Digital Paint Discussion Board
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
Help
Search
Login
Register
Digital Paint Discussion Board
»
Development
»
Bugs, Feature Requests, and Feedback
»
rooftops texture problem
« previous
next »
Print
Pages: [
1
]
Author
Topic: rooftops texture problem (Read 1410 times)
nightryder
68 Carbine
Posts: 448
rooftops texture problem
«
on:
October 19, 2007, 11:34:08 PM »
i was just wondering what was goin on here. i asked if anyone else could see it but noone responded
Logged
Spook
Autococker
Posts: 2542
Re: rooftops texture problem
«
Reply #1 on:
October 19, 2007, 11:38:35 PM »
vid_restart should fix that.
It's like the same thing that happens in pp1 on the textures around mid low ice. Unexplained random texture switches
Logged
Eiii
Autococker
Posts: 4595
Re: rooftops texture problem
«
Reply #2 on:
October 19, 2007, 11:49:11 PM »
Something to do with the hashing, I believe. There's some command to turn that off.
Logged
WarWulf
Autococker
Posts: 539
Re: rooftops texture problem
«
Reply #3 on:
October 23, 2007, 04:12:47 PM »
heh ive allways wondered why my map and a few others do that
Logged
sk89q
Global Moderator
Autococker
Posts: 1049
Re: rooftops texture problem
«
Reply #4 on:
October 23, 2007, 05:34:13 PM »
When I was doing the thumbnails, after doing a few tens of maps, the same thing started happening.
Logged
jitspoe
Administrator
Autococker
Posts: 18802
Re: rooftops texture problem
«
Reply #5 on:
October 24, 2007, 05:23:31 PM »
It seems like it only happens with .wal files (the solid white textures are .wal's). Why, I don't know.
Logged
Print
Pages: [
1
]
« previous
next »
Digital Paint Discussion Board
»
Development
»
Bugs, Feature Requests, and Feedback
»
rooftops texture problem