Recent Posts

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Clans, Matches, and Tournaments / Re: Clan name change and retrieval
« Last post by jitspoe on February 02, 2026, 07:35:37 AM »
Done.
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Mapping / Re: Guide: Installing and Starting BSP
« Last post by jitspoe on January 31, 2026, 10:29:47 PM »
Old topic, but I figured I'd share the fact that I made a video tutorial for this at some point (also edited the original post with the link): https://www.youtube.com/watch?v=ksw31sY4GRI
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Clans, Matches, and Tournaments / Re: The MyeRs Problem
« Last post by florida on January 31, 2026, 11:38:21 AM »
Agreed.
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Clans, Matches, and Tournaments / The MyeRs Problem
« Last post by Tini on January 31, 2026, 11:33:04 AM »
Purpose of This Post

[[[[[[[[[[ VIDEO ]]]]]]]]]]]]    -------------->         https://www.youtube.com/watch?v=UILz0QM3k4o

The purpose of this post is threefold:
-To formally document and archive instances of administrative abuse and misuse of power surrounding the 2025 revival effort.
-To serve as a cautionary reference for others who may engage with this individual in the future.
-To clearly explain why I—and others—will no longer engage with this individual in any capacity.

This exact pattern of behavior occurred previously in 2020, when Myers, Zenit, and I attempted an earlier revival. At that time, I acted in good faith, trusted Myers, and failed to retain records of key interactions. This time, that mistake was not repeated. Publishing this account is, in many ways, overdue accountability.

I encourage viewers to watch the accompanying YouTube video, which methodically documents and contextualizes Myers’ behavior—specifically patterns of manipulation, dishonesty, abuse of authority, and the application of double standards to maintain control.
TL;DR Summary of the Video

After losing a 3v3 match to Juic3, Myers reacted by flooding my direct messages and fabricating claims that players were leaving the community because of camping. Myers, infact, was the one that was complaining about camping, after denying that it was him (screenshots provided) When challenged on these claims, he responded defensively and proceeded to effectively sabotage the revival effort.
He altered my administrative privileges within a community I helped build, attempted to excommunicate multiple members, and engaged in conduct so questionable that he ultimately left the discord server to distance himself from past behavior.
The broader pattern is consistent: gaslighting, narrative manipulation, intimidation, selective enforcement of rules, and attempts to erase or suppress evidence when confronted. Myers has threatened and coerced community members, shared screenshots out of context to advance self-serving narratives, lied about the origins of clans, driven players away from the game, and condemned modified content while using it himself. He has openly stated that he dislikes the majority of the community and views them primarily as numbers rather than people.

Additional Behavior Not Covered in the Video

Bullying and Harassment

Publicly condemns bullying while personally targeting players including Plat, Xico, Elpapi, Spartax, PoX, Luckmore, Conca, FZX, and others.
Advocated excluding players for “ruining matches” (specifically Juic3), yet routinely leaves matches unfinished himself.
Publicly shamed Luckmore for rejoining the Discord.
Reduced my admin privileges while allowing Senix to harass Juic3 and me in public channels.
Threatened to weaponize screenshots against people who “act up” (i.e., disagree with him).
Intentionally excluded Shwayzee from matches.
Criticized others for abusing weaker players while doing so himself when frustrated by losses.
Berated Plat for “not knowing how to play” and verbally attacked PoX during matches—behavior witnessed firsthand in voice communications, where we all agreed that myers was crashing out.

Control and Manipulation

Lied about the creators of nB and Brotherhood.
Deleted conversations after being caught in falsehoods to eliminate evidence (full logs are preserved).
Conducted unnecessary “investigations” into player identities, obsessively sharing speculative screenshots.
Claimed repeatedly to have contacted Reaver to bring him back—Reaver later confirmed no such outreach occurred sharing a screenshot of never receiving any messages from him.
Coordinated with Zenit and myself to manage conversations through implied threats (screenshots available upon request).
Influenced player behavior by selectively feeding one-sided narratives with edited screenshots.
When working on a mapping project with myself, we had a lengthy argument about him saying the map had too many routes-     he proceeded to add more routes lol
We had a lengthy argument about the impact of lag compensation on the game, where I said it feels not as accurate as before-    he said that I was wrong, only to realize a month a later that I was correct

Community Contributions

Despite attempts to strip my administrative role, it is worth noting that without my involvement, the community would not include many of its current members, including:
Flamer, Colon, Deranged, NFK, FZX, M&M, Mash, Ern3sto, Promaster, Clipz DuDe, Capo, Fitz, Fluk3, Juic3, Conca, Minerca, Overused, Reaver, Rule, Shep, Warhead, Wiz, and others—14 of whom remain active in a community of approximately 30.

Final Thoughts

This is not ultimately about a video game. It is about a community—people reconnecting through shared memories, nostalgia, competition, rivalries, and long-standing friendships formed years ago. The passion, the arguments over maps and caps, the intensity of competition—those are part of what makes the experience meaningful.

What is not acceptable is the use of that community as a vehicle for control, ego, and personal validation. This is not leadership; it is role-playing authority in a small corner of the internet.
My prediction of to happen moving forward: Myers will continue to go into peoples DMs, trying to continue to manipulate the situation, he will appear sympathetic and caring- he may even reply to this post with an apology ------- and its all dogexcrement, it would be an attempt at saving face for himself. OH THIS CAME TRUE BTW Gj Myers, this is all because you lost to a 3v3 in juic3, you killed the game for everyone. Man-child behaviour.

