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Beta / In-Progress Maps / Re: New Map: Brozmap (xbmap1 remake)
« Last post by jitspoe on January 17, 2026, 09:18:35 PM »Yeah... don't trust chatgpt. You should only make things detail that won't have any chance of blocking line of sight. Things like the wooden frames on the bunkers and such. The only thing the detail flag really does is speed up vis times. If you're using the ericw tools, it seems -nodetail actually just disables the detail flag and -omitdetail removes the detail brushes. Since you're in BSP, though, you can just do group|omit detail to see what's detailed. I'd suggest this:
- Select everything (~ key)
- Press the [-Det] button to remove all the details.
- Explicitly select the frame brushes and such and press [+Det] to add detail to those.
I tried compiling with -omitdetail and huge chunks of map are missing that should be blocking line of sight like the terrain, and there's even an open gap to the outside here which is probably why vis'd so poorly.
- Select everything (~ key)
- Press the [-Det] button to remove all the details.
- Explicitly select the frame brushes and such and press [+Det] to add detail to those.
I tried compiling with -omitdetail and huge chunks of map are missing that should be blocking line of sight like the terrain, and there's even an open gap to the outside here which is probably why vis'd so poorly.
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