Recent Posts

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41
Beta / In-Progress Maps / Re: New Map: Streamline beta
« Last post by jitspoe on February 11, 2023, 03:24:55 AM »
Played it again last week -- can't remember if this was mentioned or not, but the ladder clip brush  for one team is offset, so you have to climb next to the ladder.
42
Server Discussion / Re: Docker image
« Last post by Toolwut on December 18, 2022, 07:01:00 PM »
Cool contribution! Sounds like a good use case for docker and so I hope to use it any time soon to get some first experience with it myself.
43
General Development / Re: WIP Blender 2.8x MD2 Importer
« Last post by Toolwut on December 18, 2022, 06:57:43 PM »
Gave it a quick go in blender 3.4. The 'Blender 2.79 Plugins'   doesn't install there anymore but the 'Blender 2.80 Plugins' installs and import / export works smoothly. Only thing I missed was an option for skin import, but maybe that feature got lost in higher blender versions due to API changes.
44
Other Stuff / Re: Back again, how about you?
« Last post by jitspoe on December 17, 2022, 03:40:37 AM »
Welcome back!  Yeah, forum activity mostly died off after people moved to Discord.  We still have decent turnouts for the Social Saturdays.  We'll be playing today starting at 2PM EST on the Social Saturday East server if you want to join in!
45
Other Stuff / Re: Back again, how about you?
« Last post by your teammate on December 14, 2022, 09:26:40 AM »
Forums are almost dead, but the Discord (https://discord.digitalpaint.org/) is pretty active. Also there's a social saturday every other week where people come online and play
46
Other Stuff / Back again, how about you?
« Last post by -MrVarron- on November 23, 2022, 04:53:32 PM »
Hey Guys,
Today i thought about the nice time i Had with this Game in the past And my Map creation phase. And yeah, i am Happy to See, that the Homepage isnt offline, after 7-8 years. So much happened, since then. Life was going on. But ive never forgotten the great time in this awesome Community.

So i have to ask, whats Up Guys? :)
47
General Development / Re: WIP Blender 2.8x MD2 Importer
« Last post by jitspoe on October 17, 2022, 07:34:41 AM »
In case anybody needs an MD2 exporter, I've found this one seems to work with blender 3.3: https://kingpin.info/hosted/hypov8/dl_misc.htm

Note that you need to name the material the full path of the skin (it won't just use what's in the directory), like models/mymodel/myskin.pcx or whatever.

Edit: Just realized I should probably attach this file in case the site veer goes down in the future.
48
Clans, Matches, and Tournaments / Re: ::::: College Court :::::
« Last post by Olbaid on October 04, 2022, 01:04:59 PM »
Updated record - dominated the opponent by forfeit.
49
Server Discussion / Re: Docker image
« Last post by your teammate on September 18, 2022, 10:46:24 AM »
Finally updated it to build 45
50
Beta / In-Progress Maps / Re: ub_cliff beta
« Last post by jitspoe on September 17, 2022, 04:34:53 AM »
Lots of interesting ideas in this one, but in a way it's kind of the opposite of the spirit of the original ub_cliff.  The first was very beginner friendly.  Very straightforward -- only one path and flag to worry about, and the jumps weren't too crazy.  This is going kind of bonkers with some of the paths, and while it is possible to reach the flags without trick jumps, it's not very intuitive, and puts newer players at a severe disadvantage.  The lava hazards might be a bit too extreme, too, for players just learning how to jump.

Maybe it's fine, though.  I'd just like to see more maps made to help bring new players into the game and not designed to be exclusive to people who have been playing for decades.

If you're ever on for Social Saturday and want to play it for more feedback, let me know.  We played it a while back.  Like I said, some interesting ideas, but I feel like there's too much going on all at once.
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