Accompanied is a google document, with screen shots of myers talking excrement about you (the community). This is the equivalent to a mean girls burn book, enjoy! (Not sure if im releasing this part)

Best!

TiNi
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Map Graveyard / Re: New Map-Underground_World (beta_1)
« Last post by jitspoe on January 27, 2026, 07:00:51 AM »
Not sure if you'll ever come back to this, but I'll post some feedback just in case.  We played a couple times on Social Saturday.  I think some of the flow of the map is pretty good, but I would honestly cut out about 30% of the map, remove the 2nd flag, and add some more notable landmarks.  The biggest problem with the map is the fact that everything is just dirt and rock, so it's hard to tell where you are.

Since the mega link is probably dead by now, here's where people can download beta 1 now: https://dplogin.com/files/maps/beta/underground_world_b1.bsp
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Beta / In-Progress Maps / Re: New Map: Brozmap (xbmap1 remake)
« Last post by jitspoe on January 26, 2026, 02:38:36 AM »
https://www.twitch.tv/videos/2672688485 is the Twitch VOD from when we played, though we were all ranting about the price of things and stuff so nobody was really commenting on the map, lol.  Might be useful, anyway.  I do like the hole that drops down from the window path to the water.  That offers a nice little mixup.  I do think the back path could stand to be a little shorter, though -- maybe cut out one of the zig-zag walls.
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Beta / In-Progress Maps / Re: New Map: Wasteland
« Last post by jitspoe on January 26, 2026, 02:17:36 AM »
https://www.twitch.tv/videos/2672688485 at around 1:26 has my stream video and voice chat from when we played.  Note that the VOD will only stay live for a few more days, so watch it quickly for feedback!  People seemed to like it.  There are a lot of paths to get lost in.  That can be a good or bad thing depending on who's playing.  Felix commented that his younger self would love just wandering around getting lost and finding multiple paths, but I feel like the more straightforward maps tend to be the most popular.  I think a lot of players get annoyed when they can't find their way around.

For me, the biggest confusion factor is that you have 2 identical low mid areas that are actually different, but mirrored (area with the metal team bunkers, pipes, and puddles of water).  I would suggest consolidating those into 1 single low mid path.  With that, you could also balance the path lengths to be shorter so the main center path isn't so much faster.  Low could be a straighter shot with some branches to the other base entrances.  If you absolutely must keep both paths, at least theme one to look significantly different so it's obvious what path you're on.  Maybe have one rock and one with wood or something.  Also, it took quite a while before I even realized there was a 2nd flag.  I only saw it because I spawned by it.  It's hidden away in a little tunnel that doesn't really look like a main path.  Not sure it's really necessary, to be honest, especially with the player counts we have these days.  The mid part seems fun.  I think it'd be pretty enjoyable if you streamlined the low path(s) to play more like that as well.

Some of the lighting looks a little funky -- are you using the ericw tools?  Maybe it's just the way the point lights are placed.  Perhaps if there were light fixtures to emit all the colored light it would look more natural.
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Beta / In-Progress Maps / Re: Map i forgot to post: haruko_b3
« Last post by jitspoe on January 25, 2026, 10:59:04 PM »
Here's the VOD from when we played: https://www.twitch.tv/videos/2672688485 Starts at around 36:40 (note that this will only be up for a few days).  People really seemed to like the way it looks.  There was some confusion on how to reach the 2nd flag, though.  I'd suggest taking the tunnel entrance and moving it closer, so it's on the wall right next to the flag and a much more straightforward shot to the flag.  Attached an illustration of what I mean (also noted that the sides of the wood texture need rotation -- some on the middle bridge need rotation as well).

I feel like the ice path is a bit extraneous with the number of players we have these days.  I didn't really use it.  If you do keep it, you should add a path out that doesn't require ice speed so new players and bots don't get stuck down there.
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Beta / In-Progress Maps / Re: New Map: The Scarborough Bluffs
« Last post by jitspoe on January 23, 2026, 09:26:23 AM »
Oh, I forgot to mention, the lighting artifacts are from arghrad, I'm guessing.  You could try using the ericw tools for better lighting, though that might require tweaking a lot of the light values.  I explain the settings in this video.  It's for trenchbroom, but you could tweak the BSP batch files to use the different compile settings: https://www.youtube.com/watch?v=d5BtADbOsCs
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Beta / In-Progress Maps / Re: New Map: The Scarborough Bluffs
« Last post by jitspoe on January 23, 2026, 09:16:28 AM »
Here's the Social Saturday VOD if you're curios to see somebody else play it and hear the voice chat: https://www.twitch.tv/videos/2672688485 Starts around 14-15 mins in.  It seems people weren't aware the 2nd flag existed since you can't really see it from the ground.  Perhaps you could find a way to tweak things to make it more visible and straightforward to get to.  Jumping on the hills in the back feels really awkward, so maybe you could kind of lower down part of the flag ledge and make all the ledges into more of a big ramp for smoother access to the 2nd flag and other path?  Attached an illustration (also pointed out some upside-down textures).

There are a bunch of little technical issues, but I think this bit you can see through the sky is the thing that bugs me the most (attached).

I kind of miss the white barrel on the ice path that let you hop to the bunker on the other side.

Hope the feedback helped!
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