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Messages - Chucki

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1
Map Graveyard / Re: New Map: Sanctum
« on: June 16, 2011, 08:26:40 AM »
Was away for a week or two. Will get back to it.

Sounds good. I hope you read the feedback we gave. :)

2
Mapping / Re: Inspirational Pictures for Mapping
« on: June 16, 2011, 08:25:09 AM »
The first and the two last pictures are really nice. :)

3
Paintball 2 Discussion / Re: Avatars
« on: June 14, 2011, 10:43:17 AM »
The avatar I use has the size 50x50, so I think that 59x64 is too large. ;)

4
Map Graveyard / Re: New Map: Sanctum
« on: June 08, 2011, 01:41:49 PM »
Well done, but maybe you could add more ways to make the gameplay a bit better? :)

Some things you should change:


Red: You have to rotate the texture here and on the other site of the wood, too (only red base).


Red: It looks a bit strange. You should make a brush over it (both high ways).


Red: It looks a bit strange, too. You should remake the hole area (both high ways).

It's nice, that you added a 'high way' over the sideway. But it's a bit hard to get there (maybe I just took the wrong way, I got there by DJ on the box).

5
Map Graveyard / Re: Libya - Protest and Revolt
« on: June 07, 2011, 12:36:17 PM »
You can use the screen, no problem. ;) I noticed that, too, but I thought it would be no problem. :D I think it's good that you have to jump, because it's a small and a fast map and when you want to use the ladder it's a bit slower.

6
Map Graveyard / Re: Libya - Protest and Revolt
« on: June 07, 2011, 12:13:08 PM »
Thanks. :)

7
Map Graveyard / Re: Libya - Protest and Revolt
« on: June 07, 2011, 12:02:46 PM »
Requesting textures/ctp1/hr4/concrete_g_7.png
Requesting textures/ctp1/hr4/concrete_s_-1.png
Requesting textures/ctp1/hr4/dirt_b_3.png


I don't have these textures, maybe someone could upload them here? :)

I watched the map only for some seconds, but it looks cool, something new.

Edit: 3 things I have noticed so far:


Red: You should rotate the texture at all sides of the woods (both bases).


Red: You should rotate the texture here, too (both bases).


Red: Move the texture a bit to the left side (only blue base I think).
Green: The texture at this site has the size from the texture at the top. You should make it a bit smaller.

8
Map Graveyard / Re: New Map: Sanctum
« on: June 07, 2011, 06:09:51 AM »
Two more little things:


Red: Move the texture a bit (only at the way to the red flag).


Red: You have to rotate the texture here, too. You only did that at the other side from the wood (only at the blue base).

@ JUICEY: Watch my attachment for the wall texture. ;)

9
I mean the sound for the start, the end and when someone dies are needless. ;) The other sounds are okay.

10
Map Graveyard / Re: New Map: Sanctum
« on: June 06, 2011, 10:07:22 AM »
Nice but small map. The build-up is a bit like sanctum_inner (but it's understandable :D).

I found some things you should change, too:


Red: Move the texture (both bases)


Red: Rotate both brinks (both bases)


Red: At the blue base there is a small overlap at the barrel


Red: Move the texture (both bases)


Red: Move the texture a bit, too (both bases)


Red: Is it your purpose that the box is in the wall?


Red: Is it your purpose that the vertical 'pile' is overlapping with the other 'piles'?


Red: Here's a small 'wallhack', I don't know if it's necessary, but maybe you could make the wall a bit higher. :)
Green: The same as at the 6. attachment.

I don't know if you understand me, but I hope so. :)

11
Cheater Reports and Bans / Re: Speed hack:Losgigantos
« on: June 05, 2011, 03:14:15 AM »
You have to attach a demo. ;)

12
Mapping / Re: Mapping Committee: Vote?
« on: June 04, 2011, 05:18:03 AM »
Chef, is there any possibility to winbspc to convert maps from .bsp to .map when the map includes models?

13
Where is your BSP ?

C:\Programme\bsp

I wrote it like this and at the version 0.5 it worked. ;) He can't save the settings in the config when I push the 'Set' button.

14
Beta / In-Progress Maps / Re: New Map - The Siege-University
« on: June 04, 2011, 04:38:24 AM »
Are there some new screenshots?

15
Mapping / Re: Inspirational Pictures for Mapping
« on: June 04, 2011, 04:36:38 AM »
You don't have to make them look exactly alike,

Sure. You can't make such a map, but it would be strange, if you have a picture and make a map from it and at the end the map doesn't looks like the picture. You know what I mean? :D


If only DP had these sorts of maps :p

What T3RROR15T said: Other map format. :)

16
Every time I want to set the path to my BSP folder and click on 'Set' the program didn't find my path and that over and over again. You should fix it (I don't know if T3RROR15T said the same). ;)

17
Help and Support / Re: Hr4 Texture question for Jitspoe
« on: June 03, 2011, 04:24:27 PM »
But you could tell that the mapper when he releases a new map, so he can change it if he likes your idea of other textures. ;)

18
Help and Support / Re: Hr4 Texture question for Jitspoe
« on: June 03, 2011, 02:07:01 PM »
wanted to know if it was ok to use

Why it shouldn't be okay? :) It's not transparent.

btw, looks nice. :D

19
Mapping / Re: Inspirational Pictures for Mapping
« on: June 03, 2011, 01:47:08 PM »
I don't think, that such detailed things are possible with the actual map format :(

Think so, too. ;) Maybe the first picture would be possible (without this hills in the background), but the second one is impossible. :D

20
Mapping / Re: Inspirational Pictures for Mapping
« on: June 03, 2011, 11:59:16 AM »
Looks nice but it's a bit hard to realize those pictures when there are so many trees etc. and in BSP you can' do that. And without these trees the map doesn't look so great, I think. ;)

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