Looks pretty good, but there are a few things that detract from it:
- The target textures are really ugly.
- Cheesy waterfalls that every mapper seems to be obsessed with.
- The water is emitting a ton of light.
- Misaligned textures as I mentioned before.
- The spawn room shows through the sky in certain places. You'll probably need to use some hint brushes to fix this.
- Pipes should be phong shaded to make them look round.
- All the water surfaces cause problems for reflective water. It's better to just have 1 plane of water. If you must keep the waterfalls, use the waterfall texture without the warp so it won't cause it to be reflective.
Good job on the grass textures, though. Those look nice. I'd work on the steps outside a bit more. Make them a consistent size and align that texture in a way that makes more sense -- align the top of the texture with each step and with the top of the walls.
Also, when releasing beta maps, put them in the pball/maps/beta directory so they don't clutter up the regular maps directory.
The spawn room being visible through the sky is hardly noticeable, and if you wanna take a crack at it just ask me for .map. Honeslty I cant figure out how to make it disappear.
Im not sure what you mean about the steps outside, i think it looks fine. Aside from the textures misaligned, that is an easy fix, what about the structural layout for the map? Nobody has posted anything....