13:43 PM »
Here's my honest feedback.  This isn't a very useful add-on at all. 
To be honest i don't care what you don't want, i do care what do you want. I just found this is annoying sometimes and easy to fix (2h to do this patcher + inspect). If you find something that i can do and is useful for many people, tell me. Would be better feedback than "nobody needs that".

8
General Development / Paintball2 Patch to remove pinging messages.
« on: August 07, 2012, 11:23:02 AM »
First of all, i don't know if Jitspoe approves that, but i haven't got any warning at all so i assume it's legit. Jitspoe does not approve it, it might get deleted soon. Use at your risk.

Paintball2 patcher v.1.0
Simple console utility that prevent paintball2 from displaying unneeded messages like "x.x.x.x:y : info' and 'Otb speed 24/24' etc. because those flood console when you get to server choosing menu. "Pinging broadcast" message is there still after patch. This patch is only b35 for windows.

Features:
* asks before patching
* backup
* colored console.
* detect bad/modified files.

Installation:
Drop it to your paintball directory. Run, Press Y and Enter when it's done.

I don't care about your flame, but ideas and feedback are welcome.

PS. File protected, i don't care about your antivirus detections. Once more, use at your risk.

9
Wonder if he has anything to do with this guy. http://dplogin.com/forums/index.php?topic=25009.0

Never saw someone use a speed hack to slow himself till then...
I saw slow speedhack two times before your thread, so probably nope.

10
Resolved Help & Support / Re: Sound issues
« on: July 28, 2012, 01:04:58 PM »
Payl was right once again.
If you call blind guess 'being right'...

Maybe we should appoint him as moderator of the help section?
First i was banned for my posts here and now committee member wants me to become a moderator? More than strange.
I don't think I would be good moderator anyway. There are people that would fit moderator position more.

11
Resolved Help & Support / Re: Sound issues
« on: July 28, 2012, 06:51:22 AM »
Yup, that was it, Thanks ! Wonder how it got decreased tho..
In my case it's usually Skype which decrease sound of loud applications when you get called and usually should increase it back after call but sometimes fail.

What other infos do you might need ?
Next time please first check if my problem resolution works and then read carefully, that i wrote there you should give us your config and OS version.

12
Resolved Help & Support / Re: Sound issues
« on: July 27, 2012, 11:55:31 AM »
Hey everyone !

It's been around a week that my sound on DP messed up randomly. I don't know if I hit something wrong, but my headset work perfectly, ventrilo, teamspeak and everything too. Except when I get on DP, the sound is sooooooo low but it shows that it's at the maximum in the setups. I can't hear any steps that I make.

Any tips would be helpful

-TeZz
Guessing: Your OS decreased sound for paintball.
Need moar info!!! We don't know your OS nor config.

13
Map Graveyard / Re: NEW MAP: cP (based of of halo 3's Valhalla.
« on: July 22, 2012, 02:30:48 PM »
chef is not good at mapping lol..... look at his maps.
Sure he is simply bad but still capable of finding bugs in maps. What a irony.

14
Map Graveyard / Re: NEW MAP: cP (based of of halo 3's Valhalla.
« on: July 22, 2012, 02:10:47 PM »
Before people complain about their fps drops, get a better video card and you wont have a problem.
So if you design unoptimized program, you tell your clients to upgrade PC rather than optimize your program? Bad way of solving problems.
Q2 engine isn't designed to handle open maps, it was designed in times many users didn't have 3D acceleration. And Jitspoe haven't changed it really much since then. And you come up with map that is open, lagging, and say that we should upgrade our GPU if it lags. If engine would be optimized, i wouldn't get ~25fps in most open places. If your map won't be that big/loaded with models it would be same. But it's GPU problem? I don't think so.

Epoly count on your map is ~50000 in some places, you get RED color when you reach ~10000. This obviously doesn't mean that your map isn't designed correctly to Q2 engine being able to use it optimally. This just means that GPU is too slow.

