Recent Posts

Pages: 1 2 3 [4] 5 6 ... 10
31
Mapping / Re: Making gl_showtris work for transparent surfaces (testing attachments)
« Last post by Tini on January 16, 2026, 12:49:04 AM »
welp there goes the idea of my next map having a moat around the bases :(
32
Beta / In-Progress Maps / Re: New Map: Brozmap (xbmap1 remake)
« Last post by MyeRs on January 15, 2026, 07:19:54 PM »
Beta 2 attached.

Not a huge update:
1) Ladder to flag added
2) Fixed most of the alignments on woods
3) Lowered R_Speeds (still learning how to reduce more, but got to point where nobody was having FPS issue in play tests)
33
Beta / In-Progress Maps / Re: New Map: Wasteland
« Last post by Tini on January 15, 2026, 06:37:41 PM »
updated version of the map is b4
34
Beta / In-Progress Maps / Re: New Map: Wasteland
« Last post by Tini on January 15, 2026, 05:52:13 PM »
Screenshots
35
Beta / In-Progress Maps / Re: New Map: Wasteland
« Last post by Tini on January 15, 2026, 02:28:33 PM »
THE HR4 PACK THAT IS NEEDED (just two textures)
36
Beta / In-Progress Maps / Re: New Map: Wasteland
« Last post by Tini on January 15, 2026, 02:27:51 PM »
THE .BSP AND .MAP FILE   - ignore the wasteland_b3.bsp and download the b4 version.
37
Beta / In-Progress Maps / Re: Map i forgot to post: haruko_b3
« Last post by jitspoe on January 15, 2026, 06:54:00 AM »
I had forgotten about this one!  We'll have to give it another go next Social Saturday.
38
Beta / In-Progress Maps / Re: New Map: Wasteland
« Last post by jitspoe on January 15, 2026, 06:46:03 AM »
Something changed with the directory structure of the new server I'm hosting the forums on.  You should be able to upload attachments again, now.
39
Mapping / Making gl_showtris work for transparent surfaces (testing attachments)
« Last post by jitspoe on January 15, 2026, 06:42:37 AM »
Now you can see why water adds so much to r_speeds (in addition to the reflections).

This is a little fix I'm working on for the next build, but mostly an excuse to test to see if attachments work on the new server now.
40
Beta / In-Progress Maps / Re: New Map: Wasteland
« Last post by Tini on January 14, 2026, 08:59:54 PM »
Okay, i've made the following changes to the map:

*changes made
changed the spawns where before blue players would spawn on red.
opened up mid allowing for jump from 1 to 1 and a jump from 1 to base sewer window
raised heights of ceilings so sky doesnt look weird
added laddder/hole in sewer window in base so gives players options to drop down
changes the surfaces of the sewers from ice to non ice
added ice floring to the one sewer in base and extended this path so youre able to do a reverse ice speed from base to mid
addes base stairs to make it accessible for new players to flag 1
details added to sidelanes, such as wooded frames
Alignment adjustments throughout entire map
fixed the water so its not just hanging anymore
flag 2 detail work was added
trim added around midsections

Im curious if I could change the mid section still to make it look a little more clean or polished, but havent drummed up ideas for it.
I would like to keep the prefix of broz_ as it just helps me reference the map later when playing.
I wasn't able to align the banner, so i adjusted the it to arrows lol

attached is the .map file   -   .bsp    and the two hr4 textures
Pages: 1 2 3 [4] 5 6 ... 10