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Messages - StriFe

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1
Other Stuff / Re: Blatant lack of grammar for everyone
« on: April 11, 2006, 08:36:20 AM »
no wai!

2
Other Stuff / Re: Cool DHTML Sites
« on: April 10, 2006, 05:13:56 PM »
http://www.dynamicdrive.com/dynamicindex12/phong2.htm


But pong isn't really crazy or new.

>_>

3
Bugs, Feature Requests, and Feedback / Re: Faster downloading?
« on: April 09, 2006, 04:42:41 PM »
If there's a map I don't have I just exit dpb and get it from http://dpball.com/files/maps/

4
Help & Support Archive / Re: Cant play online
« on: April 09, 2006, 10:00:31 AM »
200 - 300 isn't exactly the most amazing ping, and adsl usually means you're capped at 30k out but that shouldn't be a problem.


Maybe you could try lowering the packets/second from what it is now in multiplayer options.

5
Resolved Help & Support / Re: No crosshairs/gun
« on: April 07, 2006, 08:12:48 AM »
hand is set to 0, FOV was 90 and crosshair was 1.

I lowered FOV, but it didn't work.


Oh well, it gave me a good excuse to finally switch to B16.  I did a fresh install with it and it's working again.



Thanks anyway guys.

6
Resolved Help & Support / Crosshairs/gun not visible
« on: April 06, 2006, 07:49:48 PM »
Yeah I was watching some demos and then when I went to play again I couldn't see my gun or crosshairs.  :-\

(I could still shoot though.)



How do I fix it please.  :)

7
Cheater Reports and Bans / Re: Envy, I'm contacting your ISP.
« on: March 18, 2006, 07:57:52 AM »
They'll cancel clients when they're violating law (ie, violating software license  that forbids reverse engineering)
They can't do that, as he's not using their service to break said licence, only to download the file.

It's nothing to do with them if he does that stuff on his own computer.


8
Bugs, Feature Requests, and Feedback / Escort
« on: March 15, 2006, 08:25:23 AM »
Hmm well I sort of had this idea for a new game mode on dpthat I have seen elsewhere.

If you don't recognise the name it's basically where one team has to protect an object or V.I.P as it moves from one point on the map to another, while the other team has to try and attack it.

Once the attacking team gets a certain number of hits on the target, or the defending team protects it all the way, they win the round and it switches.


It's pretty fun if you've ever played it in other games, and it allows for good team dynamics and the ability to set up a good ambush too. :)


Anyway, thanks for reading I guess.

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