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1
Mapping / Re: How i can add smoke?
« on: October 01, 2010, 10:51:11 AM »
For Smoke you need a target_temp_entity
Add this:
Key: style Value: 45
Key: targetname Value: smoke

You also need a funk_timer
Add:
Key: target Value: smoke
Key: wait Value: 1 (how long you want the interval)
And make sure start_on spawn flag is set  ;)

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Map Graveyard / Re: New Map: dust
« on: August 20, 2010, 08:16:28 AM »
Beta 6
The map supports single flag.

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Map Graveyard / Bata 5
« on: July 15, 2010, 10:56:42 AM »
The next version
The map supports CTF and has some new textures.
All textures are in a folder with the map
I hope you like it  :)

4
Map Graveyard / Re: New Map: dust
« on: July 06, 2010, 07:48:10 AM »
Siege is a good idea. But where is the flag and where the base on the map?

5
Map Graveyard / Re: New Map: dust
« on: July 05, 2010, 05:12:18 AM »
I think CTF would be possible  :)
What about single flag?

6
Map Graveyard / Re: New Map: dust
« on: June 27, 2010, 03:21:32 PM »
EWWW seriously? Looks more like dust than dust2. Terrible.

My Remake:


De_dust2:  ;D

7
Map Graveyard / New Map: dust
« on: June 27, 2010, 07:32:10 AM »
It´s a remake of the Counter Strike map "de_dust2".
Name: dust
Gamemodes: DM (two teams red and blue)
Player: 8-10 players or more

Download

Some Screenshots:






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