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Messages - ViciouZ

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1
Server Discussion / Re: sl_logging 3
« on: December 31, 2015, 02:33:02 PM »
What you're referring to isn't sl_logging 3, it's the third bit of the value of sl_logging. So to turn it on, you'd use sl_logging 4 (or 5 for udp + console, 6 for udp + logfile, 7 for udp + console + logfile). But seeing as it says "DISABLED", I very much doubt it actually works.

2
Demo Requests / Re: UPLOAD DEMOS HERE!
« on: December 30, 2015, 12:38:30 PM »
Ugh, my hosting provider are being really, really awkward. I'll sort it when I have time and send the files to ic3y

3
Demo Requests / Re: UPLOAD DEMOS HERE!
« on: November 06, 2015, 03:09:42 PM »
Storage requirements growing too much, I assume?
Not really, just old PHP code I don't want to audit or really maintain any more. Left uni and don't have much free time any more, trying to make everything stay secure and run itself :) Thanks for renewing the domain, by the way. Hopefully you would be willing to transfer that to whoever ends up with it next?

I can host it on my VPS, it's just 1.7GB of data, yeah?
1.7GB of data (but with some easy PHP work you should be able to store them gzipped and halve that), some old PHP code and a 15mb MySQL database.

I've got a couple of offers through PM. I'd be happiest handing it over to somebody who would actually improve it, and even better if those who had offered were going to collaborate. There's some old code there that never got finished for doing some analysis on BSP files, and generating HUD numbers, so maybe you could finally make one site with a combined map/demo database that will last DP until it finally dies? Or gets big again :)

Anyway, I'd love to hear what you'd all want to do with it in the thread, would be great to see some collaborative development around this game again. Otherwise it's probably going to ic3y, just because I've known him the longest and he's still around and hosting dp2 content.

4
Demo Requests / Re: UPLOAD DEMOS HERE!
« on: November 05, 2015, 03:58:02 PM »
As of today, banterous is no longer accepting new uploads.

I am consolidating all my servers and hosting setups with one provider, and attempting to reduce their overall storage and maintenance requirements. Banterous will remain as a read-only site with the existing demos available for download after the change in provider.

Thank you to everyone who used the site in the last however many years, I hope it was helpful.

If anybody is interested in maintaining the website and opening it back up on their own hosting, please get in contact.

5
Heh heh, I noticed that.
Thx for that link

Btw jitspoe, explain me something.
Why does Pb2 lagg(high ping) for me on a German server (Im hungarian, from Hungary), w/o UTF-8 charset.

Why doesnt TF2 lagg(high ping) for me on a NA server, with UTF-8.

Seriously, if you would optimize the server_launcher, there wouldnt be as many lagg problems, and excrement as now.
are you high?

I'm not sure what you think character encoding does, but the source engine (tf2) has a lot more modern netcode with prediction and lag compensation, so you'd not notice your higher ping anywhere near as much.

6
Help and Support / Re: looking for an old topic
« on: July 21, 2015, 02:59:10 PM »
not sure who walked through the map, probably ViciouZ? i hope you read this^^

Hi :)

Sadly I don't know what you are referring to. The closest idea I have is that it might be a demo which was edited/recammed using keygrip2 (an old quake2 tool which was part of the pack in the thread ic3 linked), which lets you put cameras around the map and re-watch your demos through them, plus all other kinds of weird stuff.

Best of luck finding it, please link it here if you do, it sounds interesting :)

7
Mapping / Re: Terrain Tutorial ?
« on: July 06, 2015, 10:49:38 PM »
Player is same size as info_player_deathmatch box in BSP, check how big that is :)

8
Paintball 2 Discussion / Re: The 'Legend' of mah name.
« on: June 03, 2015, 03:23:43 AM »
Revolutionary excrementposting

9
Demo Requests / Re: UPLOAD DEMOS HERE!
« on: March 29, 2015, 06:26:36 AM »
I have disabled downloading of compressed demos, ironically to save space on the server, as I may be switching hosting providers in the next few months. You can still download demos in .dm2 format.