Quit arguing with me on this subject you will not win.
Chef killer tries to help you. But oh well, just like in case with optimization, it's not your failure!

Honestly he's one of the best mappers... and you're not even in the top 20 for mapping. So for future notice if people ask you to eff off, just do it.
If doesn't matter if Clipz is best or worst, it does matter that Chef killer is good and trying to help. Even if Clipz is best, Chef is still good, and Chef is able to spot things that Clipz can't see because of miscellaneous reasons. Clipz is stupid rejecting Chef killer even if he is better.

The map does not leak when i do a final compile...
Clipz way of fixing leaks: Make big box around map.

To be honest, this map is great, but isn't finished, misses finishing touches and is LAGGING with creator saying it's because of GPU while it isn't.

Clipz, you should accept Chef help even if you are better, it doesn't really matter. Also you should reduce lags, i understand that you want to make this map look nice but maps are made to play, not to just look on them. You can make this map awesome without lags.
And Jitspoe should improve engine way of handling big maps. Most maps nowadays are open.

15
Help and Support / Re: Not showing up
« on: July 21, 2012, 11:46:40 AM »
Same as the guy who posted the screeny below. Restarted comp, didn't work. Ended process, re-installed, everything. Still will only come up with the icon on the taskbar.

Any ideas? :/

EDIT: If it means anything, when I try to open it, I hear the sounds of it opening, and my mouse goes to the top left corner of my screen, which can't be moved unless I click. Hell, I can even cycle through options normally with arrow keys and enter, just can't see a darn thing.
Where is screen below lolz. Seems like you don't know how forum thing works.

You can try to reinstall, AND IT MEANS DELETE FIRST. If won't help try posting some more useful informations.


reinstall the game in another partition
that helped me, i had the same problem
Too smart to delete config? Blah...

16
Resolved Help & Support / Re: paintball 2 not opening..
« on: July 21, 2012, 05:49:13 AM »
Same problem, except I have done everything(uninstalled, restarted comp, ended task and restart 1000000x) and it still is like that. PLEASE HELP D:
One issue = one topic. Please post more informations so we can be sure what problem it is.

17
Its in the new version not a big issue just happens at end of match i ignore it and reconnect otherwise u get kicked...
No you don't get kicked in my case at least. Could you post something useful about your issue? Then we can decide if it's same issue and jitspoe will know how to reproduce it at least.

18
Paintball 2 Discussion / Re: Steam Greenlight and Paintball 2.
« on: July 18, 2012, 08:05:33 AM »
cant see how more downloads could hurt
Cons:
- Might be some awkward legal/licensing issues.
- Development time will likely increase to do steam integration.
- Cost?

19
Paintball 2 Discussion / Re: Steam Greenlight and Paintball 2.
« on: July 18, 2012, 06:18:18 AM »
Pros:
- Could help increase popularity of the game.
Jitspoe stated before that paintball2 got many daily downloads, but not many players stay, that's why he made uninstall survey, and now he is working on tutorial map and he will also develop bot api to improve bots -> make singleplayer.
So making this doesn't make sense after all. We have to make players that download stay, not to get more downloads.

20
Paintball 2 Discussion / Re: Payl Anti Cheat (PAC)
« on: July 10, 2012, 06:35:15 AM »
So PoC and PaC are as useful as each other? Awesome.
i'm not a troll so hop off buddy.
I love how payl brings up his huge knowledge every time he gets a chance =)
Payl, maybe you are dumb because you can't understand things enough, so you could explain them simply?
And no payl, everytime when someone disagrees with you doesn't mean that they are trolling.
Thanks for sharing, however i haven't found relation to PAC in your posts, so i don't think i can help you guys.

P.S. As for your signature blaa, i doesn't allow hotlinking just to this txt file.

P.S.2. I don't feel like answering to trolling/offtopic people. just in case you wonder why i behave like that.

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