I was very surprised to see uploads as recently as this month, it's nice that people still use it :)

10
Help and Support / Re: [HELP] Screen resolution error
« on: January 14, 2015, 05:20:14 AM »
I reinstalled it back to windows7 cuz i tried everything possible. Even downgrade drivers, deleting them and replacing older versions, installing the newest versions, or even from CD what was packet with laptop, tried thru HDMI connect to another display, and a lot of stuff. I will ask on windows support if my windows 8 can be an issue.

Please confirm you tried this:
Right click your shortcut, click Properties, go to this tab and try putting a tick next to "Disable display scaling on high DPI settings"


Because it fixed somebody with the same problem on cs1.6 opengl windowed.

Edit: OK, thanks :)

11
Help and Support / Re: [HELP] Screen resolution error
« on: January 13, 2015, 03:33:14 AM »
This is kinda a guess, but:

Right click your shortcut, click Properties, go to this tab and try putting a tick next to "Disable display scaling on high DPI settings"


12
Other Stuff / Re: Idols
« on: January 11, 2015, 09:04:17 AM »

13
Other Stuff / Re: Idols
« on: January 07, 2015, 11:31:59 AM »
bitmate and matze taught me how to type dots on irc

14
Beta / In-Progress Maps / Re: New Map --- Urban Sanctum
« on: November 21, 2014, 01:05:41 PM »
Oh daaaaaaaaaaamn, I had forgotten you had this :D Looks great as always, although the planter by the ticket office looks a bit empty with no plant models in it :)

15
Other Stuff / Re: Sooo... Whats going on here?
« on: October 28, 2014, 02:37:05 PM »
4999 here still reading the forums since '06 and not playing dp since '07

16
Mapping / Re: TrenchBroom
« on: September 19, 2014, 07:13:15 PM »

17
Other Stuff / Re: Internet help
« on: August 25, 2014, 03:41:15 PM »
try a different pc/laptop on your network to check for suresure it's not a pc config problem

18
Layer 8
Nah, is actual problem. dplogin.com has been intermittently failing to resolve for me as well over recent weeks :)

19
Paintball 2 Discussion / Re: Unban Streem.
« on: May 02, 2014, 03:46:53 PM »
This is what dumb people believe in.
Jitspoe can't say it's his game, because it's not. It's Quake2 mod, developed by various people, not just him. He wanted to prevent people from impersonating others and stop cheating so he made GLS. He used to be more open to ideas, but something changed him over years.
Not many people know that this community is this game. It's not jitspoes game, it's community game, because community is force that cares, plays and posts, despite saying it's dead.
Jitspoe is just a small part of community, that can't do excrement about what community is. If jitspoe won't obey community, he will get removed. How? I can remove all GLS references from server and client code, so we don't need to care about him. This is just a small part of what community can do. I can remove GLS ban code if people want bans to be removed. Don't like banning sunman textures? Screenshot antisystem can be done.
Point is, community need to agree more, then jitspoe can't deny this. Also, community need to believe they can change things.
Also, I'm not against jitspoe, but he has trouble listening to community and asking about changes. This needs to change. I think jitspoe himself saw a need to change, since I mentioned he isn't like he used to be. I hope he will continue to improve on this matter.

TLDR: This isn't jitspoe game, it's community game. Jitspoe should ask more.
#edgy

This is not a democracy, this is a dictatorship, jitspoe is dictator, because he wields the gamex86.dll source code. There is not enough of a development team to manage a 'democratic' community, and there are not enough community members with required skills to form a development team. I am sure some others still have old source trees, but the point remains that this is jitspoe's game, if not jitspoe's engine, by virtue of him being the only person with the up to date source code. Also, because he hosts this website and runs and moderates these forums. For free. You're not some anti-authority freedom fighter. Be quiet.

20
Multi valued as in, that a list of "details" instead of just one "details" block? To not violate 3NF, I'd have another table which has just an index and detail column, with multiple entries for each patient-relevantcondition. Dunno though, I don't think that was actually covered in our databases course.

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